spline: add catmull-rom demo
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@@ -22,9 +22,12 @@ export function lerpPoint(a: Point, b: Point, p: number) {
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}
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export function lerpRgb(a: number, b: number, t: number) {
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const red = lerp(a >> 16, b >> 16, t)
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const green = lerp((a >> 8) & 0xff, (b >> 8) & 0xff, t)
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const blue = lerp(a & 0xff, b & 0xff, t)
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// extract rgb components from a and b
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const [ra, ga, ba] = [a >> 16, (a >> 8) & 0xff, a & 0xff];
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const [rb, gb, bb] = [b >> 16, (b >> 8) & 0xff, b & 0xff];
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const red = lerp(ra, rb, t);
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const green = lerp(ga, gb, t);
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const blue = lerp(ba, bb, t);
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return (red << 16) | (green << 8) | blue
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}
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@@ -59,6 +62,58 @@ export function cubicBezier(a: Point, b: Point, c: Point, d: Point, res=0.05) {
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return curve;
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}
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export function catmullRom(points: Point[], { res = 0.05, looped = false }: { res?: number; looped?: boolean } = {}) {
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let curve: Point[] = [];
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// In non-looped mode, the curve goes from `points[1]` to `points[points.length - 2]`: the first
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// and last points act as control points only.
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// In looped mode, just treat the array as a circular array.
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const tmax = looped ? points.length : points.length - 3;
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for (let t = 0; t < tmax; t += res) {
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const indices = looped ? getPointIndicesLooped(points, t) : getPointIndices(points, t);
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const pos = getSplinePoint(...indices, t);
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curve.push(pos);
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}
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return curve;
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function getPointIndices(points: Point[], t: number): [number, number, number, number] {
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// Select 4 consecutive control points in the points array according to t.
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// t = 1 => first point, t = 2 => second point, etc.
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const p1 = Math.floor(t) + 1;
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const p2 = p1 + 1;
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const p3 = p2 + 1;
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const p0 = p1 - 1;
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return [p0, p1, p2, p3];
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}
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function getPointIndicesLooped(points: Point[], t: number): [number, number, number, number] {
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const p1 = Math.floor(t);
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const p2 = (p1 + 1) % points.length;
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const p3 = (p2 + 1) % points.length;
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const p0 = (p1 - 1 + points.length) % points.length;
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return [p0, p1, p2, p3];
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}
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function getSplinePoint(p0: number, p1: number, p2: number, p3: number, t: number): Point {
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// Normalize t to [0, 1]
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t = t - Math.floor(t);
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const tt = t * t;
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const ttt = tt * t;
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// Catmull-Rom basis functions, derived from the matrix form
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const q1 = -ttt + 2.0 * tt - t;
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const q2 = 3.0 * ttt - 5.0 * tt + 2.0;
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const q3 = -3.0 * ttt + 4.0 * tt + t;
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const q4 = ttt - tt;
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// Interpolate x and y coordinates
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const tx = 0.5 * (points[p0].x * q1 + points[p1].x * q2 + points[p2].x * q3 + points[p3].x * q4);
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const ty = 0.5 * (points[p0].y * q1 + points[p1].y * q2 + points[p2].y * q3 + points[p3].y * q4);
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return { x: tx, y: ty };
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}
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}
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export function resizeCanvas(ctx: CanvasRenderingContext2D) {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.canvas.width = ctx.canvas.clientWidth;
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+2
-1
@@ -17,13 +17,14 @@
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<ul>
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<li><a href="bezier-1.html">Bezier demo #1</a></li>
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<li><a href="bezier-2.html">Bezier demo #2</a></li>
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<li><a href="spline.html">Bezier spline demo</a></li>
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<li><a href="spline.html">Splines demo</a></li>
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<li><a href="metaballs.html">Metaballs</a></li>
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<li><a href="image.html">Image demo</a></li>
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<li><a href="move.html">Move demo</a></li>
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<li><a href="life.html">Game of life</a></li>
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<li><a href="ray.html">Ray</a></li>
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<li><a href="snake.html">Snake</a></li>
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<li><a href="snake2.html">Snake (trail)</a></li>
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</ul>
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</body>
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</html>
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@@ -89,7 +89,7 @@ function update(ctx: CanvasRenderingContext2D, time: number) {
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// convert snake_head coords to screen space
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const head = snake[0].wrap(bounds)
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if (head.distance(apple) < SNAKE_RADIUS * 2) {
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apple = Vec2d.random(bounds.x, bounds.y)
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apple = randomApple(bounds);
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const { x: lastX, y: lastY } = snake[snake.length - 1];
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snake.push(new Vec2d(lastX, lastY));
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speed += 10;
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+7
-3
@@ -3,10 +3,14 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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<title>Spline demo</title>
