"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const common_js_1 = require("./common.js"); function drawPoints(ctx, points) { const [a, b, c, d] = points; (0, common_js_1.drawLine)(ctx, a, b, 0xFF00FF); (0, common_js_1.drawLine)(ctx, c, d, 0xFF00FF); for (const p of points) { (0, common_js_1.drawCircle)(ctx, p, 2, 0xFF00FF); } } function drawCurve(ctx, curve) { for (let i = 0; i < curve.length - 1; ++i) { (0, common_js_1.drawLine)(ctx, curve[i], curve[i + 1], 0xFFFFFF); } } function init() { const canvas = document.getElementById("game"); if (!canvas) throw new Error("unable to get canvas HTML element"); const ctx = canvas.getContext("2d"); if (!ctx) throw new Error("unable to get canvas 2D context"); let selection = undefined; let points = [ { x: 227, y: 434 }, { x: 341, y: 234 }, { x: 649, y: 255 }, { x: 765, y: 450 }, ]; (0, common_js_1.resizeCanvas)(ctx); // Init canvas drawPoints(ctx, points); const bezier = (0, common_js_1.cubicBezier)(...points); drawCurve(ctx, bezier); canvas.onmousedown = (evt) => { const { clientX, clientY } = evt; for (const p of points) { if (Math.abs(p.x - clientX) < 10 && Math.abs(p.y - clientY) < 10) { selection = points.indexOf(p); } } }; canvas.onmousemove = (evt) => { if (selection !== undefined) { points[selection].x = evt.clientX; points[selection].y = evt.clientY; // redraw ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); const bezier = (0, common_js_1.cubicBezier)(...points); drawCurve(ctx, bezier); drawPoints(ctx, points); } }; canvas.onmouseup = () => { selection = undefined; }; } init();