migrate everything to typescript
This commit is contained in:
parent
f5d8a5ed0b
commit
72282b250b
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
node_modules/
|
||||
*.js
|
103
bezier-1.js
103
bezier-1.js
@ -1,74 +1,67 @@
|
||||
import { lerp, drawCircle, drawLine, drawDashedLine, resizeCanvas } from "./common.js"
|
||||
|
||||
let ctx = undefined;
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const common_js_1 = require("./common.js");
|
||||
let points = [];
|
||||
|
||||
function update(time) {
|
||||
function update(ctx, time) {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
|
||||
const p = (Math.sin(0.001 * time) + 1.0) * 0.5;
|
||||
if (points.length == 2) {
|
||||
const [start, end] = points;
|
||||
drawCircle(ctx, lerp(start, end, p), 1, 0xFF0000);
|
||||
} else if (points.length === 3) {
|
||||
const [a, b, c] = points;
|
||||
const ab = lerp(a, b, p);
|
||||
const bc = lerp(b, c, p);
|
||||
const abc = lerp(ab, bc, p);
|
||||
drawDashedLine(ctx, ab, bc, 0xFF0000);
|
||||
drawCircle(ctx, ab, 1, 0xFF0000);
|
||||
drawCircle(ctx, bc, 1, 0xFF0000);
|
||||
drawCircle(ctx, abc, 1, 0xFFFFFF);
|
||||
} else if (points.length === 4) {
|
||||
const [a, b, c, d] = points;
|
||||
const ab = lerp(a, b, p);
|
||||
const bc = lerp(b, c, p);
|
||||
const cd = lerp(c, d, p);
|
||||
const abc = lerp(ab, bc, p);
|
||||
const bcd = lerp(bc, cd, p);
|
||||
const abcd = lerp(abc, bcd, p);
|
||||
|
||||
drawDashedLine(ctx, ab, bc, 0xFF0000);
|
||||
drawDashedLine(ctx, bc, cd, 0xFF0000);
|
||||
drawDashedLine(ctx, abc, bcd, 0xFFFF00);
|
||||
drawCircle(ctx, ab, 1, 0xFF0000);
|
||||
drawCircle(ctx, bc, 1, 0xFF0000);
|
||||
drawCircle(ctx, cd, 1, 0xFF0000);
|
||||
drawCircle(ctx, abc, 1, 0xFFFF00);
|
||||
drawCircle(ctx, bcd, 1, 0xFFFF00);
|
||||
drawCircle(ctx, abcd, 1, 0xFFFFFF);
|
||||
(0, common_js_1.drawCircle)(ctx, (0, common_js_1.lerp)(start, end, p), 1, 0xFF0000);
|
||||
}
|
||||
else if (points.length === 3) {
|
||||
const [a, b, c] = points;
|
||||
const ab = (0, common_js_1.lerp)(a, b, p);
|
||||
const bc = (0, common_js_1.lerp)(b, c, p);
|
||||
const abc = (0, common_js_1.lerp)(ab, bc, p);
|
||||
(0, common_js_1.drawDashedLine)(ctx, ab, bc, 0xFF0000);
|
||||
(0, common_js_1.drawCircle)(ctx, ab, 1, 0xFF0000);
|
||||
(0, common_js_1.drawCircle)(ctx, bc, 1, 0xFF0000);
|
||||
(0, common_js_1.drawCircle)(ctx, abc, 1, 0xFFFFFF);
|
||||
}
|
||||
else if (points.length === 4) {
|
||||
const [a, b, c, d] = points;
|
||||
const ab = (0, common_js_1.lerp)(a, b, p);
|
||||
const bc = (0, common_js_1.lerp)(b, c, p);
|
||||
const cd = (0, common_js_1.lerp)(c, d, p);
|
||||
const abc = (0, common_js_1.lerp)(ab, bc, p);
|
||||
const bcd = (0, common_js_1.lerp)(bc, cd, p);
|
||||
const abcd = (0, common_js_1.lerp)(abc, bcd, p);
|
||||
(0, common_js_1.drawDashedLine)(ctx, ab, bc, 0xFF0000);
|
||||
(0, common_js_1.drawDashedLine)(ctx, bc, cd, 0xFF0000);
|
||||
(0, common_js_1.drawDashedLine)(ctx, abc, bcd, 0xFFFF00);
|
||||
(0, common_js_1.drawCircle)(ctx, ab, 1, 0xFF0000);
|
||||
(0, common_js_1.drawCircle)(ctx, bc, 1, 0xFF0000);
|
||||
(0, common_js_1.drawCircle)(ctx, cd, 1, 0xFF0000);
|
||||
(0, common_js_1.drawCircle)(ctx, abc, 1, 0xFFFF00);
|
||||
(0, common_js_1.drawCircle)(ctx, bcd, 1, 0xFFFF00);
|
||||
(0, common_js_1.drawCircle)(ctx, abcd, 1, 0xFFFFFF);
|
||||
}
|
||||
|
||||
for (let i = 0; i < points.length - 1; ++i) {
|
||||
const current = points[i];
|
||||
const next = points[i+1];
|
||||
drawLine(ctx, current, next, 0xFF00FF);
|
||||
const next = points[i + 1];
|
||||
(0, common_js_1.drawLine)(ctx, current, next, 0xFF00FF);
|
||||
}
|
||||
|
||||
for (const point of points) {
|
||||
drawCircle(ctx, point, 1, 0xFF00FF);
|
||||
(0, common_js_1.drawCircle)(ctx, point, 1, 0xFF00FF);
|
||||
}
|
||||
|
||||
window.requestAnimationFrame(update);
|
||||
window.requestAnimationFrame(t => update(ctx, t));
|
||||
}
|
||||
|
||||
function init() {
|
||||
const canvas = document.getElementById("canvas");
|
||||
if (canvas.getContext) {
|
||||
ctx = canvas.getContext("2d");
|
||||
resizeCanvas(ctx); // Init canvas to full window size
|
||||
|
||||
const canvas = document.getElementById("game");
|
||||
if (!canvas)
|
||||
throw new Error("unable to get canvas HTML element");
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (!ctx)
|
||||
throw new Error("unable to get canvas 2D context");
|
||||
(0, common_js_1.resizeCanvas)(ctx); // Init canvas to full window size
|
||||
canvas.addEventListener("click", (evt) => {
|
||||
const {clientX, clientY} = evt;
|
||||
const { clientX, clientY } = evt;
|
||||
if (points.length < 4) {
|
||||
points.push({x: clientX, y: clientY});
|
||||
points.push({ x: clientX, y: clientY });
|
||||
}
|
||||
});
|
||||
|
||||
window.addEventListener('resize', () => resizeCanvas(ctx));
|
||||
window.requestAnimationFrame(update)
|
||||
}
|
||||
window.addEventListener('resize', () => (0, common_js_1.resizeCanvas)(ctx));
|
||||
window.requestAnimationFrame(t => update(ctx, t));
|
||||
}
|
||||
|
||||
init();
|
||||
|
||||
|
74
bezier-1.ts
Normal file
74
bezier-1.ts
Normal file
@ -0,0 +1,74 @@
|
||||
import { Point, lerp, drawCircle, drawLine, drawDashedLine, resizeCanvas } from "./common.js"
|
||||
|
||||
let points: Point[] = [];
|
||||
|
||||
function update(ctx: CanvasRenderingContext2D, time: number) {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
