Implement rect.rs: move a rectangle using keyboard keys
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.gitignore
vendored
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.gitignore
vendored
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bin/
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3
README.md
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README.md
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# Rust and raylib playground
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A sample project to play with rust, raylib, and rust/c interoperability
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14
main.rs
14
main.rs
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mod raylib;
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fn main() {
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raylib::init_window(800, 600, "Hello, raylib");
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while !raylib::window_should_close() {
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raylib::begin_drawing();
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raylib::draw_rect(0, 0, 100, 200, raylib::Color(255, 0, 0, 255));
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if raylib::is_key_pressed(raylib::Key::Z) {
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raylib::draw_rect(200, 200, 100, 100, raylib::Color(0, 255, 0, 0));
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}
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raylib::end_drawing();
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}
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}
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34
raylib.rs
34
raylib.rs
@ -6,16 +6,27 @@ pub struct Color(pub u8, pub u8, pub u8, pub u8);
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#[link(name = "raylib")]
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extern {
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fn InitWindow(width: u32, height: u32, title: *const c_char);
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fn ClearBackground(color: Color);
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fn WindowShouldClose() -> bool;
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fn SetTargetFPS(fps: u32);
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fn BeginDrawing();
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fn EndDrawing();
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fn DrawRectangle(pos_x: u32, pos_y: u32, width: u32, height: u32, color: Color);
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fn IsKeyPressed(key: u32) -> bool;
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fn IsKeyDown(key: u32) -> bool;
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}
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#[derive(Copy, Clone)]
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pub enum Key {
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Z = 89,
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W = 87,
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S = 83,
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A = 65,
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D = 68,
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}
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pub mod colors {
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use super::Color;
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pub const RED: Color = Color(255, 0, 0, 255);
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pub const BLACK: Color = Color(0, 0, 0, 0);
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}
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pub fn init_window(width: u32, height: u32, title: &str) {
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@ -25,10 +36,18 @@ pub fn init_window(width: u32, height: u32, title: &str) {
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}
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}
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pub fn clear_background(c: Color) {
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unsafe { ClearBackground(c); }
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}
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pub fn window_should_close() -> bool {
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unsafe { WindowShouldClose() }
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}
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pub fn set_target_fps(fps: u32) {
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unsafe { SetTargetFPS(fps); }
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}
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pub fn begin_drawing() {
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unsafe { BeginDrawing(); }
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}
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@ -41,14 +60,7 @@ pub fn draw_rect(pos_x: u32, pos_y: u32, width:u32, height: u32, color: Color) {
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unsafe { DrawRectangle(pos_x, pos_y, width, height, color); }
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}
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pub fn is_key_pressed(key: Key) -> bool {
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let key = key as u32;
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unsafe {
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let ret = IsKeyPressed(key);
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if ret {
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println!("is_key_pressed({key})");
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}
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ret
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}
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pub fn is_key_down(key: Key) -> bool {
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unsafe { IsKeyDown(key as u32) }
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}
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35
rect.rs
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35
rect.rs
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mod raylib;
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pub struct Vector2<S> {
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pub x: S,
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pub y: S,
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}
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fn main() {
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let screen = Vector2::<u32> { x: 800, y: 600 };
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let mut pos = Vector2::<u32> {
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x: screen.x / 2,
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y: screen.y / 2
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};
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raylib::init_window(screen.x, screen.y, "Hello, raylib");
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raylib::set_target_fps(60);
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while !raylib::window_should_close() {
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raylib::begin_drawing();
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raylib::clear_background(raylib::colors::BLACK);
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if raylib::is_key_down(raylib::Key::W) {
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pos.y -= 10;
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} else if raylib::is_key_down(raylib::Key::S) {
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pos.y += 10;
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} else if raylib::is_key_down(raylib::Key::A) {
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pos.x -= 10;
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} else if raylib::is_key_down(raylib::Key::D) {
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pos.x += 10;
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}
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raylib::draw_rect(pos.x, pos.y, 100, 100, raylib::colors::RED);
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raylib::end_drawing();
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}
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}
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