Rewrite event system using delegates and threads

This commit is contained in:
Thibaud Gasser 2018-05-30 23:12:00 +02:00
parent b48f5b33ad
commit d98210a403
3 changed files with 171 additions and 191 deletions

View File

@ -1,20 +1,41 @@
using System;
using spnavwrapper;
namespace spnavcsharpwrapper
namespace SpaceNavWrapper
{
class Program
{
static void Main(string[] args)
{
SpaceNav.Instance.Threshold = 5;
SpaceNav.Instance.Sensitivity = 0.1;
//spnavwrapper.SpaceNav.Instance.Threshold = 5;
//spnavwrapper.SpaceNav.Instance.Sensitivity = 0.1;
//for (; ; )
//{
// var ev = spnavwrapper.SpaceNav.Instance.WaitEvent(100);
// Console.WriteLine(ev);
//}
SpaceNavDriver navDriver = new SpaceNavDriver();
navDriver.InitDevice();
navDriver.Button += OnButton;
navDriver.Motion += OnMotion;
Console.CancelKeyPress += delegate {
navDriver.Dispose();
};
for (; ; )
{
var ev = SpaceNav.Instance.WaitEvent(100);
Console.WriteLine(ev);
}
}
}
private static void OnMotion(object sender, MotionEventArgs e)
{
Console.WriteLine(e);
}
private static void OnButton(object sender, EventArgs e)
{
Console.WriteLine("Button pressed");
}
}
}

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@ -1,10 +1,12 @@
using System;
using System.Runtime.InteropServices;
using System.Threading;
namespace spnavwrapper
namespace SpaceNavWrapper
{
public sealed class SpaceNav : IDisposable
public class SpaceNavDriver : IDisposable
{
const string DLL_NAME = "spnavhdi";
#region Constants
@ -14,9 +16,14 @@ namespace spnavwrapper
private const ushort SPNAV_PRODUCT_ID = 0x0c627;
#endregion
public event EventHandler<MotionEventArgs> Motion;
public event EventHandler<EventArgs> Button;
private Thread eventThread;
private bool deviceReady;
private double _sensitivity = 1.0;
private int _threshold = 5;
private static SpaceNav instance;
private bool isDisposed;
#region Structures
private struct SpNavEventMotion
@ -59,118 +66,82 @@ namespace spnavwrapper
private static extern int spnav_deadzone(int threshold);
#endregion
private SpaceNav()
public SpaceNavDriver()
{
eventThread = new Thread(HandleEvents)
{
IsBackground = true,
Name = "3Dconnexion-Event-Dispatcher"
};
eventThread.Start();
}
public void InitDevice()
{
// TODO : handle retcode
spnav_open(SPNAV_VENDOR_ID, SPNAV_PRODUCT_ID);
spnav_deadzone(5);
deviceReady = true;
}
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
private void Dispose(bool disposing)
private void HandleEvents(object obj)
{
if (!disposedValue)
{
// Free unmanaged resources
spnav_close();
disposedValue = true;
}
}
~SpaceNav()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(false);
}
// This code added to correctly implement the disposable pattern.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
#region Methods
public static SpaceNav Instance
{
get
{
if (instance == null)
{
instance = new SpaceNav();
}
return instance;
}
}
public void CloseDevice()
{
spnav_close();
instance = null;
}
public SpaceNavEvent WaitEvent()
// Block while the device isn't ready
while (!deviceReady) {}
Console.WriteLine("Device ready !");
while (!isDisposed)
{
SpNavEvent sev = new SpNavEvent();
spnav_wait_event(ref sev);
switch (sev.type)
{
case SPNAV_EVENT_BUTTON:
return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
case SPNAV_EVENT_MOTION:
var ev = sev.motion;
return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
default:
return null;
}
}
public SpaceNavEvent WaitEvent(int milliseconds)
{
SpNavEvent sev = new SpNavEvent();
int ev_type = spnav_wait_event_timeout(ref sev, milliseconds);
int ev_type = spnav_wait_event(ref sev);
Console.WriteLine("Event type : {0}", sev.type);
switch (ev_type)
{
case SPNAV_EVENT_BUTTON:
return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
//return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
Button(this, new EventArgs());
break;
case SPNAV_EVENT_MOTION:
var ev = sev.motion;
return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
default:
return null;
Motion(this, new MotionEventArgs(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz));
break;
}
}
}
public double Sensitivity
{
get
{
return _sensitivity;
}
get => _sensitivity;
set
{
// TODO : handle retcode
spnav_sensitivity(value);
_sensitivity = value;
spnav_sensitivity(value);
}
}
public int Threshold
{
get
{
return _threshold;
}
get => _threshold;
set
{
// TODO : handle retcode
spnav_deadzone(value);
_threshold = value;
spnav_deadzone(value);
}
}
#endregion
public void Dispose()
{
if (!isDisposed)
{
CloseDevice();
Button = null;
Motion = null;
}
isDisposed = true;
}
private void CloseDevice()
{
// TODO : handle retcode and errors
spnav_close();
}
}
}

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@ -1,36 +1,13 @@
namespace spnavwrapper
{
public abstract class SpaceNavEvent
{
}
using System;
public class SpaceNavButtonEvent : SpaceNavEvent
namespace SpaceNavWrapper
{
public bool Pressed { get; }
public int Button { get; }
public SpaceNavButtonEvent(bool pressed, int button)
public class MotionEventArgs : EventArgs
{
Pressed = pressed;
Button = button;
}
public readonly int X, Y, Z;
public readonly int Rx, Ry, Rz;
public override string ToString()
{
return "pressed=" + Pressed + " button=" + Button;
}
}
public class SpaceNavMotionEvent : SpaceNavEvent
{
public int X { get; }
public int Y { get; }
public int Z { get; }
public int Rx { get; }
public int Ry { get; }
public int Rz { get; }
public SpaceNavMotionEvent(int x, int y, int z, int rx, int ry, int rz)
public MotionEventArgs(int x, int y, int z, int rx, int ry, int rz)
{
X = x;
Y = y;
@ -46,4 +23,15 @@
" rx=" + Rz + " ry=" + Ry + " rz=" + Rz;
}
}
public class ButtonEventArgs : EventArgs
{
public readonly int button;
public readonly bool pressed;
public override string ToString()
{
return string.Format("[ButtonEventArgs: button={0}, pressed={1}]", button, pressed);
}
}
}