|
||||
const p = (Math.sin(0.001 * time) + 1.0) * 0.5;
|
||||
if (points.length == 2) {
|
||||
const [start, end] = points;
|
||||
drawCircle(ctx, lerp(start, end, p), 1, 0xFF0000);
|
||||
} else if (points.length === 3) {
|
||||
const [a, b, c] = points;
|
||||
const ab = lerp(a, b, p);
|
||||
const bc = lerp(b, c, p);
|
||||
const abc = lerp(ab, bc, p);
|
||||
drawDashedLine(ctx, ab, bc, 0xFF0000);
|
||||
drawCircle(ctx, ab, 1, 0xFF0000);
|
||||
drawCircle(ctx, bc, 1, 0xFF0000);
|
||||
drawCircle(ctx, abc, 1, 0xFFFFFF);
|
||||
} else if (points.length === 4) {
|
||||
const [a, b, c, d] = points;
|
||||
const ab = lerp(a, b, p);
|
||||
const bc = lerp(b, c, p);
|
||||
const cd = lerp(c, d, p);
|
||||
const abc = lerp(ab, bc, p);
|
||||
const bcd = lerp(bc, cd, p);
|
||||
const abcd = lerp(abc, bcd, p);
|
||||
|
||||
drawDashedLine(ctx, ab, bc, 0xFF0000);
|
||||
drawDashedLine(ctx, bc, cd, 0xFF0000);
|
||||
drawDashedLine(ctx, abc, bcd, 0xFFFF00);
|
||||
drawCircle(ctx, ab, 1, 0xFF0000);
|
||||
drawCircle(ctx, bc, 1, 0xFF0000);
|
||||
drawCircle(ctx, cd, 1, 0xFF0000);
|
||||
drawCircle(ctx, abc, 1, 0xFFFF00);
|
||||
drawCircle(ctx, bcd, 1, 0xFFFF00);
|
||||
drawCircle(ctx, abcd, 1, 0xFFFFFF);
|
||||
}
|
||||
|
||||
for (let i = 0; i < points.length - 1; ++i) {
|
||||
const current = points[i];
|
||||
const next = points[i+1];
|
||||
drawLine(ctx, current, next, 0xFF00FF);
|
||||
}
|
||||
|
||||
for (const point of points) {
|
||||
drawCircle(ctx, point, 1, 0xFF00FF);
|
||||
}
|
||||
|
||||
window.requestAnimationFrame(t => update(ctx, t));
|
||||
}
|
||||
|
||||
function init() {
|
||||
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
|
||||
if (!canvas) throw new Error("unable to get canvas HTML element");
|
||||
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
|
||||
if (!ctx) throw new Error("unable to get canvas 2D context");
|
||||
|
||||
resizeCanvas(ctx); // Init canvas to full window size
|
||||
|
||||
canvas.addEventListener("click", (evt) => {
|
||||
const {clientX, clientY} = evt;
|
||||
if (points.length < 4) {
|
||||
points.push({x: clientX, y: clientY});
|
||||
}
|
||||
});
|
||||
|
||||
window.addEventListener('resize', () => resizeCanvas(ctx));
|
||||
window.requestAnimationFrame(t => update(ctx, t));
|
||||
}
|
||||
|
||||
init();
|
||||
|
40
bezier-2.js
40
bezier-2.js
@ -1,23 +1,26 @@
|
||||
import { resizeCanvas, drawCircle, drawLine, cubicBezier } from "./common.js";
|
||||
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const common_js_1 = require("./common.js");
|
||||
function drawPoints(ctx, points) {
|
||||
const [a, b, c, d] = points;
|
||||
drawLine(ctx, a, b, 0xFF00FF);
|
||||
drawLine(ctx, c, d, 0xFF00FF);
|
||||
(0, common_js_1.drawLine)(ctx, a, b, 0xFF00FF);
|
||||
(0, common_js_1.drawLine)(ctx, c, d, 0xFF00FF);
|
||||
for (const p of points) {
|
||||
drawCircle(ctx, p, 2, 0xFF00FF);
|
||||
(0, common_js_1.drawCircle)(ctx, p, 2, 0xFF00FF);
|
||||
}
|
||||
}
|
||||
|
||||
function drawCurve(ctx, curve) {
|
||||
for (let i=0; i < curve.length - 1; ++i) {
|
||||
drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF);
|
||||
for (let i = 0; i < curve.length - 1; ++i) {
|
||||
(0, common_js_1.drawLine)(ctx, curve[i], curve[i + 1], 0xFFFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function init() {
|
||||
const canvas = document.getElementById("canvas");
|
||||
const canvas = document.getElementById("game");
|
||||
if (!canvas)
|
||||
throw new Error("unable to get canvas HTML element");
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (!ctx)
|
||||
throw new Error("unable to get canvas 2D context");
|
||||
let selection = undefined;
|
||||
let points = [
|
||||
{ x: 227, y: 434 },
|
||||
@ -25,14 +28,10 @@ function init() {
|
||||
{ x: 649, y: 255 },
|
||||
{ x: 765, y: 450 },
|
||||
];
|
||||
|
||||
if (canvas.getContext) {
|
||||
const ctx = canvas.getContext("2d");
|
||||
resizeCanvas(ctx); // Init canvas
|
||||
(0, common_js_1.resizeCanvas)(ctx); // Init canvas
|
||||
drawPoints(ctx, points);
|
||||
const bezier = cubicBezier(...points);
|
||||
const bezier = (0, common_js_1.cubicBezier)(...points);
|
||||
drawCurve(ctx, bezier);
|
||||
|
||||
canvas.onmousedown = (evt) => {
|
||||
const { clientX, clientY } = evt;
|
||||
for (const p of points) {
|
||||
@ -41,24 +40,19 @@ function init() {
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmousemove = (evt) => {
|
||||
if (selection !== undefined) {
|
||||
points[selection].x = evt.clientX;
|
||||
points[selection].y = evt.clientY;
|
||||
// redraw
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
const bezier = cubicBezier(...points);
|
||||
const bezier = (0, common_js_1.cubicBezier)(...points);
|
||||
drawCurve(ctx, bezier);
|
||||
drawPoints(ctx, points);
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmouseup = () => {
|
||||
selection = undefined;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
init();
|
||||
|
||||
|
65
bezier-2.ts
Normal file
65
bezier-2.ts
Normal file
@ -0,0 +1,65 @@
|
||||
import { Point, resizeCanvas, drawCircle, drawLine, cubicBezier } from "./common.js";
|
||||
|
||||
function drawPoints(ctx: CanvasRenderingContext2D, points: Point[]) {
|
||||
const [a, b, c, d] = points;
|
||||
drawLine(ctx, a, b, 0xFF00FF);
|
||||
