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.gitignore
vendored
Normal file
300
.gitignore
vendored
Normal file
@ -0,0 +1,300 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Ll]og/
|
||||
|
||||
# Visual Studio 2015 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUNIT
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
**/Properties/launchSettings.json
|
||||
|
||||
*_i.c
|
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*_p.c
|
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*_i.h
|
||||
*.ilk
|
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*.meta
|
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*.obj
|
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*.pch
|
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*.pdb
|
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*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
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|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
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*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
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|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
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||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
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!.axoCover/settings.json
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
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|
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# Web workbench (sass)
|
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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|
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DocProject/Help/html
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||||
# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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# Note: Comment the next line if you want to checkin your web deploy settings,
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# Microsoft Azure Web App publish settings. Comment the next line if you want to
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# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# NuGet v3's project.json files produces more ignorable files
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*.nuget.props
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*.nuget.targets
|
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||||
# Microsoft Azure Build Output
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csx/
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*.build.csdef
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# Microsoft Azure Emulator
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ecf/
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rcf/
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# Windows Store app package directories and files
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AppPackages/
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BundleArtifacts/
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# Visual Studio cache files
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# files ending in .cache can be ignored
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|
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# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
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|
||||
# Others
|
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ClientBin/
|
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~$*
|
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*~
|
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*.dbmdl
|
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*.dbproj.schemaview
|
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*.jfm
|
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|
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*.publishsettings
|
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orleans.codegen.cs
|
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|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
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||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
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# RIA/Silverlight projects
|
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Generated_Code/
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# Backup & report files from converting an old project file
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||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
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Backup*/
|
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UpgradeLog*.XML
|
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UpgradeLog*.htm
|
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|
||||
# SQL Server files
|
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*.mdf
|
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*.ldf
|
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*.ndf
|
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|
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# Business Intelligence projects
|
||||
*.rdl.data
|
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*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
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|
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# GhostDoc plugin setting file
|
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*.GhostDoc.xml
|
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|
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# Node.js Tools for Visual Studio
|
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.ntvs_analysis.dat
|
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|
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|
||||
# Typescript v1 declaration files
|
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typings/
|
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# Visual Studio 6 build log
|
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|
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|
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|
