33 lines
844 B
C#
33 lines
844 B
C#
|
using System.Collections.Generic;
|
||
|
using Xunit;
|
||
|
|
||
|
namespace csharpcore
|
||
|
{
|
||
|
// "Conjured" items degrade in Quality twice as fast as normal items
|
||
|
public class ConjuredTest
|
||
|
{
|
||
|
private readonly List<Item> _items;
|
||
|
private GildedRose _rose;
|
||
|
|
||
|
public ConjuredTest()
|
||
|
{
|
||
|
_items = new List<Item>();
|
||
|
_rose =new GildedRose(_items);
|
||
|
}
|
||
|
|
||
|
//[Fact]
|
||
|
public void ShouldDecreaseInQuality()
|
||
|
{
|
||
|
var item = GenerateItem(3, 2);
|
||
|
_items.Add(item);
|
||
|
|
||
|
_rose.UpdateQuality();
|
||
|
Assert.Equal(1, item.Quality);
|
||
|
Assert.Equal(1, item.SellIn);
|
||
|
}
|
||
|
|
||
|
public Item GenerateItem(int quality, int sellInDays)
|
||
|
=> new Item {Name = "Conjured Mana Cake", Quality = quality, SellIn = sellInDays};
|
||
|
}
|
||
|
}
|