drawLine(ctx, c, d, 0xFF00FF);
|
||||
for (const p of points) {
|
||||
drawCircle(ctx, p, 2, 0xFF00FF);
|
||||
}
|
||||
}
|
||||
|
||||
function drawCurve(ctx: CanvasRenderingContext2D, curve: Point[]) {
|
||||
for (let i=0; i < curve.length - 1; ++i) {
|
||||
drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function init() {
|
||||
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
|
||||
if (!canvas) throw new Error("unable to get canvas HTML element");
|
||||
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
|
||||
if (!ctx) throw new Error("unable to get canvas 2D context");
|
||||
|
||||
let selection: number | undefined = undefined;
|
||||
let points: [Point, Point, Point, Point] = [
|
||||
{ x: 227, y: 434 },
|
||||
{ x: 341, y: 234 },
|
||||
{ x: 649, y: 255 },
|
||||
{ x: 765, y: 450 },
|
||||
];
|
||||
|
||||
resizeCanvas(ctx); // Init canvas
|
||||
drawPoints(ctx, points);
|
||||
const bezier = cubicBezier(...points);
|
||||
drawCurve(ctx, bezier);
|
||||
|
||||
canvas.onmousedown = (evt) => {
|
||||
const { clientX, clientY } = evt;
|
||||
for (const p of points) {
|
||||
if (Math.abs(p.x - clientX) < 10 && Math.abs(p.y - clientY) < 10) {
|
||||
selection = points.indexOf(p);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmousemove = (evt) => {
|
||||
if (selection !== undefined) {
|
||||
points[selection].x = evt.clientX;
|
||||
points[selection].y = evt.clientY;
|
||||
// redraw
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
const bezier = cubicBezier(...points);
|
||||
drawCurve(ctx, bezier);
|
||||
drawPoints(ctx, points);
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmouseup = () => {
|
||||
selection = undefined;
|
||||
};
|
||||
}
|
||||
|
||||
init();
|
||||
|
39
common.js
39
common.js
@ -1,11 +1,19 @@
|
||||
export function lerp(a, b, p) {
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
exports.lerp = lerp;
|
||||
exports.quadraticBezier = quadraticBezier;
|
||||
exports.cubicBezier = cubicBezier;
|
||||
exports.resizeCanvas = resizeCanvas;
|
||||
exports.drawCircle = drawCircle;
|
||||
exports.drawLine = drawLine;
|
||||
exports.drawDashedLine = drawDashedLine;
|
||||
function lerp(a, b, p) {
|
||||
return {
|
||||
x: a.x + (b.x - a.x) * p,
|
||||
y: a.y + (b.y - a.y) * p
|
||||
};
|
||||
}
|
||||
|
||||
export function quadraticBezier(a, b, c, res=0.05) {
|
||||
function quadraticBezier(a, b, c, res = 0.05) {
|
||||
const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
|
||||
const curve = [];
|
||||
for (let p = 0; p - 1 < eps; p += res) {
|
||||
@ -16,8 +24,7 @@ export function quadraticBezier(a, b, c, res=0.05) {
|
||||
}
|
||||
return curve;
|
||||
}
|
||||
|
||||
export function cubicBezier(a, b, c, d, res=0.05) {
|
||||
function cubicBezier(a, b, c, d, res = 0.05) {
|
||||
const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
|
||||
const curve = [];
|
||||
for (let p = 0; p - 1 < eps; p += res) {
|
||||
@ -31,35 +38,31 @@ export function cubicBezier(a, b, c, d, res=0.05) {
|
||||
}
|
||||
return curve;
|
||||
}
|
||||
|
||||
export function resizeCanvas(ctx) {
|
||||
function resizeCanvas(ctx) {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
}
|
||||
|
||||
export function drawCircle(ctx, {x, y}, radius, color) {
|
||||
function drawCircle(ctx, center, radius, color) {
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.arc(x, y, radius, 0, 2*Math.PI);
|
||||
ctx.strokeStyle = `#${color.toString(16)}`
|
||||
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
|
||||
ctx.strokeStyle = `#${color.toString(16)}`;
|
||||
ctx.lineWidth = 5;
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
export function drawLine(ctx, start, end, color, dashed=false) {
|
||||
function drawLine(ctx, start, end, color, dashed = false) {
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
if (dashed) ctx.setLineDash([5, 5]);
|
||||
ctx.strokeStyle = `#${color.toString(16)}`
|
||||
if (dashed)
|
||||
ctx.setLineDash([5, 5]);
|
||||
ctx.strokeStyle = `#${color.toString(16)}`;
|
||||
ctx.moveTo(start.x, start.y);
|
||||
ctx.lineTo(end.x, end.y);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
export function drawDashedLine(ctx, start, end, color) {
|
||||
function drawDashedLine(ctx, start, end, color) {
|
||||
drawLine(ctx, start, end, color, true);
|
||||
}
|
||||
|
||||
|
70
common.ts
Normal file
70
common.ts
Normal file
@ -0,0 +1,70 @@
|
||||
export interface Point {
|
||||
x: number;
|
||||
y: number;
|
||||
}
|
||||
|
||||
export function lerp(a: Point, b: Point, p: number) {
|
||||
return {
|
||||
x: a.x + (b.x - a.x) * p,
|
||||
y: a.y + (b.y - a.y) * p
|
||||
};
|
||||
}
|
||||
|
||||
export function quadraticBezier(a: Point, b: Point, c: Point, res=0.05) {
|
||||
const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
|
||||
const curve = [];
|
||||
for (let p = 0; p - 1 < eps; p += res) {
|
||||
const ab = lerp(a, b, p);
|
||||
const bc = lerp(b, c, p);
|
||||
const abc = lerp(ab, bc, p);
|
||||
curve.push(abc);
|
||||
}
|
||||
return curve;
|
||||
}
|
||||
|
||||
export function cubicBezier(a: Point, b: Point, c: Point, d: Point, res=0.05) {
|
||||
const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
|
||||
const curve = [];
|
||||
for (let p = 0; p - 1 < eps; p += res) {
|
||||
const ab = lerp(a, b, p);
|
||||
const bc = lerp(b, c, p);
|
||||
