draw animated cross
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parent
e1573b6d36
commit
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48
main.js
48
main.js
@ -19,8 +19,7 @@ function drawCircle(ctx) {
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let startTime = undefined;
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let circles = [];
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let crosses = [];
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let shapes = [];
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let pendingClicks = [];
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function animate(ctx, time) {
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@ -31,28 +30,31 @@ function animate(ctx, time) {
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for (const evt of pendingClicks) {
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const h = Math.floor(Math.random() * 255);
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if (evt.kind == "circle") {
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circles.push({x: evt.x, y: evt.y, t: time, hue: h});
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shapes.push({kind: evt.kind, x: evt.x, y: evt.y, t: time, hue: h});
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} else if (evt.kind == "cross") {
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crosses.push({x: evt.x, y: evt.y, t: time, hue: h});
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shapes.push({kind: evt.kind, x: evt.x, y: evt.y, t: time, hue: h});
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}
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}
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pendingClicks = [];
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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for (const circle of circles) {
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const dt = time - circle.t;
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drawAnimatedCircle(ctx, dt, circle.x, circle.y, circle.hue);
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}
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for (const cross of crosses) {
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drawCross(ctx, cross.hue);
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for (const shape of shapes) {
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const dt = time - shape.t;
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switch (shape.kind) {
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case "circle":
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drawAnimatedCircle(ctx, dt, shape.x, shape.y, shape.hue);
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break;
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case "cross":
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drawAnimatedCross(ctx, dt, shape.x, shape.y, shape.hue);
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break;
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}
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}
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window.requestAnimationFrame(time => animate(ctx, time));
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}
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function drawAnimatedCircle(ctx, dt, x, y, hue) {
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const end = dt*((2*Math.PI) / 1000);
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const end = dt*2*Math.PI/500;
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ctx.save();
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ctx.beginPath();
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ctx.arc(x, y, 50, 0, Math.min(end, 2*Math.PI));
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@ -63,6 +65,28 @@ function drawAnimatedCircle(ctx, dt, x, y, hue) {
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ctx.restore();
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}
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function drawAnimatedCross(ctx, dt, x, y, hue) {
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startPoint = { x: x-50, y: y-50 };
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ctx.beginPath();
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ctx.moveTo(startPoint.x, startPoint.y);
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delta = 100*dt/250;
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if (delta < 100) { // draw \
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d = Math.min(delta, 100);
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ctx.lineTo(startPoint.x + d, startPoint.y + d);
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} else { // draw /
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ctx.lineTo(startPoint.x + 100, startPoint.y + 100); // keep \ drawn
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ctx.moveTo(startPoint.x + 100, startPoint.y);
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d = Math.min(delta-100, 100);
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ctx.lineTo(startPoint.x +100 - d, startPoint.y + d);
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}
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ctx.lineWidth = 5;
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const percent = Math.trunc(100*Math.min(delta, 100)/100);
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ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
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ctx.stroke();
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}
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function resizeCanvas(ctx) {
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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