fix color padding
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@@ -8,7 +8,6 @@ const SEGMENT_SPACING = SNAKE_RADIUS + SNAKE_PADDING;
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const HEAD_COLOR = 0xf43f5e;
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const TAIL_COLOR = 0xf4c3cc;
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const APPLE_COLOR = 0x58f474;
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const APPLE_COLOR_2 = 0x0a6f4b4;
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const DIRECTIONS = {
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up: new Vec2d(0, -1),
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@@ -17,8 +16,11 @@ const DIRECTIONS = {
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right: new Vec2d(1, 0)
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}
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function initSnake(pos: Vec2d, len: number) {
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return Array.from({ length: len }, (_, i) => pos.add(DIRECTIONS.left.scale(i * SEGMENT_SPACING)));
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}
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// state
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let snake = [new Vec2d(100, 100), new Vec2d(100 - SEGMENT_SPACING, 100), new Vec2d(100 - SEGMENT_SPACING * 2, 100)];
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let snake = initSnake(new Vec2d(200, 200), 10);
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let apple: Vec2d | undefined = undefined;
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let velocity: Vec2d = new Vec2d(0, 0); // unit vector
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let speed = 200; // px/s
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@@ -48,6 +50,17 @@ function drawSnake(ctx: CanvasRenderingContext2D, bounds: Vec2d) {
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fillCircle(ctx, tail, SNAKE_RADIUS / 2, TAIL_COLOR)
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}
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function drawSnakeTube(ctx: CanvasRenderingContext2D, pts: Vec2d[]) {
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ctx.beginPath();
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ctx.moveTo(pts[0].x, pts[0].y);
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for (let i = 1; i < pts.length; i++) ctx.lineTo(pts[i].x, pts[i].y);
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ctx.strokeStyle = "#f43f5e";
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ctx.lineWidth = SNAKE_RADIUS * 2;
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ctx.lineCap = "round";
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ctx.lineJoin = "round";
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ctx.stroke();
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}
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function update(ctx: CanvasRenderingContext2D, time: number) {
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if (lastTime == null) lastTime = time;
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const dt = (time - lastTime) / 1000; // s
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@@ -65,7 +78,8 @@ function update(ctx: CanvasRenderingContext2D, time: number) {
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const dist = delta.length();
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if (dist > SEGMENT_SPACING) {
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const unit = delta.scale(1 / dist); // unit vector in direction of delta
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snake[i] = leader.sub(unit.scale(SEGMENT_SPACING));
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const target = leader.sub(unit.scale(SEGMENT_SPACING));
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snake[i] = target;
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}
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}
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