Files
2026-08-19 17:17:59 +02:00

81 lines
2.7 KiB
TypeScript

import { drawCircle, fillCircle, resizeCanvas } from "./common.js";
import Vec2d from "./vec.js";
const INITIAL_RADIUS = 100;
const MAX_SPEED = 300;
let lastTime: number | undefined = undefined;
// state
let velocity = Vec2d.fromPoint({ x: 0, y: 0 });
let pos = Vec2d.fromPoint({ x: 0, y: 0 });
let radius = INITIAL_RADIUS;
let blobs: Vec2d[] = [];
function update(ctx: CanvasRenderingContext2D, timestamp: number) {
if (lastTime == null) lastTime = timestamp;
const dt = (timestamp - lastTime) / 1000; // s
lastTime = timestamp;
// update
pos = pos.add(velocity.scale(dt));
// check collisions
for (let i = blobs.length - 1; i >= 0; i--) {
const blob = blobs[i];
if (blob.distance(pos) < radius) {
// merge blobs areas
const new_area = Math.PI * radius ** 2 + Math.PI * 10 ** 2;
// compute radius from new area
radius = Math.sqrt(new_area / Math.PI);
blobs.splice(i, 1);
}
}
// drawing
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
// world space to screen space: always put (pos.x, pos.y) at the center of the screen
ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2);
ctx.scale(INITIAL_RADIUS / radius, INITIAL_RADIUS / radius);
ctx.translate(-pos.x, -pos.y)
for (const pos of blobs) {
fillCircle(ctx, pos, 10, 0x00ff00);
}
fillCircle(ctx, pos, radius, 0xff00ff);
// Reset current transformation matrix to the identity matrix
ctx.setTransform(1, 0, 0, 1, 0, 0);
window.requestAnimationFrame((t) => update(ctx, t));
}
window.onload = () => {
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
if (canvas == null) throw new Error("Canvas not found")
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D;
if (ctx == null) throw new Error("Canvas context not found")
resizeCanvas(ctx);
canvas.onmousemove = (e) => {
const rect = canvas.getBoundingClientRect();
// mouse coordinates relative to canvas
const mouse = Vec2d.fromPoint({ x: e.clientX - rect.left, y: e.clientY - rect.top, });
const center = Vec2d.fromPoint({ x: canvas.width / 2, y: canvas.height / 2, });
const max = new Vec2d(MAX_SPEED, MAX_SPEED);
velocity = mouse.sub(center).clamp(max.neg(), max);
};
for (let i = 0; i < 10000; ++i) {
const x = (Math.random() - 0.5) * 10000;
const y = (Math.random() - 0.5) * 10000;
blobs.push(new Vec2d(x, y));
}
window.requestAnimationFrame((t) => update(ctx, t));
};
window.onresize = () => {
const canvas = document.getElementById("canvas") as HTMLCanvasElement;
if (canvas == null) throw new Error("Canvas not found")
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D;
if (ctx == null) throw new Error("Canvas context not found")
resizeCanvas(ctx);
};