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https://github.com/thib8956/advent-of-code.git
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chore: create new project structure and aoc.py runner script
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34
adventofcode/2020/day11/day11.py
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34
adventofcode/2020/day11/day11.py
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#!/usr/bin/env python3
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from rules import part1_rules, part2_rules
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def main(grid, rules):
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generation = 0
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while True:
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changes, next_grid = step(grid, rules)
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generation += 1
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grid = next_grid
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assert generation < 1000
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if generation % 10 == 0:
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print(f"Generation {generation}, changes: {changes}")
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if changes == 0:
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return next_grid.count("#")
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def step(grid, rules):
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changes = 0
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next_grid = grid[:]
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for index, cell in enumerate(grid):
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try:
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changes += rules[cell](index, grid, next_grid)
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except KeyError:
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pass
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return changes, next_grid
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if __name__ == "__main__":
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import sys
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with open(sys.argv[1]) as infile:
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grid = list("".join(infile.read().splitlines()))
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print("Part 1 ", main(grid, rules=part1_rules))
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print("Part 2 ", main(grid, rules=part2_rules))
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28
adventofcode/2020/day11/grid.py
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28
adventofcode/2020/day11/grid.py
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#!/usr/bin/env python3
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class Grid:
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def __init__(self, inp):
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lines = inp.read().splitlines()
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self.cells = list("".join(lines))
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self.height = len(lines)
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self.width = len(lines[0])
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def __getitem__(self, key):
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x, y = key
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return cells[y * self.width + x]
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def __setitem__(self, key, value):
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x, y = key
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cells[y * self.width + x] = value
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def __iter__(self):
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return self.cells.__iter__()
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def __str__(self):
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"\n".join(
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"".join(
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grid[pos : pos + grid_width]
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for pos in range(0, self.width, self.height)
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)
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)
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117
adventofcode/2020/day11/rules.py
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117
adventofcode/2020/day11/rules.py
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#!/usr/bin/env python3
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from itertools import count, takewhile
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directions = (
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(-1, -1),
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(-1, 0),
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(-1, 1),
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(0, -1),
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(0, 1),
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(1, -1),
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(1, 0),
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(1, 1),
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)
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grid_width = 98
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grid_height = 97
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def handle_empty(index, grid, next_grid):
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"""
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If a seat is empty (L) and there are no occupied seats adjacent to it, the seat becomes occupied.
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"""
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neighbors = count_neighbors(index, grid)
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if neighbors == 0:
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next_grid[index] = "#"
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return 1
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return 0
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def handle_occupied(index, grid, next_grid):
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"""
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If a seat is occupied (#) and four or more seats adjacent to it are also occupied, the seat becomes empty.
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"""
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neighbors = count_neighbors(index, grid)
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if neighbors >= 4:
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next_grid[index] = "L"
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return 1
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return 0
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def count_neighbors(pos, grid):
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neighbors = 0
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x = pos % grid_width
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y = pos // grid_width
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for (dx, dy) in directions:
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xx = x + dx
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yy = y + dy
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if not in_bounds((xx, yy)):
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continue
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if grid[yy * grid_width + xx] == "#":
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neighbors += 1
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return neighbors
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def handle_empty_2(index, grid, next_grid):
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"""
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If a seat is empty and there are no occupied seat visible in neither direction,
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the seat becomes occupied
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"""
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neighbors = 0
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x = index % grid_width
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y = index // grid_width
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for direction in directions:
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# keep moving in the specified direction, while checking
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# that we are in bounds of the grid
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for xx, yy in takewhile(in_bounds, move(x, y, direction)):
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cell = grid[yy * grid_width + xx]
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if cell == "#":
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neighbors += 1
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elif cell == "L":
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break # No occupied seat in that direction, we can break
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if neighbors == 0:
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next_grid[index] = "#"
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return True
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return False
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def handle_occupied_2(index, grid, next_grid):
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"""
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An occupied seat becomes empty if there are five or more visible occupied
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seats in either direction.
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"""
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occupied = 0
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x = index % grid_width
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y = index // grid_width
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for direction in directions:
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for xx, yy in takewhile(in_bounds, move(x, y, direction)):
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cell = grid[yy * grid_width + xx]
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if cell == "#":
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occupied += 1
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elif cell != ".":
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break
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if occupied >= 5:
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next_grid[index] = "L"
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return True
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return False
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def in_bounds(pos):
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x, y = pos
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return 0 <= x < grid_width and 0 <= y < grid_height
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def move(x, y, direction):
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xx = x
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yy = y
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while True:
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yield xx, yy
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xx += direction[0]
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yy += direction[1]
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part1_rules = {"L": handle_empty, "#": handle_occupied}
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part2_rules = {"L": handle_empty_2, "#": handle_occupied_2}
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