const cd = lerp(c, d, p);
|
||||
const abc = lerp(ab, bc, p);
|
||||
const bcd = lerp(bc, cd, p);
|
||||
const abcd = lerp(abc, bcd, p);
|
||||
curve.push(abcd);
|
||||
}
|
||||
return curve;
|
||||
}
|
||||
|
||||
export function resizeCanvas(ctx: CanvasRenderingContext2D) {
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
ctx.canvas.width = window.innerWidth;
|
||||
ctx.canvas.height = window.innerHeight;
|
||||
}
|
||||
|
||||
export function drawCircle(ctx: CanvasRenderingContext2D, center: Point, radius: number, color: number) {
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
ctx.arc(center.x, center.y, radius, 0, 2*Math.PI);
|
||||
ctx.strokeStyle = `#${color.toString(16)}`
|
||||
ctx.lineWidth = 5;
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
export function drawLine(ctx: CanvasRenderingContext2D, start: Point, end: Point, color: number, dashed=false) {
|
||||
ctx.save();
|
||||
ctx.beginPath();
|
||||
if (dashed) ctx.setLineDash([5, 5]);
|
||||
ctx.strokeStyle = `#${color.toString(16)}`
|
||||
ctx.moveTo(start.x, start.y);
|
||||
ctx.lineTo(end.x, end.y);
|
||||
ctx.stroke();
|
||||
ctx.restore();
|
||||
}
|
||||
|
||||
export function drawDashedLine(ctx: CanvasRenderingContext2D, start: Point, end: Point, color: number) {
|
||||
drawLine(ctx, start, end, color, true);
|
||||
}
|
||||
|
43
image.js
43
image.js
@ -1,6 +1,10 @@
|
||||
const canvas = document.getElementById("canvas");
|
||||
"use strict";
|
||||
const canvas = document.getElementById("game");
|
||||
if (!canvas)
|
||||
throw new Error("unable to get canvas HTML element");
|
||||
const ctx = canvas.getContext("2d");
|
||||
|
||||
if (!ctx)
|
||||
throw new Error("unable to get canvas 2D context");
|
||||
const img = new Image();
|
||||
img.crossOrigin = "anonymous";
|
||||
img.src = "/rose.png";
|
||||
@ -12,31 +16,27 @@ img.onload = () => {
|
||||
*/
|
||||
ctx.drawImage(img, 0, 0);
|
||||
};
|
||||
|
||||
function invert(imgData) {
|
||||
const data = imgData.data;
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
//const avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
|
||||
data[i] = 255 - data[i];
|
||||
data[i+1] = 255 - data[i+1];
|
||||
data[i+2] = 255 - data[i+2];
|
||||
data[i + 1] = 255 - data[i + 1];
|
||||
data[i + 2] = 255 - data[i + 2];
|
||||
}
|
||||
}
|
||||
|
||||
function greyscale(imgData) {
|
||||
const data = imgData.data;
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
const avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
|
||||
data[i] = avg;
|
||||
data[i+1] = avg;
|
||||
data[i+2] = avg;
|
||||
data[i + 1] = avg;
|
||||
data[i + 2] = avg;
|
||||
}
|
||||
}
|
||||
|
||||
function clamp(x, min, max) {
|
||||
return Math.min(Math.max(x, min), max);
|
||||
}
|
||||
|
||||
function convolve(imageData, kernel) {
|
||||
const width = imageData.width;
|
||||
const height = imageData.height;
|
||||
@ -44,11 +44,9 @@ function convolve(imageData, kernel) {
|
||||
const out = new ImageData(width, height);
|
||||
const kernelSize = Math.sqrt(kernel.length); // Assuming kernel is square
|
||||
const halfKernel = Math.floor(kernelSize / 2);
|
||||
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
let r = 0, g = 0, b = 0;
|
||||
|
||||
for (let ky = -halfKernel; ky <= halfKernel; ky++) {
|
||||
for (let kx = -halfKernel; kx <= halfKernel; kx++) {
|
||||
const px = x + kx;
|
||||
@ -62,44 +60,37 @@ function convolve(imageData, kernel) {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
out.data[(y*width+x)*4] = r;
|
||||
out.data[(y*width+x)*4 + 1] = g;
|
||||
out.data[(y*width+x)*4 + 2] = b;
|
||||
out.data[(y*width+x)*4 + 3] = data[(y*width+x) * 4 + 3]; // preserve original alpha
|
||||
out.data[(y * width + x) * 4] = r;
|
||||
out.data[(y * width + x) * 4 + 1] = g;
|
||||
out.data[(y * width + x) * 4 + 2] = b;
|
||||
out.data[(y * width + x) * 4 + 3] = data[(y * width + x) * 4 + 3]; // preserve original alpha
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// multiply two 3x3 matrices
|
||||
function matMult(a, b) {
|
||||
const result = new Array(9).fill(0);
|
||||
for (let j = 0; j < 3; ++j){
|
||||
for (let j = 0; j < 3; ++j) {
|
||||
for (let i = 0; i < 3; ++i) {
|
||||
for (let k = 0; k < 3; ++k) {
|
||||
result[j*3+i] += a[j*3+k] * b[k*3+i];
|
||||
result[j * 3 + i] += a[j * 3 + k] * b[k * 3 + i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
canvas.onclick = () => {
|
||||
const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
||||
ctx.clearRect(0, 0, canvas.height, canvas.width);
|
||||
//invert(imgData);
|
||||
//greyscale(imgData);
|
||||
//const identityKernel = [0, 0, 0, 0, 1, 0, 0, 0, 0];
|
||||
const gaussianKernel = [0.075, 0.124, 0.075, 0.124, 0.204, 0.124, 0.075, 0.124, 0.075]
|
||||
const gaussianKernel = [0.075, 0.124, 0.075, 0.124, 0.204, 0.124, 0.075, 0.124, 0.075];
|
||||
const convolved = convolve(imgData, gaussianKernel);
|
||||
ctx.putImageData(convolved, 0, 0);
|
||||
};
|
||||
|
||||
|
||||
const matrixA = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||||
const matrixB = [9, 8, 7, 6, 5, 4, 3, 2, 1];
|
||||
|
||||
const result = matMult(matrixA, matrixB);
|
||||
console.log(result);
|
||||
|
107
image.ts
Normal file
107
image.ts
Normal file
@ -0,0 +1,107 @@
|
||||
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
|
||||
if (!canvas) throw new Error("unable to get canvas HTML element");
