import { resizeCanvas, drawCircle, drawLine, cubicBezier } from "./common.js" function drawPoints(ctx, points) { for (const p of points) { drawCircle(ctx, p, 2, 0xFF00FF); } } function drawCurve(ctx, curve) { for (let i=0; i < curve.length - 1; ++i) { drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF); } } function draw(ctx, points) { const bezier1 = cubicBezier(...points.slice(0, 4)); drawCurve(ctx, bezier1); const bezier2 = cubicBezier(...points.slice(3, 7)); drawCurve(ctx, bezier2); drawPoints(ctx, points); } function init() { const canvas = document.getElementById("canvas"); let selection = undefined; let points = [ { x: 227, y: 434 }, { x: 341, y: 234 }, { x: 649, y: 255 }, { x: 765, y: 450 }, { x: 800, y: 500 }, { x: 850, y: 450 }, { x: 900, y: 550 }, ]; if (canvas.getContext) { const ctx = canvas.getContext("2d"); resizeCanvas(ctx); // Init canvas draw(ctx, points); canvas.onmousedown = (evt) => { const { clientX, clientY } = evt; for (const p of points) { if (Math.abs(p.x - clientX) < 10 && Math.abs(p.y - clientY) < 10) { selection = points.indexOf(p); } } }; canvas.onmousemove = (evt) => { if (selection !== undefined) { points[selection].x = evt.clientX; points[selection].y = evt.clientY; // redraw ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); draw(ctx, points); } }; canvas.onmouseup = () => { selection = undefined; }; } } init();