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tic-tac-toe-ws/client.mts

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const ws = new WebSocket("ws://localhost:1234");
ws.onopen = (e) => {
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console.log("connected to server");
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
if (canvas) {
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
if (ctx) {
drawGrid(ctx);
canvas.addEventListener("click", (evt: any) => {
const {clientX, clientY} = evt;
const x = Math.floor(clientX / 90);
const y = Math.floor(clientY / 90);
if (x < 3 && y < 3) {
const rx = x + x * 100;
const ry = y + y * 100;
ctx.fillStyle = "red";
ctx.fillRect(rx, ry, 90, 90);
ws.send(JSON.stringify({x, y}));
}
});
}
}
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};
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ws.onmessage = (evt) => {
console.log(evt.data);
};
function drawGrid(ctx: CanvasRenderingContext2D){
for (let y = 0; y < 3; ++y) {
for (let x = 0; x < 3; ++x) {
ctx.fillStyle = "green";
const rx = x + x * 100;
const ry = y + y * 100;
ctx.fillRect(rx, ry, 90, 90);
}
}
}