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<style>
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canvas { display: block; width: 100vw; height: 100vh; }
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</style>
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</head>
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<body style="margin: 0; padding 0; overflow: hidden; background-color: #000000">
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<canvas id="canvas" width="800" height="600"></canvas>
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<body style="margin: 0; padding: 0; overflow: hidden; background-color: #000000">
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<div style="color: white; padding: 1rem;" id="status-line"></div>
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<canvas id="canvas"></canvas>
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</body>
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<script type="module" src="spline.js"></script>
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</html>
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@@ -1,11 +1,16 @@
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import {
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Point, resizeCanvas,
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cubicBezier, quadraticBezier, drawCurve, drawPoints
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cubicBezier, quadraticBezier, drawCurve, drawPoints,
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catmullRom
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} from "./common.js"
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let mode: "catmull" | "bezier" = "bezier";
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let looped = false;
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function draw(ctx: CanvasRenderingContext2D, points: Point[]) {
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let start = 0;
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if (mode === "bezier") {
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while (true) {
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const sl = points.slice(start, start + 4);
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if (sl.length === 4) {
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@@ -20,15 +25,21 @@ function draw(ctx: CanvasRenderingContext2D, points: Point[]) {
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break;
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}
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}
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} else if (mode === "catmull") {
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// Draw Catmull-Rom Spline.
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const catmull = catmullRom(points, { looped: looped });
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drawCurve(ctx, catmull);
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}
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drawPoints(ctx, points);
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setStatusLine();
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}
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function init() {
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const canvas = document.getElementById("canvas") as HTMLCanvasElement | null;
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if (!canvas) throw new Error("unable to get canvas HTML element");
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
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if (!ctx) throw new Error("unable to get canvas 2D context");
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resizeCanvas(ctx);
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let selection: number | undefined = undefined;
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let points = [
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@@ -64,7 +75,7 @@ function init() {
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// redraw
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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draw(ctx, points);
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setStatusLine();
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}
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};
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@@ -81,7 +92,6 @@ function init() {
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// redraw
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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draw(ctx, points);
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}
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};
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@@ -92,6 +102,7 @@ function init() {
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// redraw
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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draw(ctx, points);
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setStatusLine();
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}
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};
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@@ -104,6 +115,7 @@ function init() {
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// redraw
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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draw(ctx, points);
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setStatusLine();
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}
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};
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@@ -114,6 +126,40 @@ function init() {
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canvas.ontouchend = () => {
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selection = undefined;
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};
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window.onresize = () => {
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resizeCanvas(ctx);
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draw(ctx, points);
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setStatusLine();
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};
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window.onkeydown = (evt) => {
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if (evt.key === " ") mode = mode === "bezier" ? "catmull" : "bezier";
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if (evt.key === "l") looped = !looped;
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// redraw
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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draw(ctx, points);
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setStatusLine();
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};
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}
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function setStatusLine() {
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const statusLine = document.getElementById("status-line");
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if (!statusLine) throw new Error("Could not find status line");
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let msg = "";
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switch (mode) {
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case "bezier": {
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msg = "Bezier spline demo";
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break;
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}
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case "catmull": {
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msg = looped ? "Catmull-Rom spline demo (looped)" : "Catmull-Rom spline demo";
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break;
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}
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}
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statusLine.innerText = msg;
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}
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init();
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