This commit is contained in:
2026-08-05 11:56:28 +02:00
parent 877137803a
commit d65d72d856
6 changed files with 92 additions and 136 deletions
+17
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@@ -21,6 +21,14 @@ export function lerp(a: Point, b: Point, p: number) {
};
}
export function lerpRgb(a: number, b: number, t: number) {
const _lerp = (a: number, b: number, t: number) => (1-t)*a + b*t;
const red = _lerp(a >> 16, b >> 16, t)
const green = _lerp((a >> 8) & 0xff, (b >> 8) & 0xff, t)
const blue = _lerp(a & 0xff, b & 0xff, t)
return (red << 16) | (green << 8) | blue
}
export function quadraticBezier(a: Point, b: Point, c: Point, res=0.05) {
const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
const curve = [];
@@ -64,6 +72,15 @@ export function drawCircle(ctx: CanvasRenderingContext2D, center: Point, radius:
ctx.restore();
}
export function fillCircle(ctx: CanvasRenderingContext2D, center: Point, radius: number, color: number) {
ctx.save();
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fillStyle = `#${color.toString(16)}`;
ctx.fill();
ctx.restore();
}
export function drawLine(ctx: CanvasRenderingContext2D, start: Point, end: Point, color: number, dashed=false) {
ctx.save();
ctx.beginPath();
+4 -44
View File
@@ -1,29 +1,5 @@
class Vec2d {
x: number;
y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
toString() {
return `[${this.x}, ${this.y}]`;
}
scale(scalar: number): Vec2d {
return new Vec2d(this.x * scalar, this.y * scalar);
}
add(other: Vec2d): Vec2d {
return new Vec2d(this.x + other.x, this.y + other.y)
}
lerp(other: Vec2d, t: number): Vec2d {
// (1-t)*A + B*t
return this.scale(1-t).add(other.scale(t));
}
}
import Vec2d from "./vec.js";
import { drawCircle, resizeCanvas } from "./common.js";
// state
let target: Vec2d | undefined = undefined;
@@ -33,28 +9,12 @@ let pause = false;
let mode: "follow" | "bounce" = "bounce";
let start: number | undefined = undefined;
function drawCircle(ctx: CanvasRenderingContext2D, center: Vec2d, radius: number, color: number) {
ctx.save();
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2*Math.PI);
ctx.strokeStyle = `#${color.toString(16)}`
ctx.lineWidth = 5;
ctx.stroke();
ctx.restore();
}
function resizeCanvas(ctx: CanvasRenderingContext2D) {
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
ctx.clearRect(0, 0, ctx.canvas.height, ctx. canvas.width);
}
function update(ctx: CanvasRenderingContext2D, timestamp: number) {
switch (mode) {
case "bounce":
updateBounce(ctx, timestamp);
break;
case "follow":
case "follow":
updateFollow(ctx);
break;
default:
@@ -112,7 +72,7 @@ function init() {
console.log("key down", evt);
if (mode === "follow") mode = "bounce";
else mode = "follow"
console.log("mode", mode);
console.log("mode", mode);
}
window.addEventListener('resize', () => resizeCanvas(ctx));
+1 -5
View File
@@ -1,7 +1,4 @@
import {
Point, resizeCanvas, drawCircle, drawLine,
cubicBezier, quadraticBezier, drawCurve, drawPoints
} from "./common.js"
import { Point, resizeCanvas, drawCircle } from "./common.js"
const GRID_SIZE = 20;
@@ -62,4 +59,3 @@ function drawGrid(ctx: CanvasRenderingContext2D) {
}
init();
+8 -84
View File
@@ -1,52 +1,5 @@
class Vec2d {
x: number;
y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
toString() {
return `[${this.x}, ${this.y}]`;
}
scale(scalar: number): Vec2d {
return new Vec2d(this.x * scalar, this.y * scalar);
}
add(other: Vec2d): Vec2d {
return new Vec2d(this.x + other.x, this.y + other.y);
}
sub(other: Vec2d): Vec2d {
return new Vec2d(this.x - other.x, this.y - other.y);
}
length(): number {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
distance(other: Vec2d): number {
return this.sub(other).length();
}
lerp(other: Vec2d, t: number): Vec2d {
// (1-t)*A + B*t
return this.scale(1 - t).add(other.scale(t));
}
clamp(min: Vec2d, max: Vec2d): Vec2d {
return new Vec2d(
Math.min(Math.max(this.x, min.x), max.x),
Math.min(Math.max(this.y, min.y), max.y)
);
}
wrap(bounds: Vec2d) {
return new Vec2d(trueMod(this.x, bounds.x), trueMod(this.y, bounds.y));
}
}
import Vec2d from "./vec.js";
import { fillCircle, lerpRgb } from "./common.js";
// constants
const SNAKE_SIZE = 20;
@@ -71,41 +24,12 @@ let speed = 200; // px/s
let interpolation_factor = 10;
let paused = false;
// utility functions
function trueMod(v: number, max: number): number {