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*.opt
|
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|
||||
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|
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*.vbw
|
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|
||||
# Visual Studio LightSwitch build output
|
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**/*.HTMLClient/GeneratedArtifacts
|
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**/*.DesktopClient/GeneratedArtifacts
|
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**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# JetBrains Rider
|
||||
.idea/
|
||||
*.sln.iml
|
||||
|
||||
# CodeRush
|
||||
.cr/
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
.vscode
|
26
ApprovalTest.cs
Normal file
26
ApprovalTest.cs
Normal file
@ -0,0 +1,26 @@
|
||||
using Xunit;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using ApprovalTests;
|
||||
using ApprovalTests.Reporters;
|
||||
|
||||
namespace csharpcore
|
||||
{
|
||||
[UseReporter(typeof(DiffReporter))]
|
||||
public class ApprovalTest
|
||||
{
|
||||
[Fact]
|
||||
public void ThirtyDays()
|
||||
{
|
||||
var fakeoutput = new StringBuilder();
|
||||
Console.SetOut(new StringWriter(fakeoutput));
|
||||
Console.SetIn(new StringReader("a\n"));
|
||||
|
||||
Program.Main(new string[] { });
|
||||
var output = fakeoutput.ToString();
|
||||
|
||||
Approvals.Verify(output);
|
||||
}
|
||||
}
|
||||
}
|
89
GildedRose.cs
Normal file
89
GildedRose.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace csharpcore
|
||||
{
|
||||
public class GildedRose
|
||||
{
|
||||
IList<Item> Items;
|
||||
public GildedRose(IList<Item> Items)
|
||||
{
|
||||
this.Items = Items;
|
||||
}
|
||||
|
||||
public void UpdateQuality()
|
||||
{
|
||||
for (var i = 0; i < Items.Count; i++)
|
||||
{
|
||||
if (Items[i].Name != "Aged Brie" && Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
|
||||
{
|
||||
if (Items[i].Quality > 0)
|
||||
{
|
||||
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
|
||||
{
|
||||
Items[i].Quality = Items[i].Quality - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Items[i].Quality < 50)
|
||||
{
|
||||
Items[i].Quality = Items[i].Quality + 1;
|
||||
|
||||
if (Items[i].Name == "Backstage passes to a TAFKAL80ETC concert")
|
||||
{
|
||||
if (Items[i].SellIn < 11)
|
||||
{
|
||||
if (Items[i].Quality < 50)
|
||||
{
|
||||
Items[i].Quality = Items[i].Quality + 1;
|
||||
}
|
||||
}
|
||||
|
||||
if (Items[i].SellIn < 6)
|
||||
{
|
||||
if (Items[i].Quality < 50)
|
||||
{
|
||||
Items[i].Quality = Items[i].Quality + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
|
||||
{
|
||||
Items[i].SellIn = Items[i].SellIn - 1;
|
||||
}
|
||||
|
||||
if (Items[i].SellIn < 0)
|
||||
{
|
||||
if (Items[i].Name != "Aged Brie")
|
||||
{
|
||||
if (Items[i].Name != "Backstage passes to a TAFKAL80ETC concert")
|
||||
{
|
||||
if (Items[i].Quality > 0)
|
||||
{
|
||||
if (Items[i].Name != "Sulfuras, Hand of Ragnaros")
|
||||
{
|
||||
Items[i].Quality = Items[i].Quality - 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Items[i].Quality = Items[i].Quality - Items[i].Quality;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Items[i].Quality < 50)
|
||||
{
|
||||
Items[i].Quality = Items[i].Quality + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
17
GildedRoseTest.cs
Normal file
17
GildedRoseTest.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using Xunit;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace csharpcore
|
||||
{
|
||||
public class GildedRoseTest
|
||||
{
|
||||
[Fact]
|
||||
public void foo()
|
||||
{
|
||||
IList<Item> Items = new List<Item> { new Item { Name = "foo", SellIn = 0, Quality = 0 } };
|
||||
GildedRose app = new GildedRose(Items);
|
||||
app.UpdateQuality();
|
||||
Assert.Equal("fixme", Items[0].Name);
|
||||
}
|
||||
}
|
||||
}
|
38
GuildedRoseRequirements.txt
Normal file
38
GuildedRoseRequirements.txt
Normal file
@ -0,0 +1,38 @@
|
||||
======================================
|
||||
Gilded Rose Requirements Specification
|
||||
======================================
|
||||
|
||||
Hi and welcome to team Gilded Rose. As you know, we are a small inn with a prime location in a
|
||||
prominent city ran by a friendly innkeeper named Allison. We also buy and sell only the finest goods.
|
||||
Unfortunately, our goods are constantly degrading in quality as they approach their sell by date. We
|
||||
have a system in place that updates our inventory for us. It was developed by a no-nonsense type named
|
||||
Leeroy, who has moved on to new adventures. Your task is to add the new feature to our system so that
|
||||
we can begin selling a new category of items. First an introduction to our system:
|
||||
|
||||
- All items have a SellIn value which denotes the number of days we have to sell the item
|
||||
- All items have a Quality value which denotes how valuable the item is
|
||||
- At the end of each day our system lowers both values for every item
|
||||
|
||||
Pretty simple, right? Well this is where it gets interesting:
|
||||
|
||||
- Once the sell by date has passed, Quality degrades twice as fast
|
||||
- The Quality of an item is never negative
|
||||
- "Aged Brie" actually increases in Quality the older it gets
|
||||
- The Quality of an item is never more than 50
|
||||
- "Sulfuras", being a legendary item, never has to be sold or decreases in Quality
|
||||
- "Backstage passes", like aged brie, increases in Quality as its SellIn value approaches;
|
||||
Quality increases by 2 when there are 10 days or less and by 3 when there are 5 days or less but
|
||||
Quality drops to 0 after the concert
|
||||
|
||||
We have recently signed a supplier of conjured items. This requires an update to our system:
|
||||
|
||||
- "Conjured" items degrade in Quality twice as fast as normal items
|
||||
|
||||
Feel free to make any changes to the UpdateQuality method and add any new code as long as everything
|
||||
still works correctly. However, do not alter the Item class or Items property as those belong to the
|
||||
goblin in the corner who will insta-rage and one-shot you as he doesn't believe in shared code
|
||||
ownership (you can make the UpdateQuality method and Items property static if you like, we'll cover
|
||||
for you).