|
||||
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
|
||||
if (!ctx) throw new Error("unable to get canvas 2D context");
|
||||
|
||||
const img = new Image();
|
||||
img.crossOrigin = "anonymous";
|
||||
img.src = "/rose.png";
|
||||
img.onload = () => {
|
||||
/*canvas.offscreenCanvas = document.createElement("canvas");
|
||||
canvas.offscreenCanvas.height = img.height;
|
||||
canvas.offscreenCanvas.width = img.width;
|
||||
canvas.offscreenCanvas.getContext("2d").drawImage(img, 0, 0);
|
||||
*/
|
||||
ctx.drawImage(img, 0, 0);
|
||||
};
|
||||
|
||||
function invert(imgData: ImageData) {
|
||||
const data = imgData.data;
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
//const avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
|
||||
data[i] = 255 - data[i];
|
||||
data[i+1] = 255 - data[i+1];
|
||||
data[i+2] = 255 - data[i+2];
|
||||
}
|
||||
}
|
||||
|
||||
function greyscale(imgData: ImageData) {
|
||||
const data = imgData.data;
|
||||
for (let i = 0; i < data.length; i += 4) {
|
||||
const avg = (data[i] + data[i + 1] + data[i + 2]) / 3;
|
||||
data[i] = avg;
|
||||
data[i+1] = avg;
|
||||
data[i+2] = avg;
|
||||
}
|
||||
}
|
||||
|
||||
function clamp(x: number, min: number, max: number) {
|
||||
return Math.min(Math.max(x, min), max);
|
||||
}
|
||||
|
||||
function convolve(imageData: ImageData, kernel: number[]) {
|
||||
const width = imageData.width;
|
||||
const height = imageData.height;
|
||||
const data = imageData.data;
|
||||
const out = new ImageData(width, height);
|
||||
const kernelSize = Math.sqrt(kernel.length); // Assuming kernel is square
|
||||
const halfKernel = Math.floor(kernelSize / 2);
|
||||
|
||||
for (let y = 0; y < height; y++) {
|
||||
for (let x = 0; x < width; x++) {
|
||||
let r = 0, g = 0, b = 0;
|
||||
|
||||
for (let ky = -halfKernel; ky <= halfKernel; ky++) {
|
||||
for (let kx = -halfKernel; kx <= halfKernel; kx++) {
|
||||
const px = x + kx;
|
||||
const py = y + ky;
|
||||
if (px >= 0 && px < width && py >= 0 && py < height) {
|
||||
const idx = (py * width + px) * 4;
|
||||
const kernelValue = kernel[(ky + halfKernel) * kernelSize + (kx + halfKernel)];
|
||||
r += data[idx] * kernelValue;
|
||||
g += data[idx + 1] * kernelValue;
|
||||
b += data[idx + 2] * kernelValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
out.data[(y*width+x)*4] = r;
|
||||
out.data[(y*width+x)*4 + 1] = g;
|
||||
out.data[(y*width+x)*4 + 2] = b;
|
||||
out.data[(y*width+x)*4 + 3] = data[(y*width+x) * 4 + 3]; // preserve original alpha
|
||||
}
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// multiply two 3x3 matrices
|
||||
function matMult(a: number[], b: number[]) {
|
||||
const result = new Array(9).fill(0);
|
||||
for (let j = 0; j < 3; ++j){
|
||||
for (let i = 0; i < 3; ++i) {
|
||||
for (let k = 0; k < 3; ++k) {
|
||||
result[j*3+i] += a[j*3+k] * b[k*3+i];
|
||||
}
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
canvas.onclick = () => {
|
||||
const imgData = ctx.getImageData(0, 0, canvas.width, canvas.height);
|
||||
ctx.clearRect(0, 0, canvas.height, canvas.width);
|
||||
//invert(imgData);
|
||||
//greyscale(imgData);
|
||||
//const identityKernel = [0, 0, 0, 0, 1, 0, 0, 0, 0];
|
||||
const gaussianKernel = [0.075, 0.124, 0.075, 0.124, 0.204, 0.124, 0.075, 0.124, 0.075]
|
||||
const convolved = convolve(imgData, gaussianKernel);
|
||||
ctx.putImageData(convolved, 0, 0);
|
||||
};
|
||||
|
||||
|
||||
const matrixA = [1, 2, 3, 4, 5, 6, 7, 8, 9];
|
||||
const matrixB = [9, 8, 7, 6, 5, 4, 3, 2, 1];
|
||||
|
||||
const result = matMult(matrixA, matrixB);
|
||||
console.log(result);
|
29
package-lock.json
generated
Normal file
29
package-lock.json
generated
Normal file
@ -0,0 +1,29 @@
|
||||
{
|
||||
"name": "js-canvas-playground",
|
||||
"version": "1.0.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "js-canvas-playground",
|
||||
"version": "1.0.0",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"typescript": "^5.7.3"
|
||||
}
|
||||
},
|
||||
"node_modules/typescript": {
|
||||
"version": "5.7.3",
|
||||
"resolved": "https://registry.npmjs.org/typescript/-/typescript-5.7.3.tgz",
|
||||
"integrity": "sha512-84MVSjMEHP+FQRPy3pX9sTVV/INIex71s9TL2Gm5FG/WG1SqXeKyZ0k7/blY/4FdOzI12CBy1vGc4og/eus0fw==",
|
||||
"dev": true,
|
||||
"bin": {
|
||||
"tsc": "bin/tsc",
|
||||
"tsserver": "bin/tsserver"
|
||||
},
|
||||
"engines": {
|
||||
"node": ">=14.17"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
10
package.json
Normal file
10
package.json
Normal file
@ -0,0 +1,10 @@
|
||||
{
|
||||
"name": "js-canvas-playground",
|
||||
"version": "1.0.0",
|
||||
"description": "",
|
||||
"author": "",
|
||||
"license": "ISC",
|
||||
"devDependencies": {
|
||||
"typescript": "^5.7.3"
|
||||
}
|
||||
}
|
44
spline.js
44
spline.js
@ -1,39 +1,43 @@
|
||||
import { resizeCanvas, drawCircle, drawLine, cubicBezier, quadraticBezier } from "./common.js"
|
||||
|
||||
"use strict";
|
||||
Object.defineProperty(exports, "__esModule", { value: true });
|
||||
const common_js_1 = require("./common.js");
|
||||
function drawPoints(ctx, points) {
|
||||
for (const p of points) {
|
||||
drawCircle(ctx, p, 2, 0xFF00FF);
|
||||
(0, common_js_1.drawCircle)(ctx, p, 2, 0xFF00FF);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function drawCurve(ctx, curve) {
