add bezier #3 demo
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18
bezier-2.js
18
bezier-2.js
@ -1,23 +1,7 @@
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import { lerp, drawCircle, drawLine, drawDashedLine, resizeCanvas } from "./common.js"
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import { lerp, drawCircle, drawLine, drawDashedLine, resizeCanvas, cubicBezier } from "./common.js"
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const points = [];
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function cubicBezier(a, b, c, d, res=0.05) {
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const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
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const curve = [];
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for (let p = 0; p - 1 < eps; p += res) {
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const ab = lerp(a, b, p);
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const bc = lerp(b, c, p);
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const cd = lerp(c, d, p);
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const abc = lerp(ab, bc, p);
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const bcd = lerp(bc, cd, p);
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const abcd = lerp(abc, bcd, p);
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curve.push(abcd);
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console.log(p);
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}
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return curve;
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}
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function init() {
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const canvas = document.getElementById("canvas");
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if (canvas.getContext) {
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12
bezier-3.html
Normal file
12
bezier-3.html
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@ -0,0 +1,12 @@
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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</head>
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<body style="margin: 0; padding 0; overflow: hidden; background-color: #000000">
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<canvas id="canvas" width="800" height="600"></canvas>
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</body>
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<script type="module" src="bezier-3.js"></script>
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</html>
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64
bezier-3.js
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64
bezier-3.js
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@ -0,0 +1,64 @@
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import { resizeCanvas, drawCircle, drawLine, cubicBezier } from "./common.js";
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function drawPoints(ctx, points) {
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const [a, b, c, d] = points;
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drawLine(ctx, a, b, 0xFF00FF);
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drawLine(ctx, c, d, 0xFF00FF);
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for (const p of points) {
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drawCircle(ctx, p, 2, 0xFF00FF);
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}
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}
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function drawCurve(ctx, curve) {
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for (let i=0; i < curve.length - 1; ++i) {
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drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF);
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}
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}
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function init() {
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const canvas = document.getElementById("canvas");
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let selection = undefined;
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let points = [
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{ x: 300, y: 100 },
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{ x: 400, y: 100 },
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{ x: 100, y: 300 },
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{ x: 300, y: 300 },
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];
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if (canvas.getContext) {
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const ctx = canvas.getContext("2d");
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resizeCanvas(ctx); // Init canvas
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drawPoints(ctx, points);
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const bezier = cubicBezier(...points);
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drawCurve(ctx, bezier);
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canvas.onmousedown = (evt) => {
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const { clientX, clientY } = evt;
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for (const p of points) {
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if (Math.abs(p.x - clientX) < 10 && Math.abs(p.y - clientY) < 10) {
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selection = points.indexOf(p);
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}
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}
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};
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canvas.onmousemove = (evt) => {
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if (selection !== undefined) {
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points[selection].x = evt.clientX;
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points[selection].y = evt.clientY;
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// redraw
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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const bezier = cubicBezier(...points);
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drawCurve(ctx, bezier);
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drawPoints(ctx, points);
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}
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};
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canvas.onmouseup = () => {
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selection = undefined;
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};
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}
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}
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init();
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27
common.js
27
common.js
@ -1,9 +1,3 @@
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export function resizeCanvas(ctx) {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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}
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export function lerp(a, b, p) {
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return {
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x: a.x + (b.x - a.x) * p,
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@ -11,6 +5,27 @@ export function lerp(a, b, p) {
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};
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}
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export function cubicBezier(a, b, c, d, res=0.05) {
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const eps = 0.001; // to prevent issues with float comparaison (p <= 1)
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const curve = [];
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for (let p = 0; p - 1 < eps; p += res) {
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const ab = lerp(a, b, p);
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const bc = lerp(b, c, p);
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const cd = lerp(c, d, p);
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const abc = lerp(ab, bc, p);
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const bcd = lerp(bc, cd, p);
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const abcd = lerp(abc, bcd, p);
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curve.push(abcd);
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}
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return curve;
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}
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export function resizeCanvas(ctx) {
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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}
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export function drawCircle(ctx, {x, y}, radius, color) {
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ctx.save();
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ctx.beginPath();
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11
index.html
11
index.html
@ -4,12 +4,21 @@
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Document</title>
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<style>
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body {
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background-color: black;
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}
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li > a {
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color: white;
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}
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</style>
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</head>
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<body style="margin: 0; padding 0; overflow: hidden; background-color: #000000">
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<body>
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<ul>
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<li><a href="/grid.html">Grid</a></li>
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<li><a href="/bezier-1.html">Bezier demo #1</a></li>
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<li><a href="/bezier-2.html">Bezier demo #2</a></li>
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<li><a href="/bezier-3.html">Bezier demo #3</a></li>
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</ul>
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</body>
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</html>
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