import { Point, resizeCanvas, drawCircle, drawLine, cubicBezier } from "./common.js"; function drawPoints(ctx: CanvasRenderingContext2D, points: Point[]) { const [a, b, c, d] = points; drawLine(ctx, a, b, 0xFF00FF); drawLine(ctx, c, d, 0xFF00FF); for (const p of points) { drawCircle(ctx, p, 2, 0xFF00FF); } } function drawCurve(ctx: CanvasRenderingContext2D, curve: Point[]) { for (let i=0; i < curve.length - 1; ++i) { drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF); } } function init() { const canvas = document.getElementById("canvas") as HTMLCanvasElement | null; if (!canvas) throw new Error("unable to get canvas HTML element"); const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null; if (!ctx) throw new Error("unable to get canvas 2D context"); let selection: number | undefined = undefined; let points: [Point, Point, Point, Point] = [ { x: 227, y: 434 }, { x: 341, y: 234 }, { x: 649, y: 255 }, { x: 765, y: 450 }, ]; resizeCanvas(ctx); // Init canvas drawPoints(ctx, points); const bezier = cubicBezier(...points); drawCurve(ctx, bezier); canvas.ontouchstart = (evt: TouchEvent) => { console.assert(evt.touches.length === 1, "Multiple touch points are not supported"); const { clientX, clientY } = evt.touches[0]; for (const p of points) { if (Math.abs(p.x - clientX) < 10 && Math.abs(p.y - clientY) < 10) { selection = points.indexOf(p); } } }; canvas.onmousedown = (evt: MouseEvent) => { const { clientX, clientY } = evt; for (const p of points) { if (Math.abs(p.x - clientX) < 10 && Math.abs(p.y - clientY) < 10) { selection = points.indexOf(p); } } }; canvas.ontouchmove = (evt: TouchEvent) => { console.assert(evt.touches.length === 1, "Multiple touch points are not supported"); const { clientX, clientY } = evt.touches[0]; if (selection !== undefined) { points[selection].x = clientX; points[selection].y = clientY; // redraw ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); const bezier = cubicBezier(...points); drawCurve(ctx, bezier); drawPoints(ctx, points); } }; canvas.onmousemove = (evt: MouseEvent) => { if (selection !== undefined) { points[selection].x = evt.clientX; points[selection].y = evt.clientY; // redraw ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); const bezier = cubicBezier(...points); drawCurve(ctx, bezier); drawPoints(ctx, points); } }; canvas.ontouchend = () => { selection = undefined; }; canvas.onmouseup = () => { selection = undefined; }; } init();