import { lerp, drawCircle, drawLine, drawDashedLine, resizeCanvas } from "./common.js" const points = []; function cubicBezier(a, b, c, d, res=0.05) { const eps = 0.001; // to prevent issues with float comparaison (p <= 1) const curve = []; for (let p = 0; p - 1 < eps; p += res) { const ab = lerp(a, b, p); const bc = lerp(b, c, p); const cd = lerp(c, d, p); const abc = lerp(ab, bc, p); const bcd = lerp(bc, cd, p); const abcd = lerp(abc, bcd, p); curve.push(abcd); console.log(p); } return curve; } function init() { const canvas = document.getElementById("canvas"); if (canvas.getContext) { const ctx = canvas.getContext("2d"); resizeCanvas(ctx); // Init canvas to full window size canvas.addEventListener("click", (evt) => { const {clientX, clientY} = evt; if (points.length < 4) { const p = {x: clientX, y: clientY}; points.push(p); drawCircle(ctx, p, 1, 0xFF00FF); if (points.length == 4) { const [a, b, c, d] = points; drawDashedLine(ctx, a, b, 0xFF00FF); drawDashedLine(ctx, b, c, 0xFF00FF); drawDashedLine(ctx, c, d, 0xFF00FF); const curve = cubicBezier(a, b, c, d); for (let i=0; i < curve.length - 1; ++i) { drawLine(ctx, curve[i], curve[i+1], 0xFFFFFF); } } } }); window.addEventListener('resize', () => resizeCanvas(ctx)); } } init();