Mono-threading to be compatible with unity

This commit is contained in:
Thibaud Gasser 2018-05-30 23:53:56 +02:00
parent d98210a403
commit 0c8028c0a8
4 changed files with 110 additions and 114 deletions

View File

@ -14,7 +14,7 @@ namespace SpaceNavWrapper
// var ev = spnavwrapper.SpaceNav.Instance.WaitEvent(100); // var ev = spnavwrapper.SpaceNav.Instance.WaitEvent(100);
// Console.WriteLine(ev); // Console.WriteLine(ev);
//} //}
SpaceNavDriver navDriver = new SpaceNavDriver(); SpaceNav navDriver = new SpaceNav();
navDriver.InitDevice(); navDriver.InitDevice();
navDriver.Button += OnButton; navDriver.Button += OnButton;
navDriver.Motion += OnMotion; navDriver.Motion += OnMotion;
@ -22,9 +22,9 @@ namespace SpaceNavWrapper
Console.CancelKeyPress += delegate { Console.CancelKeyPress += delegate {
navDriver.Dispose(); navDriver.Dispose();
}; };
for (; ; ) for (; ; )
{ {
navDriver.WaitEvent();
} }
} }
@ -35,7 +35,7 @@ namespace SpaceNavWrapper
private static void OnButton(object sender, EventArgs e) private static void OnButton(object sender, EventArgs e)
{ {
Console.WriteLine("Button pressed"); Console.WriteLine(e);
} }
} }
} }

View File

@ -1,10 +1,9 @@
using System; using System;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace SpaceNavWrapper namespace SpaceNavWrapper
{ {
public class SpaceNavDriver : IDisposable public class SpaceNav : IDisposable
{ {
const string DLL_NAME = "spnavhdi"; const string DLL_NAME = "spnavhdi";
@ -17,10 +16,8 @@ namespace SpaceNavWrapper
#endregion #endregion
public event EventHandler<MotionEventArgs> Motion; public event EventHandler<MotionEventArgs> Motion;
public event EventHandler<EventArgs> Button; public event EventHandler<ButtonEventArgs> Button;
private Thread eventThread;
private bool deviceReady;
private double _sensitivity = 1.0; private double _sensitivity = 1.0;
private int _threshold = 5; private int _threshold = 5;
private bool isDisposed; private bool isDisposed;
@ -38,7 +35,8 @@ namespace SpaceNavWrapper
private struct SpNavEventButton private struct SpNavEventButton
{ {
public int type; public int type;
public int press; [MarshalAs(UnmanagedType.Bool)]
public bool press;
public int bnum; public int bnum;
} }
@ -66,44 +64,37 @@ namespace SpaceNavWrapper
private static extern int spnav_deadzone(int threshold); private static extern int spnav_deadzone(int threshold);
#endregion #endregion
public SpaceNavDriver()
{
eventThread = new Thread(HandleEvents)
{
IsBackground = true,
Name = "3Dconnexion-Event-Dispatcher"
};
eventThread.Start();
}
public void InitDevice() public void InitDevice()
{ {
// TODO handle retcode and errors
spnav_open(SPNAV_VENDOR_ID, SPNAV_PRODUCT_ID); spnav_open(SPNAV_VENDOR_ID, SPNAV_PRODUCT_ID);
spnav_deadzone(5);
deviceReady = true;
} }
private void HandleEvents(object obj) public void WaitEvent(int millis = -1)
{
// Block while the device isn't ready
while (!deviceReady) {}
Console.WriteLine("Device ready !");
while (!isDisposed)
{ {
SpNavEvent sev = new SpNavEvent(); SpNavEvent sev = new SpNavEvent();
int ev_type = spnav_wait_event(ref sev); int ev_type;
Console.WriteLine("Event type : {0}", sev.type); if (millis == -1)
{
ev_type = spnav_wait_event(ref sev);
}
else
{
ev_type = spnav_wait_event_timeout(ref sev, (int)millis);
}
switch (ev_type) switch (ev_type)
{ {
case SPNAV_EVENT_BUTTON: case SPNAV_EVENT_BUTTON:
//return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum); var e = sev.button;
Button(this, new EventArgs()); Button(this, new ButtonEventArgs(e.press, e.bnum));
break; break;
case SPNAV_EVENT_MOTION: case SPNAV_EVENT_MOTION:
var ev = sev.motion; var ev = sev.motion;
Motion(this, new MotionEventArgs(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz)); Motion(this, new MotionEventArgs(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz));
break; break;
} default:
break;
} }
} }

View File

@ -26,12 +26,17 @@ namespace SpaceNavWrapper
public class ButtonEventArgs : EventArgs public class ButtonEventArgs : EventArgs
{ {
public readonly int button; public readonly bool Pressed;
public readonly bool pressed; public readonly int Button;
public ButtonEventArgs(bool pressed, int button)
{
Pressed = pressed;
Button = button;
}
public override string ToString() public override string ToString()
{ {
return string.Format("[ButtonEventArgs: button={0}, pressed={1}]", button, pressed); return string.Format("[ButtonEventArgs: button={0}, pressed={1}]", Button, Pressed);
} }
} }
} }

View File

@ -27,9 +27,9 @@
<PlatformTarget>x86</PlatformTarget> <PlatformTarget>x86</PlatformTarget>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="SpaceNav.cs" />
<Compile Include="SpaceNavEvent.cs" /> <Compile Include="SpaceNavEvent.cs" />
<Compile Include="Program.cs" /> <Compile Include="Program.cs" />
<Compile Include="SpaceNav.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project> </Project>