snake: update
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+11
-12
@@ -1,4 +1,4 @@
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import { Point, lerp, drawCircle, drawLine, drawDashedLine, resizeCanvas } from "./common.js"
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import { Point, lerpPoint, drawCircle, drawLine, drawDashedLine, resizeCanvas } from "./common.js"
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let points: Point[] = [];
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@@ -8,24 +8,24 @@ function update(ctx: CanvasRenderingContext2D, time: number) {
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const p = (Math.sin(0.001 * time) + 1.0) * 0.5;
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if (points.length == 2) {
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const [start, end] = points;
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drawCircle(ctx, lerp(start, end, p), 1, 0xFF0000);
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drawCircle(ctx, lerpPoint(start, end, p), 1, 0xFF0000);
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} else if (points.length === 3) {
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const [a, b, c] = points;
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const ab = lerp(a, b, p);
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const bc = lerp(b, c, p);
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const abc = lerp(ab, bc, p);
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const ab = lerpPoint(a, b, p);
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const bc = lerpPoint(b, c, p);
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const abc = lerpPoint(ab, bc, p);
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drawDashedLine(ctx, ab, bc, 0xFF0000);
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drawCircle(ctx, ab, 1, 0xFF0000);
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drawCircle(ctx, bc, 1, 0xFF0000);
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drawCircle(ctx, abc, 1, 0xFFFFFF);
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} else if (points.length === 4) {
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const [a, b, c, d] = points;
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const ab = lerp(a, b, p);
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const bc = lerp(b, c, p);
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const cd = lerp(c, d, p);
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const abc = lerp(ab, bc, p);
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const bcd = lerp(bc, cd, p);
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const abcd = lerp(abc, bcd, p);
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const ab = lerpPoint(a, b, p);
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const bc = lerpPoint(b, c, p);
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const cd = lerpPoint(c, d, p);
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const abc = lerpPoint(ab, bc, p);
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const bcd = lerpPoint(bc, cd, p);
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const abcd = lerpPoint(abc, bcd, p);
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drawDashedLine(ctx, ab, bc, 0xFF0000);
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drawDashedLine(ctx, bc, cd, 0xFF0000);
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@@ -71,4 +71,3 @@ function init() {
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}
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init();
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