integrate animations into tictactoe grid

This commit is contained in:
Thibaud Gasser 2024-09-24 13:27:46 +02:00
parent cbae0a0d41
commit 7a20daa045
3 changed files with 92 additions and 154 deletions

136
grid.js
View File

@ -3,87 +3,135 @@ const size = cellSize * 3;
const margin = 10;
let ctx = undefined;
let initialPos = undefined;
let circle = true;
let pendingClicks = [];
let shapes = [];
function resizeCanvas() {
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
}
function drawGrid() {
function drawGrid(origin) {
ctx.strokeStyle = "white";
ctx.lineWidth = 5;
for (let x = 1; x < 3; ++x) {
ctx.moveTo(initialPos.x + x * cellSize, 0 + initialPos.y);
ctx.lineTo(initialPos.x + x * cellSize, initialPos.y + size);
ctx.moveTo(origin.x + x * cellSize, 0 + origin.y);
ctx.lineTo(origin.x + x * cellSize, origin.y + size);
}
for (let y = 1; y < 3; ++y) {
ctx.moveTo(initialPos.x + 0, initialPos.y + y * cellSize);
ctx.lineTo(initialPos.x + size, initialPos.y + y * cellSize);
ctx.moveTo(origin.x + 0, origin.y + y * cellSize);
ctx.lineTo(origin.x + size, origin.y + y * cellSize);
}
ctx.stroke();
}
function drawCircle(x, y) {
ctx.beginPath();
// arc(x, y, radius, startAngle, endAngle)
ctx.arc(x, y, 50, 0, Math.PI * 2);
ctx.stroke();
function drawAnimatedCircle(dt, x, y, hue) {
const end = dt*2*Math.PI/500;
ctx.save();
ctx.beginPath();
ctx.arc(x, y, 50, 0, Math.min(end, 2*Math.PI));
const percent = Math.trunc(100*Math.min(end, 2*Math.PI)/(2*Math.PI));
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
ctx.lineWidth = 5;
ctx.stroke();
ctx.restore();
}
function drawCross(x, y) {
function drawAnimatedCross(dt, x, y, hue) {
startPoint = { x: x-50, y: y-50 };
ctx.beginPath();
ctx.moveTo(startPoint.x, startPoint.y);
ctx.lineTo(startPoint.x + 100, startPoint.y + 100);
ctx.moveTo(startPoint.x + 100, startPoint.y);
ctx.lineTo(startPoint.x, startPoint.y + 100);
delta = 100*dt/250;
if (delta < 100) { // draw \
d = Math.min(delta, 100);
ctx.lineTo(startPoint.x + d, startPoint.y + d);
} else { // draw /
ctx.lineTo(startPoint.x + 100, startPoint.y + 100); // keep \ drawn
ctx.moveTo(startPoint.x + 100, startPoint.y);
d = Math.min(delta-100, 100);
ctx.lineTo(startPoint.x +100 - d, startPoint.y + d);
}
ctx.lineWidth = 5;
const percent = Math.trunc(100*Math.min(delta, 100)/100);
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
ctx.stroke();
}
function update(time) {
const origin = {
x: ctx.canvas.width / 2 - size / 2,
y: ctx.canvas.height / 2 - size / 2
};
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
drawGrid(origin);
for (const evt of pendingClicks) {
const snapped = snapToGrid(origin, {x: evt.x, y: evt.y});
const h = Math.floor(Math.random() * 255);
if (snapped) {
if (circle) {
shapes.push({kind: "circle", x: snapped.x, y: snapped.y, t: time, hue: h});
} else {
shapes.push({kind: "cross", x: snapped.x, y: snapped.y, t: time, hue: h});
}
circle = !circle;
}
}
pendingClicks = [];
for (const shape of shapes) {
const dt = time - shape.t;
switch (shape.kind) {
case "circle":
drawAnimatedCircle(dt, shape.x, shape.y, shape.hue);
break;
case "cross":
drawAnimatedCross(dt, shape.x, shape.y, shape.hue);
break;
}
}
window.requestAnimationFrame(update);
}
function snapToGrid(origin, clientPos) {
// Coord relative to origin of the grid (origin)
const pt = { x: clientPos.x - origin.x, y: clientPos.y - origin.y };
const gridIndex = {
x: Math.floor(3 * pt.x / size),
y: Math.floor(3 * pt.y / size)
};
if (gridIndex.x >= 0 && gridIndex.x <= 2 && gridIndex.y >= 0 && gridIndex.y <= 2) {
const center = {
x: origin.x + gridIndex.x * cellSize + cellSize/2,
y: origin.y + gridIndex.y * cellSize + cellSize/2
};
return center;
}
return undefined;
}
function init() {
const canvas = document.getElementById("canvas");
if (canvas.getContext) {
ctx = canvas.getContext("2d");
resizeCanvas(ctx); // Init canvas
ctx.fillStyle = "red";
initialPos = {
x: ctx.canvas.width / 2 - size / 2,
y: ctx.canvas.height / 2 - size / 2
};
ctx.fillRect(initialPos.x, initialPos.y, 5, 5); // origin of grid
canvas.addEventListener("click", (evt) => {
const {clientX, clientY} = evt;
// Coord relative to origin of the grid (initialPos)
const pt = { x: clientX - initialPos.x, y: clientY - initialPos.y };
const gridIndex = {
x: Math.floor(3 * pt.x / size),
y: Math.floor(3 * pt.y / size)
};
if (gridIndex.x >= 0 && gridIndex.x <= 2 && gridIndex.y >= 0 && gridIndex.y <= 2) {
ctx.fillStyle = "blue";
const center = {
x: initialPos.x + gridIndex.x * cellSize + cellSize/2,
y: initialPos.y + gridIndex.y * cellSize + cellSize/2
};
if (circle) drawCircle(center.x, center.y);
else drawCross(center.x, center.y);
circle = !circle;
}
pendingClicks.push({x: clientX, y: clientY});
});
//window.addEventListener('resize', () => resizeCanvas(ctx));
//window.requestAnimationFrame(time => update(ctx, time))
drawGrid(ctx);
window.requestAnimationFrame(update)
}
}