return ((v % max) + max) % max;
}
function resizeCanvas(ctx: CanvasRenderingContext2D) {
ctx.canvas.width = ctx.canvas.clientWidth;
ctx.canvas.height = ctx.canvas.clientHeight;
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
function drawCircle(ctx: CanvasRenderingContext2D, center: Vec2d, radius: number, color: string) {
ctx.save();
ctx.beginPath();
ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
ctx.fillStyle = color;
ctx.fill();
ctx.restore();
}
function getRandomPos(maxX: number, maxY: number): Vec2d {
return new Vec2d(Math.random() * maxX, Math.random() * maxY)
}
function lerpColor(a: number, b: number, t: number) {
const red = lerp(a >> 16, b >> 16, t)
const green = lerp((a >> 8) & 0xff, (b >> 8) & 0xff, t)
const blue = lerp(a & 0xff, b & 0xff, t)
return (red << 16) | (green << 8) | blue
}
function lerp(a: number, b: number, t: number) {
return (1-t)*a + b*t
}
let lastTime: number | undefined = undefined;
function update(ctx: CanvasRenderingContext2D, t: number) {
@@ -135,7 +59,7 @@ function update(ctx: CanvasRenderingContext2D, t: number) {
const head = snake[0].wrap(bounds)
// check if snake head is overlapping apple
if (head.distance(apple) < SNAKE_SIZE) {
apple = getRandomPos(ctx.canvas.width, ctx.canvas.height);
apple = Vec2d.random(bounds.x, bounds.y)
const { x: lastX, y: lastY } = snake[snake.length - 1];
snake.push(new Vec2d(lastX, lastY));
speed += 10;
@@ -145,19 +69,19 @@ function update(ctx: CanvasRenderingContext2D, t: number) {
// draw apple
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
drawCircle(ctx, apple, SNAKE_SIZE / 2, `#${APPLE_COLOR.toString(16)}`)
fillCircle(ctx, apple, SNAKE_SIZE / 2, APPLE_COLOR);
// draw snake
for (let i = 0; i < snake.length - 1; ++i) {
// draw a trail of overlapping circles by interpolating between the body positions
for (let j = 0; j < interpolation_factor; ++j) {
const pos = snake[i].lerp(snake[i + 1], j / interpolation_factor).wrap(bounds);
const color = lerpColor(HEAD_COLOR, TAIL_COLOR, (i + j / interpolation_factor) / snake.length)
drawCircle(ctx, pos, SNAKE_SIZE / 2, `#${color.toString(16)}`)
const color = lerpRgb(HEAD_COLOR, TAIL_COLOR, (i + j / interpolation_factor) / snake.length)
fillCircle(ctx, pos, SNAKE_SIZE / 2, color)
}
}
const tail = snake[snake.length - 1].wrap(bounds)
drawCircle(ctx, tail, SNAKE_SIZE / 2, `#${TAIL_COLOR.toString(16)}`)
fillCircle(ctx, tail, SNAKE_SIZE / 2, TAIL_COLOR)
window.requestAnimationFrame((t) => update(ctx, t));
}
@@ -170,7 +94,7 @@ function init() {
if (!ctx) throw new Error("unable to get canvas 2D context");
resizeCanvas(ctx);
apple = getRandomPos(canvas.width, canvas.height)
apple = Vec2d.random(canvas.width, canvas.height)
canvas.onmousemove = () => {};
+3 -3
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@@ -1,5 +1,5 @@
import {
Point, resizeCanvas, drawCircle, drawLine,
import {
Point, resizeCanvas,
cubicBezier, quadraticBezier, drawCurve, drawPoints
} from "./common.js"
@@ -40,7 +40,7 @@ function init() {
{ x: 850, y: 450 },
{ x: 900, y: 550 },
];
resizeCanvas(ctx); // Init canvas
draw(ctx, points);
+59
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@@ -0,0 +1,59 @@
import { Point } from "./common";
function trueMod(v: number, max: number): number {
return ((v % max) + max) % max;
}
export default class Vec2d implements Point {
x: number;
y: number;
constructor(x: number, y: number) {
this.x = x;
this.y = y;
}
static random(maxX: number, maxY: number) {
return new Vec2d(Math.random() * maxX, Math.random() * maxY);
}
toString() {
return `[${this.x}, ${this.y}]`;
}
scale(scalar: number): Vec2d {
return new Vec2d(this.x * scalar, this.y * scalar);
}
add(other: Vec2d): Vec2d {
return new Vec2d(this.x + other.x, this.y + other.y);
}
sub(other: Vec2d): Vec2d {
return new Vec2d(this.x - other.x, this.y - other.y);
}
length(): number {
return Math.sqrt(this.x * this.x + this.y * this.y);
}
distance(other: Vec2d): number {
return this.sub(other).length();
}
lerp(other: Vec2d, t: number): Vec2d {
// (1-t)*A + B*t
return this.scale(1 - t).add(other.scale(t));
}
clamp(min: Vec2d, max: Vec2d): Vec2d {
return new Vec2d(
Math.min(Math.max(this.x, min.x), max.x),
Math.min(Math.max(this.y, min.y), max.y)
);
}
wrap(bounds: Vec2d) {
return new Vec2d(trueMod(this.x, bounds.x), trueMod(this.y, bounds.y));
}
}