|
||||
for (let i=0; i < curve.length - 1; ++i) {
|
||||
drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF);
|
||||
for (let i = 0; i < curve.length - 1; ++i) {
|
||||
(0, common_js_1.drawLine)(ctx, curve[i], curve[i + 1], 0xFFFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
function draw(ctx, points) {
|
||||
let start = 0;
|
||||
while (true) {
|
||||
const sl = points.slice(start, start + 4);
|
||||
if (sl.length === 4) {
|
||||
const bezier = cubicBezier(...sl);
|
||||
const bezier = (0, common_js_1.cubicBezier)(...sl);
|
||||
drawCurve(ctx, bezier);
|
||||
start += 3;
|
||||
} else if (sl.length === 3) {
|
||||
const bezier = quadraticBezier(...sl);
|
||||
}
|
||||
else if (sl.length === 3) {
|
||||
const bezier = (0, common_js_1.quadraticBezier)(...sl);
|
||||
drawCurve(ctx, bezier);
|
||||
start += 2;
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
drawPoints(ctx, points);
|
||||
}
|
||||
|
||||
function init() {
|
||||
const canvas = document.getElementById("canvas");
|
||||
const canvas = document.getElementById("game");
|
||||
if (!canvas)
|
||||
throw new Error("unable to get canvas HTML element");
|
||||
const ctx = canvas.getContext("2d");
|
||||
if (!ctx)
|
||||
throw new Error("unable to get canvas 2D context");
|
||||
let selection = undefined;
|
||||
let points = [
|
||||
{ x: 227, y: 434 },
|
||||
@ -44,12 +48,8 @@ function init() {
|
||||
{ x: 850, y: 450 },
|
||||
{ x: 900, y: 550 },
|
||||
];
|
||||
|
||||
if (canvas.getContext) {
|
||||
const ctx = canvas.getContext("2d");
|
||||
resizeCanvas(ctx); // Init canvas
|
||||
(0, common_js_1.resizeCanvas)(ctx); // Init canvas
|
||||
draw(ctx, points);
|
||||
|
||||
canvas.oncontextmenu = (evt) => {
|
||||
evt.preventDefault();
|
||||
points = [];
|
||||
@ -69,10 +69,8 @@ function init() {
|
||||
// redraw
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
draw(ctx, points);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmousemove = (evt) => {
|
||||
if (selection !== undefined) {
|
||||
points[selection].x = evt.clientX;
|
||||
@ -82,12 +80,8 @@ function init() {
|
||||
draw(ctx, points);
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmouseup = () => {
|
||||
selection = undefined;
|
||||
};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
init();
|
||||
|
94
spline.ts
Normal file
94
spline.ts
Normal file
@ -0,0 +1,94 @@
|
||||
import { Point, resizeCanvas, drawCircle, drawLine, cubicBezier, quadraticBezier } from "./common.js"
|
||||
|
||||
function drawPoints(ctx: CanvasRenderingContext2D, points: Point[]) {
|
||||
for (const p of points) {
|
||||
drawCircle(ctx, p, 2, 0xFF00FF);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function drawCurve(ctx: CanvasRenderingContext2D, curve: Point[]) {
|
||||
for (let i=0; i < curve.length - 1; ++i) {
|
||||
drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF);
|
||||
}
|
||||
}
|
||||
|
||||
function draw(ctx: CanvasRenderingContext2D, points: Point[]) {
|
||||
let start = 0;
|
||||
while (true) {
|
||||
const sl = points.slice(start, start + 4);
|
||||
if (sl.length === 4) {
|
||||
const bezier = cubicBezier(...(sl as [Point, Point, Point, Point]));
|
||||
drawCurve(ctx, bezier);
|
||||
start += 3;
|
||||
} else if (sl.length === 3) {
|
||||
const bezier = quadraticBezier(...(sl as [Point, Point, Point]));
|
||||
drawCurve(ctx, bezier);
|
||||
start += 2;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
drawPoints(ctx, points);
|
||||
}
|
||||
|
||||
function init() {
|
||||
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
|
||||
if (!canvas) throw new Error("unable to get canvas HTML element");
|
||||
|
||||
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
|
||||
if (!ctx) throw new Error("unable to get canvas 2D context");
|
||||
|
||||
let selection: number | undefined = undefined;
|
||||
let points = [
|
||||
{ x: 227, y: 434 },
|
||||
{ x: 341, y: 234 },
|
||||
{ x: 649, y: 255 },
|
||||
{ x: 765, y: 450 },
|
||||
{ x: 800, y: 500 },
|
||||
{ x: 850, y: 450 },
|
||||
{ x: 900, y: 550 },
|
||||
];
|
||||
|
||||
resizeCanvas(ctx); // Init canvas
|
||||
draw(ctx, points);
|
||||
|
||||
canvas.oncontextmenu = (evt) => {
|
||||
evt.preventDefault();
|
||||
points = [];
|
||||
// redraw
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
draw(ctx, points);
|
||||
};
|
||||
canvas.onmousedown = (evt) => {
|
||||
const { clientX, clientY } = evt;
|
||||
for (const p of points) {
|
||||
if (Math.abs(p.x - clientX) < 10 && Math.abs(p.y - clientY) < 10) {
|
||||
selection = points.indexOf(p);
|
||||
}
|
||||
}
|
||||
if (selection === undefined) {
|
||||
points.push({ x: clientX, y: clientY });
|
||||
// redraw
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
draw(ctx, points);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmousemove = (evt) => {
|
||||
if (selection !== undefined) {
|
||||
points[selection].x = evt.clientX;
|
||||
points[selection].y = evt.clientY;
|
||||
// redraw
|
||||
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
||||
draw(ctx, points);
|
||||
}
|
||||
};
|
||||
|
||||
canvas.onmouseup = () => {
|
||||
selection = undefined;
|
||||
};
|
||||
}
|
||||
|
||||
init();
|
111
tsconfig.json
Normal file
111
tsconfig.json
Normal file
@ -0,0 +1,111 @@
|
||||
{
|
||||
"compilerOptions": {
|
||||
/* Visit https://aka.ms/tsconfig to read more about this file */