|
||||
|
||||
Just for clarification, an item can never have its Quality increase above 50, however "Sulfuras" is a
|
||||
legendary item and as such its Quality is 80 and it never alters.
|
9
Item.cs
Normal file
9
Item.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace csharpcore
|
||||
{
|
||||
public class Item
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public int SellIn { get; set; }
|
||||
public int Quality { get; set; }
|
||||
}
|
||||
}
|
56
Program.cs
Normal file
56
Program.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace csharpcore
|
||||
{
|
||||
public class Program
|
||||
{
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("OMGHAI!");
|
||||
|
||||
IList<Item> Items = new List<Item>{
|
||||
new Item {Name = "+5 Dexterity Vest", SellIn = 10, Quality = 20},
|
||||
new Item {Name = "Aged Brie", SellIn = 2, Quality = 0},
|
||||
new Item {Name = "Elixir of the Mongoose", SellIn = 5, Quality = 7},
|
||||
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = 0, Quality = 80},
|
||||
new Item {Name = "Sulfuras, Hand of Ragnaros", SellIn = -1, Quality = 80},
|
||||
new Item
|
||||
{
|
||||
Name = "Backstage passes to a TAFKAL80ETC concert",
|
||||
SellIn = 15,
|
||||
Quality = 20
|
||||
},
|
||||
new Item
|
||||
{
|
||||
Name = "Backstage passes to a TAFKAL80ETC concert",
|
||||
SellIn = 10,
|
||||
Quality = 49
|
||||
},
|
||||
new Item
|
||||
{
|
||||
Name = "Backstage passes to a TAFKAL80ETC concert",
|
||||
SellIn = 5,
|
||||
Quality = 49
|
||||
},
|
||||
// this conjured item does not work properly yet
|
||||
new Item {Name = "Conjured Mana Cake", SellIn = 3, Quality = 6}
|
||||
};
|
||||
|
||||
var app = new GildedRose(Items);
|
||||
|
||||
|
||||
for (var i = 0; i < 31; i++)
|
||||
{
|
||||
Console.WriteLine("-------- day " + i + " --------");
|
||||
Console.WriteLine("name, sellIn, quality");
|
||||
for (var j = 0; j < Items.Count; j++)
|
||||
{
|
||||
System.Console.WriteLine(Items[j].Name + ", " + Items[j].SellIn + ", " + Items[j].Quality);
|
||||
}
|
||||
Console.WriteLine("");
|
||||
app.UpdateQuality();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
3
README.md
Normal file
3
README.md
Normal file
@ -0,0 +1,3 @@
|
||||
# Gilded Rose Refactoring Kata
|
||||
|
||||
[Specifications](GuildedRoseRequirements.txt)
|
16
csharpcore.csproj
Normal file
16
csharpcore.csproj
Normal file
@ -0,0 +1,16 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp3.1</TargetFramework>
|
||||
<StartupObject>csharpcore.Program</StartupObject>
|
||||
<LangVersion>8</LangVersion>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ApprovalTests" Version="4.2.0" />
|
||||
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="15.7.0" />
|
||||
<PackageReference Include="xunit" Version="2.3.1" />
|
||||
<PackageReference Include="xunit.runner.visualstudio" Version="2.3.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user