94 lines
2.6 KiB
TypeScript
94 lines
2.6 KiB
TypeScript
export interface Point {
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x: number;
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y: number;
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}
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export const DIRECTIONS: Point[] = [
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{ x: 0, y: -1}, // N
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{ x: -1, y: -1}, // NW
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{ x: 1, y: -1}, // NE
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{ x: -1, y: 0}, // W
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{ x: 1, y: 0}, // E
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{ x: 0, y: 1}, // S
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{ x: -1, y: 1}, // SW
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{ x: 1, y: 1}, // SE
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];
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export function lerp(a: Point, b: Point, p: number) {
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return {
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x: a.x + (b.x - a.x) * p,
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y: a.y + (b.y - a.y) * p
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};
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}
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export function quadraticBezier(a: Point, b: Point, c: Point, res=0.05) {
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const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
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const curve = [];
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for (let p = 0; p - 1 < eps; p += res) {
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const ab = lerp(a, b, p);
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const bc = lerp(b, c, p);
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const abc = lerp(ab, bc, p);
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curve.push(abc);
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}
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return curve;
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}
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export function cubicBezier(a: Point, b: Point, c: Point, d: Point, res=0.05) {
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const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
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const curve = [];
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for (let p = 0; p - 1 < eps; p += res) {
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const ab = lerp(a, b, p);
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const bc = lerp(b, c, p);
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const cd = lerp(c, d, p);
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const abc = lerp(ab, bc, p);
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const bcd = lerp(bc, cd, p);
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const abcd = lerp(abc, bcd, p);
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curve.push(abcd);
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}
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return curve;
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}
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export function resizeCanvas(ctx: CanvasRenderingContext2D) {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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}
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export function drawCircle(ctx: CanvasRenderingContext2D, center: Point, radius: number, color: number) {
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ctx.save();
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ctx.beginPath();
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ctx.arc(center.x, center.y, radius, 0, 2*Math.PI);
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ctx.strokeStyle = `#${color.toString(16)}`
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ctx.lineWidth = 5;
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ctx.stroke();
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ctx.restore();
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}
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export function drawLine(ctx: CanvasRenderingContext2D, start: Point, end: Point, color: number, dashed=false) {
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ctx.save();
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ctx.beginPath();
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if (dashed) ctx.setLineDash([5, 5]);
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ctx.strokeStyle = `#${color.toString(16)}`
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ctx.moveTo(start.x, start.y);
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ctx.lineTo(end.x, end.y);
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ctx.stroke();
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ctx.restore();
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}
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export function drawDashedLine(ctx: CanvasRenderingContext2D, start: Point, end: Point, color: number) {
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drawLine(ctx, start, end, color, true);
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}
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export function drawPoints(ctx: CanvasRenderingContext2D, points: Point[]) {
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for (const p of points) {
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drawCircle(ctx, p, 2, 0xFF00FF);
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}
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}
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export function drawCurve(ctx: CanvasRenderingContext2D, curve: Point[]) {
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for (let i=0; i < curve.length - 1; ++i) {
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drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF);
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}
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}
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