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Thibaud Gasser 2020-08-31 19:32:41 +02:00
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using Xunit;
using System;
using System.IO;
using System.Text;
using ApprovalTests;
using ApprovalTests.Reporters;
namespace csharpcore
{
[UseReporter(typeof(DiffReporter))]
public class ApprovalTest
{
[Fact]
public void ThirtyDays()
{
var fakeoutput = new StringBuilder();
Console.SetOut(new StringWriter(fakeoutput));
Console.SetIn(new StringReader("a\n"));
Program.Main(new string[] { });
var output = fakeoutput.ToString();
Approvals.Verify(output);
}
}
}

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GildedRose.cs Normal file
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using System.Collections.Generic;
namespace csharpcore
{
public class GildedRose
{
IList<Item> Items;
public GildedRose(IList<Item> Items)
{
this.Items = Items;
}
public void UpdateQuality()
{
for (var i = 0; i < Items.Count; i++)
{
if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].Quality > 0)
{
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].Quality = Items[i].Quality - 1;
}
}
}
else
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].SellIn < 11)
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
if (Items[i].SellIn < 6)
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
}
}
}
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].SellIn = Items[i].SellIn - 1;
}
if (Items[i].SellIn < 0)
{
if (Items[i].Name != "Aged Brie")
{
if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
{
if (Items[i].Quality > 0)
{
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
{
Items[i].Quality = Items[i].Quality - 1;
}
}
}
else
{
Items[i].Quality = Items[i].Quality - Items[i].Quality;
}
}
else
{
if (Items[i].Quality < 50)
{
Items[i].Quality = Items[i].Quality + 1;
}
}
}
}
}
}
}

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using Xunit;
using System.Collections.Generic;
namespace csharpcore
{
public class GildedRoseTest
{
[Fact]
public void foo()
{
IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = 0, Quality = 0 } };
GildedRose app = new GildedRose(Items);
app.UpdateQuality();
Assert.Equal("fixme", Items[0].Name);
}
}
}

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======================================
Gilded Rose Requirements Specification
======================================
Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a
prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods.
Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We
have a system in place that updates our inventory for us. It was developed by a no-nonsense type named
Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that
we can begin selling a new category of items. First an introduction to our system:
- All items have a SellIn value which denotes the number of days we have to sell the item
- All items have a Quality value which denotes how valuable the item is
- At the end of each day our system lowers both values for every item
Pretty simple, right? Well this is where it gets interesting:
- Once the sell by date has passed, Quality degrades twice as fast
- The Quality of an item is never negative
- "Aged Brie" actually increases in Quality the older it gets
- The Quality of an item is never more than 50
- "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
- "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches;
Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but
Quality drops to 0 after the concert
We have recently signed a supplier of conjured items. This requires an update to our system:
- "Conjured" items degrade in Quality twice as fast as normal items
Feel free to make any changes to the UpdateQuality method and add any new code as long as everything
still works correctly. However, do not alter the Item class or Items property as those belong to the
goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover
for you).
Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a
legendary item and as such its Quality is 80 and it never alters.

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Item.cs Normal file
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namespace csharpcore
{
public class Item
{
public string Name { get; set; }
public int SellIn { get; set; }
public int Quality { get; set; }
}
}

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Program.cs Normal file
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using System;
using System.Collections.Generic;
namespace csharpcore
{
public class Program
{
public static void Main(string[] args)
{
Console.WriteLine("OMGHAI!");
IList<Item> Items = new List<Item>{
new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80},
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 15,
Quality = 20
},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 10,
Quality = 49
},
new Item
{
Name = "Backstage passes to a TAFKAL80ETC concert",
SellIn = 5,
Quality = 49
},
// this conjured item does not work properly yet
new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}
};
var app = new GildedRose(Items);
for (var i = 0; i < 31; i++)
{
Console.WriteLine("-------- day " + i + " --------");
Console.WriteLine("name, sellIn, quality");
for (var j = 0; j < Items.Count; j++)
{
System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality);
}
Console.WriteLine("");
app.UpdateQuality();
}
}
}
}

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README.md Normal file
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# Gilded Rose Refactoring Kata
[Specifications](GuildedRoseRequirements.txt)

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csharpcore.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
<StartupObject>csharpcore.Program</StartupObject>
<LangVersion>8</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ApprovalTests" Version="4.2.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.7.0" />
<PackageReference Include="xunit" Version="2.3.1" />
<PackageReference Include="xunit.runner.visualstudio" Version="2.3.1" />
</ItemGroup>
</Project>