View File

@ -1,12 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body style="margin: 0; padding 0; overflow: hidden; background-color: #000000">
<canvas id="canvas" width="800" height="600"></canvas>
</body>
<script src="main.js"></script>
</html>

98
main.js
View File

@ -1,98 +0,0 @@
let startTime = undefined;
let shapes = [];
let pendingClicks = [];
function update(ctx, time) {
if (!startTime) {
startTime = time;
}
for (const evt of pendingClicks) {
const h = Math.floor(Math.random() * 255);
if (evt.kind == "circle") {
shapes.push({kind: evt.kind, x: evt.x, y: evt.y, t: time, hue: h});
} else if (evt.kind == "cross") {
shapes.push({kind: evt.kind, x: evt.x, y: evt.y, t: time, hue: h});
}
}
pendingClicks = [];
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
for (const shape of shapes) {
const dt = time - shape.t;
switch (shape.kind) {
case "circle":
drawAnimatedCircle(ctx, dt, shape.x, shape.y, shape.hue);
break;
case "cross":
drawAnimatedCross(ctx, dt, shape.x, shape.y, shape.hue);
break;
}
}
window.requestAnimationFrame(time => update(ctx, time));
}
function drawAnimatedCircle(ctx, dt, x, y, hue) {
const end = dt*2*Math.PI/500;
ctx.save();
ctx.beginPath();
ctx.arc(x, y, 50, 0, Math.min(end, 2*Math.PI));
const percent = Math.trunc(100*Math.min(end, 2*Math.PI)/(2*Math.PI));
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
ctx.lineWidth = 5;
ctx.stroke();
ctx.restore();
}
function drawAnimatedCross(ctx, dt, x, y, hue) {
startPoint = { x: x-50, y: y-50 };
ctx.beginPath();
ctx.moveTo(startPoint.x, startPoint.y);
delta = 100*dt/250;
if (delta < 100) { // draw \
d = Math.min(delta, 100);
ctx.lineTo(startPoint.x + d, startPoint.y + d);
} else { // draw /
ctx.lineTo(startPoint.x + 100, startPoint.y + 100); // keep \ drawn
ctx.moveTo(startPoint.x + 100, startPoint.y);
d = Math.min(delta-100, 100);
ctx.lineTo(startPoint.x +100 - d, startPoint.y + d);
}
ctx.lineWidth = 5;
const percent = Math.trunc(100*Math.min(delta, 100)/100);
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
ctx.stroke();
}
function resizeCanvas(ctx) {
ctx.canvas.width = window.innerWidth;
ctx.canvas.height = window.innerHeight;
}
function init() {
const canvas = document.getElementById("canvas");
if (canvas.getContext) {
const ctx = canvas.getContext("2d");
resizeCanvas(ctx); // Init canvas
canvas.addEventListener("click", (evt) => {
const {clientX, clientY} = evt;
pendingClicks.push({x: clientX, y: clientY, kind: "circle"});
});
canvas.addEventListener("contextmenu", (evt) => {
evt.preventDefault();
const {clientX, clientY} = evt;
pendingClicks.push({x: clientX, y: clientY, kind: "cross"});
});
window.addEventListener('resize', () => resizeCanvas(ctx));
window.requestAnimationFrame(time => update(ctx, time))
}
}
init();