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mirror of https://github.com/thib8956/tic-tac-toe-ws.git synced 2025-08-24 00:11:56 +00:00

Add spectator mode

This commit is contained in:
2025-01-29 23:43:33 +01:00
parent 6da3762502
commit 29a587c115
3 changed files with 87 additions and 31 deletions

View File

@@ -1,4 +1,4 @@
import { Message, Update, Hello, EndGame } from "common.js"
import { Message, Update, Hello, EndGame, Symbol } from "common.js"
import { WebSocket, WebSocketServer, MessageEvent } from "ws";
const port = 1234
@@ -16,10 +16,11 @@ interface Client {
}
let id = 1;
let spectators: WebSocket[] = [];
let clients: Client[] = [];
let currentPlayer: Client | undefined = undefined;
function getPlayerSymbol(): "o" | "x" {
function getPlayerSymbol(): Symbol {
console.assert(clients.length < 2, "there should never be more than 2 clients");
if (clients.length === 0) return "o";
return clients[0].symbol === "o" ? "x" : "o";
@@ -28,8 +29,23 @@ function getPlayerSymbol(): "o" | "x" {
wss.on("connection", (ws, req) => {
id += 1;
if (clients.length === 2) {
console.log("too many players");
ws.close();
spectators.push(ws);
const spectateData: (Symbol | undefined)[] = [];
for (const playerId of grid) {
if (playerId === 0) {
spectateData.push(undefined);
} else {
const sym = clients.find(c => c.id === playerId)!.symbol;
spectateData.push(sym);
}
}
const spectateMsg: Message = {
kind: "spectate",
data: { grid: spectateData }
};
ws.send(JSON.stringify(spectateMsg));
const addr = req.headers["x-forwarded-for"] || req.socket.remoteAddress;
console.log(`new spectator connected with address ${addr}. total spectators ${spectators.length}`);
return;
}
@@ -73,14 +89,19 @@ wss.on("connection", (ws, req) => {
if (grid[y*3+x] === 0) {
grid[y*3+x] = player.id;
const msg = JSON.stringify({
kind: "update",
data: {
last: { x, y, symbol: player.symbol }
} as Update,
} as Message);
for (const c of clients) {
const msg: Message = {
kind: "update",
data: {
last: { x, y, symbol: player.symbol }
} as Update,
}
c.ws.send(JSON.stringify(msg));
c.ws.send(msg);
}
for (const s of spectators) {
s.send(msg);
}
const winnerId = checkWin(grid);
@@ -89,13 +110,16 @@ wss.on("connection", (ws, req) => {
console.assert(currentPlayer);
console.log(`current player is #${currentPlayer?.id}`);
} else if (winnerId == 0) {
endGame = true;
const msg = JSON.stringify({
kind: "endgame",
data: { issue: "draw" } as EndGame
} as Message);
for (const c of clients) {
const msg: Message = {
kind: "endgame",
data: { issue: "draw" } as EndGame
};
c.ws.send(JSON.stringify(msg));
endGame = true;
c.ws.send(msg);
}
for (const s of spectators) {
s.send(msg);
}
} else {
console.log(`player ${winnerId} won !`);
@@ -117,16 +141,21 @@ wss.on("connection", (ws, req) => {
});
ws.on("close", (code: number) => {
clients = clients.filter(x => x.ws.readyState !== 3); // 3 == CLOSED
console.log(`player disconnected. Resetting game. Total clients ${clients.length}`);
// reset game state
grid = [0, 0, 0, 0, 0, 0, 0, 0, 0];
currentPlayer = undefined;
endGame = false;
for (const c of clients) {
c.ws.send(JSON.stringify({
kind: "reset"
} as Message));
// readyState 3 == CLOSED
spectators = spectators.filter(s => s.readyState !== 3);
const isClientDisconnect = clients.findIndex(c => c.ws.readyState !== 3)
if (isClientDisconnect) {
clients = clients.filter(x => x.ws.readyState !== 3);
console.log(`player disconnected. Resetting game. Total clients ${clients.length}`);
// reset game state
grid = [0, 0, 0, 0, 0, 0, 0, 0, 0];
currentPlayer = undefined;
endGame = false;
for (const c of clients) {
c.ws.send(JSON.stringify({
kind: "reset"
} as Message));
}
}
});
});