|
||||
|
||||
/* Projects */
|
||||
// "incremental": true, /* Save .tsbuildinfo files to allow for incremental compilation of projects. */
|
||||
// "composite": true, /* Enable constraints that allow a TypeScript project to be used with project references. */
|
||||
// "tsBuildInfoFile": "./.tsbuildinfo", /* Specify the path to .tsbuildinfo incremental compilation file. */
|
||||
// "disableSourceOfProjectReferenceRedirect": true, /* Disable preferring source files instead of declaration files when referencing composite projects. */
|
||||
// "disableSolutionSearching": true, /* Opt a project out of multi-project reference checking when editing. */
|
||||
// "disableReferencedProjectLoad": true, /* Reduce the number of projects loaded automatically by TypeScript. */
|
||||
|
||||
/* Language and Environment */
|
||||
"target": "es2016", /* Set the JavaScript language version for emitted JavaScript and include compatible library declarations. */
|
||||
// "lib": [], /* Specify a set of bundled library declaration files that describe the target runtime environment. */
|
||||
// "jsx": "preserve", /* Specify what JSX code is generated. */
|
||||
// "experimentalDecorators": true, /* Enable experimental support for legacy experimental decorators. */
|
||||
// "emitDecoratorMetadata": true, /* Emit design-type metadata for decorated declarations in source files. */
|
||||
// "jsxFactory": "", /* Specify the JSX factory function used when targeting React JSX emit, e.g. 'React.createElement' or 'h'. */
|
||||
// "jsxFragmentFactory": "", /* Specify the JSX Fragment reference used for fragments when targeting React JSX emit e.g. 'React.Fragment' or 'Fragment'. */
|
||||
// "jsxImportSource": "", /* Specify module specifier used to import the JSX factory functions when using 'jsx: react-jsx*'. */
|
||||
// "reactNamespace": "", /* Specify the object invoked for 'createElement'. This only applies when targeting 'react' JSX emit. */
|
||||
// "noLib": true, /* Disable including any library files, including the default lib.d.ts. */
|
||||
// "useDefineForClassFields": true, /* Emit ECMAScript-standard-compliant class fields. */
|
||||
// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
|
||||
|
||||
/* Modules */
|
||||
"module": "commonjs", /* Specify what module code is generated. */
|
||||
// "rootDir": "./", /* Specify the root folder within your source files. */
|
||||
// "moduleResolution": "node10", /* Specify how TypeScript looks up a file from a given module specifier. */
|
||||
// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
|
||||
// "paths": {}, /* Specify a set of entries that re-map imports to additional lookup locations. */
|
||||
// "rootDirs": [], /* Allow multiple folders to be treated as one when resolving modules. */
|
||||
// "typeRoots": [], /* Specify multiple folders that act like './node_modules/@types'. */
|
||||
// "types": [], /* Specify type package names to be included without being referenced in a source file. */
|
||||
// "allowUmdGlobalAccess": true, /* Allow accessing UMD globals from modules. */
|
||||
// "moduleSuffixes": [], /* List of file name suffixes to search when resolving a module. */
|
||||
// "allowImportingTsExtensions": true, /* Allow imports to include TypeScript file extensions. Requires '--moduleResolution bundler' and either '--noEmit' or '--emitDeclarationOnly' to be set. */
|
||||
// "rewriteRelativeImportExtensions": true, /* Rewrite '.ts', '.tsx', '.mts', and '.cts' file extensions in relative import paths to their JavaScript equivalent in output files. */
|
||||
// "resolvePackageJsonExports": true, /* Use the package.json 'exports' field when resolving package imports. */
|
||||
// "resolvePackageJsonImports": true, /* Use the package.json 'imports' field when resolving imports. */
|
||||
// "customConditions": [], /* Conditions to set in addition to the resolver-specific defaults when resolving imports. */
|
||||
// "noUncheckedSideEffectImports": true, /* Check side effect imports. */
|
||||
// "resolveJsonModule": true, /* Enable importing .json files. */
|
||||
// "allowArbitraryExtensions": true, /* Enable importing files with any extension, provided a declaration file is present. */
|
||||
// "noResolve": true, /* Disallow 'import's, 'require's or '<reference>'s from expanding the number of files TypeScript should add to a project. */
|
||||
|
||||
/* JavaScript Support */
|
||||
// "allowJs": true, /* Allow JavaScript files to be a part of your program. Use the 'checkJS' option to get errors from these files. */
|
||||
// "checkJs": true, /* Enable error reporting in type-checked JavaScript files. */
|
||||
// "maxNodeModuleJsDepth": 1, /* Specify the maximum folder depth used for checking JavaScript files from 'node_modules'. Only applicable with 'allowJs'. */
|
||||
|
||||
/* Emit */
|
||||
// "declaration": true, /* Generate .d.ts files from TypeScript and JavaScript files in your project. */
|
||||
// "declarationMap": true, /* Create sourcemaps for d.ts files. */
|
||||
// "emitDeclarationOnly": true, /* Only output d.ts files and not JavaScript files. */
|
||||
// "sourceMap": true, /* Create source map files for emitted JavaScript files. */
|
||||
// "inlineSourceMap": true, /* Include sourcemap files inside the emitted JavaScript. */
