const CELL_SIZE = 150; const GRID_SIZE = CELL_SIZE * 3; const SHAPE_SIZE = 100; const ANIMATE_DURATION = 500; // ms let ctx = undefined; let circle = true; let pendingClicks = []; let shapes = []; function resizeCanvas() { ctx.canvas.width = window.innerWidth; ctx.canvas.height = window.innerHeight; } function drawGrid(origin) { ctx.strokeStyle = "white"; ctx.lineWidth = 5; for (let x = 1; x < 3; ++x) { ctx.moveTo(origin.x + x * CELL_SIZE, 0 + origin.y); ctx.lineTo(origin.x + x * CELL_SIZE, origin.y + GRID_SIZE); } for (let y = 1; y < 3; ++y) { ctx.moveTo(origin.x + 0, origin.y + y * CELL_SIZE); ctx.lineTo(origin.x + GRID_SIZE, origin.y + y * CELL_SIZE); } ctx.stroke(); } function drawAnimatedCircle(dt, x, y, hue) { const radius = SHAPE_SIZE / 2; const end = dt*2*Math.PI/ANIMATE_DURATION; ctx.save(); ctx.beginPath(); ctx.arc(x, y, radius, 0, Math.min(end, 2*Math.PI)); const percent = Math.trunc(100*Math.min(end, 2*Math.PI)/(2*Math.PI)); ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`; ctx.lineWidth = 5; ctx.stroke(); ctx.restore(); } function drawAnimatedCross(dt, x, y, hue) { const startPoint = { x: x-SHAPE_SIZE/2, y: y-SHAPE_SIZE/2 }; const halfAnim = ANIMATE_DURATION/2; ctx.beginPath(); ctx.moveTo(startPoint.x, startPoint.y); const delta = SHAPE_SIZE*dt/halfAnim; if (delta < SHAPE_SIZE) { // draw \ d = Math.min(delta, SHAPE_SIZE); ctx.lineTo(startPoint.x + d, startPoint.y + d); } else { // draw / ctx.lineTo(startPoint.x + SHAPE_SIZE, startPoint.y + SHAPE_SIZE); // keep \ drawn ctx.moveTo(startPoint.x + SHAPE_SIZE, startPoint.y); d = Math.min(delta - SHAPE_SIZE, SHAPE_SIZE); ctx.lineTo(startPoint.x + SHAPE_SIZE - d, startPoint.y + d); } ctx.lineWidth = 5; const percent = Math.trunc(100*Math.min(delta, SHAPE_SIZE)/SHAPE_SIZE); ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`; ctx.stroke(); } function update(time) { const origin = { x: ctx.canvas.width / 2 - GRID_SIZE / 2, y: ctx.canvas.height / 2 - GRID_SIZE / 2 }; ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height); drawGrid(origin); for (const evt of pendingClicks) { const snapped = snapToGrid(origin, {x: evt.x, y: evt.y}); const h = Math.floor(Math.random() * 255); if (snapped) { if (circle) { shapes.push({kind: "circle", x: snapped.x, y: snapped.y, t: time, hue: h}); } else { shapes.push({kind: "cross", x: snapped.x, y: snapped.y, t: time, hue: h}); } circle = !circle; } } pendingClicks = []; for (const shape of shapes) { const dt = time - shape.t; switch (shape.kind) { case "circle": drawAnimatedCircle(dt, shape.x, shape.y, shape.hue); break; case "cross": drawAnimatedCross(dt, shape.x, shape.y, shape.hue); break; } } window.requestAnimationFrame(update); } function snapToGrid(origin, clientPos) { // Coord relative to origin of the grid (origin) const pt = { x: clientPos.x - origin.x, y: clientPos.y - origin.y }; const gridIndex = { x: Math.floor(3 * pt.x / GRID_SIZE), y: Math.floor(3 * pt.y / GRID_SIZE) }; if (gridIndex.x >= 0 && gridIndex.x <= 2 && gridIndex.y >= 0 && gridIndex.y <= 2) { const center = { x: origin.x + gridIndex.x * CELL_SIZE + CELL_SIZE/2, y: origin.y + gridIndex.y * CELL_SIZE + CELL_SIZE/2 }; return center; } return undefined; } function init() { const canvas = document.getElementById("canvas"); if (canvas.getContext) { ctx = canvas.getContext("2d"); resizeCanvas(ctx); // Init canvas canvas.addEventListener("click", (evt) => { const {clientX, clientY} = evt; pendingClicks.push({x: clientX, y: clientY}); }); //window.addEventListener('resize', () => resizeCanvas(ctx)); window.requestAnimationFrame(update) } } init();