export interface Point { x: number; y: number; } export function lerpPoint(a: Point, b: Point, p: number) { return { x: a.x + (b.x - a.x) * p, y: a.y + (b.y - a.y) * p }; } export function lerpRgb(a: number, b: number, t: number) { // extract rgb components from a and b const [ra, ga, ba] = [a >> 16, (a >> 8) & 0xff, a & 0xff]; const [rb, gb, bb] = [b >> 16, (b >> 8) & 0xff, b & 0xff]; const red = lerp(ra, rb, t); const green = lerp(ga, gb, t); const blue = lerp(ba, bb, t); return (red << 16) | (green << 8) | blue } export function lerp(a: number, b: number, t: number) { return (1 - t) * a + b * t; } export function quadraticBezier(a: Point, b: Point, c: Point, res=0.05) { const eps = 0.001; // to prevent issues with float comparaison (p <= 1) const curve = []; for (let p = 0; p - 1 < eps; p += res) { const ab = lerpPoint(a, b, p); const bc = lerpPoint(b, c, p); const abc = lerpPoint(ab, bc, p); curve.push(abc); } return curve; } export function cubicBezier(a: Point, b: Point, c: Point, d: Point, res=0.05) { const eps = 0.001; // to prevent issues with float comparaison (p <= 1) const curve = []; for (let p = 0; p - 1 < eps; p += res) { const ab = lerpPoint(a, b, p); const bc = lerpPoint(b, c, p); const cd = lerpPoint(c, d, p); const abc = lerpPoint(ab, bc, p); const bcd = lerpPoint(bc, cd, p); const abcd = lerpPoint(abc, bcd, p); curve.push(abcd); } return curve; } export function catmullRom(points: Point[], { res = 0.05, looped = false }: { res?: number; looped?: boolean } = {}) { let curve: Point[] = []; // In non-looped mode, the curve goes from `points[1]` to `points[points.length - 2]`: the first // and last points act as control points only. // In looped mode, just treat the array as a circular array. const tmax = looped ? points.length : points.length - 3; for (let t = 0; t < tmax; t += res) { const indices = looped ? getPointIndicesLooped(points, t) : getPointIndices(points, t); const pos = getSplinePoint(...indices, t); curve.push(pos); } return curve; function getPointIndices(points: Point[], t: number): [number, number, number, number] { // Select 4 consecutive control points in the points array according to t. // t = 1 => first point, t = 2 => second point, etc. const p1 = Math.floor(t) + 1; const p2 = p1 + 1; const p3 = p2 + 1; const p0 = p1 - 1; return [p0, p1, p2, p3]; } function getPointIndicesLooped(points: Point[], t: number): [number, number, number, number] { const p1 = Math.floor(t); const p2 = (p1 + 1) % points.length; const p3 = (p2 + 1) % points.length; const p0 = (p1 - 1 + points.length) % points.length; return [p0, p1, p2, p3]; } function getSplinePoint(p0: number, p1: number, p2: number, p3: number, t: number): Point { // Normalize t to [0, 1] t = t - Math.floor(t); const tt = t * t; const ttt = tt * t; // Catmull-Rom basis functions, derived from the matrix form const q1 = -ttt + 2.0 * tt - t; const q2 = 3.0 * ttt - 5.0 * tt + 2.0; const q3 = -3.0 * ttt + 4.0 * tt + t; const q4 = ttt - tt; // Interpolate x and y coordinates const tx = 0.5 * (points[p0].x * q1 + points[p1].x * q2 + points[p2].x * q3 + points[p3].x * q4); const ty = 0.5 * (points[p0].y * q1 + points[p1].y * q2 + points[p2].y * q3 + points[p3].y * q4); return { x: tx, y: ty }; } } export function resizeCanvas(ctx: CanvasRenderingContext2D) { ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); ctx.canvas.width = ctx.canvas.clientWidth; ctx.canvas.height = ctx.canvas.clientHeight; } export function drawCircle(ctx: CanvasRenderingContext2D, center: Point, radius: number, color: number) { ctx.save(); ctx.beginPath(); ctx.arc(center.x, center.y, radius, 0, 2*Math.PI); ctx.strokeStyle = rgbToString(color); ctx.lineWidth = 5; ctx.stroke(); ctx.restore(); } export function fillCircle(ctx: CanvasRenderingContext2D, center: Point, radius: number, color: number) { ctx.save(); ctx.beginPath(); ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI); ctx.fillStyle = rgbToString(color); ctx.fill(); ctx.restore(); } export function drawLine(ctx: CanvasRenderingContext2D, start: Point, end: Point, color: number, dashed=false) { ctx.save(); ctx.beginPath(); if (dashed) ctx.setLineDash([5, 5]); ctx.strokeStyle = rgbToString(color); ctx.moveTo(start.x, start.y); ctx.lineTo(end.x, end.y); ctx.stroke(); ctx.restore(); } export function rgbToString(color: number) { return `#${color.toString(16).padStart(6, '0')}`; } export function drawDashedLine(ctx: CanvasRenderingContext2D, start: Point, end: Point, color: number) { drawLine(ctx, start, end, color, true); } export function drawPoints(ctx: CanvasRenderingContext2D, points: Point[]) { for (const p of points) { drawCircle(ctx, p, 2, 0xFF00FF); } } export function drawCurve(ctx: CanvasRenderingContext2D, curve: Point[]) { for (let i=0; i < curve.length - 1; ++i) { drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF); } }