|
||||
// "noEmit": true, /* Disable emitting files from a compilation. */
|
||||
// "outFile": "./", /* Specify a file that bundles all outputs into one JavaScript file. If 'declaration' is true, also designates a file that bundles all .d.ts output. */
|
||||
// "outDir": "./", /* Specify an output folder for all emitted files. */
|
||||
// "removeComments": true, /* Disable emitting comments. */
|
||||
// "importHelpers": true, /* Allow importing helper functions from tslib once per project, instead of including them per-file. */
|
||||
// "downlevelIteration": true, /* Emit more compliant, but verbose and less performant JavaScript for iteration. */
|
||||
// "sourceRoot": "", /* Specify the root path for debuggers to find the reference source code. */
|
||||
// "mapRoot": "", /* Specify the location where debugger should locate map files instead of generated locations. */
|
||||
// "inlineSources": true, /* Include source code in the sourcemaps inside the emitted JavaScript. */
|
||||
// "emitBOM": true, /* Emit a UTF-8 Byte Order Mark (BOM) in the beginning of output files. */
|
||||
// "newLine": "crlf", /* Set the newline character for emitting files. */
|
||||
// "stripInternal": true, /* Disable emitting declarations that have '@internal' in their JSDoc comments. */
|
||||
// "noEmitHelpers": true, /* Disable generating custom helper functions like '__extends' in compiled output. */
|
||||
// "noEmitOnError": true, /* Disable emitting files if any type checking errors are reported. */
|
||||
// "preserveConstEnums": true, /* Disable erasing 'const enum' declarations in generated code. */
|
||||
// "declarationDir": "./", /* Specify the output directory for generated declaration files. */
|
||||
|
||||
/* Interop Constraints */
|
||||
// "isolatedModules": true, /* Ensure that each file can be safely transpiled without relying on other imports. */
|
||||
// "verbatimModuleSyntax": true, /* Do not transform or elide any imports or exports not marked as type-only, ensuring they are written in the output file's format based on the 'module' setting. */
|
||||
// "isolatedDeclarations": true, /* Require sufficient annotation on exports so other tools can trivially generate declaration files. */
|
||||
// "allowSyntheticDefaultImports": true, /* Allow 'import x from y' when a module doesn't have a default export. */
|
||||
"esModuleInterop": true, /* Emit additional JavaScript to ease support for importing CommonJS modules. This enables 'allowSyntheticDefaultImports' for type compatibility. */
|
||||
// "preserveSymlinks": true, /* Disable resolving symlinks to their realpath. This correlates to the same flag in node. */
|
||||
"forceConsistentCasingInFileNames": true, /* Ensure that casing is correct in imports. */
|
||||
|
||||
/* Type Checking */
|
||||
"strict": true, /* Enable all strict type-checking options. */
|
||||
// "noImplicitAny": true, /* Enable error reporting for expressions and declarations with an implied 'any' type. */
|
||||
// "strictNullChecks": true, /* When type checking, take into account 'null' and 'undefined'. */
|
||||
// "strictFunctionTypes": true, /* When assigning functions, check to ensure parameters and the return values are subtype-compatible. */
|
||||
// "strictBindCallApply": true, /* Check that the arguments for 'bind', 'call', and 'apply' methods match the original function. */
|
||||
// "strictPropertyInitialization": true, /* Check for class properties that are declared but not set in the constructor. */
|
||||
// "strictBuiltinIteratorReturn": true, /* Built-in iterators are instantiated with a 'TReturn' type of 'undefined' instead of 'any'. */
|
||||
// "noImplicitThis": true, /* Enable error reporting when 'this' is given the type 'any'. */
|
||||
// "useUnknownInCatchVariables": true, /* Default catch clause variables as 'unknown' instead of 'any'. */
|
||||
// "alwaysStrict": true, /* Ensure 'use strict' is always emitted. */
|
||||
// "noUnusedLocals": true, /* Enable error reporting when local variables aren't read. */
|
||||
// "noUnusedParameters": true, /* Raise an error when a function parameter isn't read. */
|
||||
// "exactOptionalPropertyTypes": true, /* Interpret optional property types as written, rather than adding 'undefined'. */
|
||||
// "noImplicitReturns": true, /* Enable error reporting for codepaths that do not explicitly return in a function. */
|
||||
// "noFallthroughCasesInSwitch": true, /* Enable error reporting for fallthrough cases in switch statements. */
|
||||
// "noUncheckedIndexedAccess": true, /* Add 'undefined' to a type when accessed using an index. */
|
||||
// "noImplicitOverride": true, /* Ensure overriding members in derived classes are marked with an override modifier. */
|
||||
// "noPropertyAccessFromIndexSignature": true, /* Enforces using indexed accessors for keys declared using an indexed type. */
|
||||
// "allowUnusedLabels": true, /* Disable error reporting for unused labels. */
|
||||
// "allowUnreachableCode": true, /* Disable error reporting for unreachable code. */
|
||||
|
||||
/* Completeness */
|
||||
// "skipDefaultLibCheck": true, /* Skip type checking .d.ts files that are included with TypeScript. */
|
||||
"skipLibCheck": true /* Skip type checking all .d.ts files. */
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user