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chore: create new project structure and aoc.py runner script
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adventofcode/2019/day13/__init__.py
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adventofcode/2019/day13/__init__.py
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adventofcode/2019/day13/day13.py
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adventofcode/2019/day13/day13.py
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#!/usr/bin/env python3
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# TODO replace PYTHONPATH hack with a proper solution, like making intcode an
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# installed module https://stackoverflow.com/a/50194143
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import sys
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import time
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from itertools import zip_longest
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from pathlib import Path
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from collections import defaultdict, Counter
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from dataclasses import dataclass
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sys.path.append(str(Path(__file__).absolute().parent.parent / "intcode"))
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from intcode import interpret_intcode, Interpreter
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@dataclass
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class State:
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grid: ...
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score = 0
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bounds = None
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paddle_pos = None
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ball_pos = None
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stopped = False
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def grouper(n, iterable):
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"grouper(3, 'ABCDEFG', 'x') --> ABC DEF Gxx"
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args = [iter(iterable)] * n
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return zip_longest(*args)
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def part1(program):
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interpreter = interpret_intcode(program)
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game = { (x, y): tile for x, y, tile in grouper(3, interpreter.stdout) }
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print("Part 1: ", len([x for x in game.values() if x == 2]))
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def parse_map(output):
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grid = {}
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score = None
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for x, y, tile in grouper(3, output):
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if (x, y) == (-1, 0):
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score = tile
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else:
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grid[x,y] = tile
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paddle = next((k for k, v in grid.items() if v == 3), None)
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ball = next((k for k, v in grid.items() if v == 4), None)
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bounds = (max(x for x, y in grid.keys()),
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max(y for x, y in grid.keys()))
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return grid, bounds, score, paddle, ball
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def update_state(state: State, stdout):
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grid, bounds, score, paddle, ball = parse_map(stdout)
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if ball is None:
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state.stopped = True
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if state.bounds is None: # only set bounds the first time
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state.bounds = bounds
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if score is not None:
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state.score = score
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if paddle is not None:
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state.paddle_pos = paddle
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if ball is not None:
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state.ball_pos = ball
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if grid is None:
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state.grid = grid
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else:
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# merge grid
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for (x, y), v in grid.items():
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state.grid[x,y] = v
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return state
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def part2(program):
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program[0] = 2
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interpreter = Interpreter(program)
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state = State({})
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while not interpreter.halted:
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interpreter.interpret(break_on_output=False, break_on_input=True)
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state = update_state(state, interpreter.stdout)
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if state.stopped:
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break
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#print_map(state)
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interpreter.stdout.clear()
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paddle_x, ball_x = state.paddle_pos[0], state.ball_pos[0]
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if paddle_x < ball_x: # move right
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interpreter.stdin.append(1)
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elif paddle_x > ball_x: # move left
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interpreter.stdin.append(-1)
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else:
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interpreter.stdin.append(0)
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print("Part 2: ", state.score)
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def print_map(state):
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clear = "\033[2J"
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tiles = { 0: " ", 1: "#", 2: "~", 3: "_", 4: "O" }
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max_x, max_y = state.bounds
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print(clear)
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for y in range(max_y + 1):
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l = []
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for x in range(max_x + 1):
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tile = state.grid[x,y]
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l.append(tiles[tile])
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print("".join(l))
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time.sleep(1/60)
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def main(inp):
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program = [int(x) for x in inp.readline().rstrip().split(",")]
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part1(program)
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part2(program)
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if __name__ == "__main__":
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import sys
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infile = sys.argv[1] if len(sys.argv) > 1 else "example.txt"
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with open(infile) as raw_input:
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main(raw_input)
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