mirror of
https://github.com/thib8956/tic-tac-toe-ws.git
synced 2026-02-21 07:48:12 +00:00
fix: minor fixes
This commit is contained in:
28
client.ts
28
client.ts
@@ -31,6 +31,7 @@ let pendingEvts: Point[] = [];
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let isSpectator = false; // is this client in spectator mode?
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let myId: number | null = null;
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let mySymbol: "x" | "o" | null = null;
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let animationId: number;
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let canvasMsg: string = "Offline...";
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function drawGridBackground(ctx: CanvasRenderingContext2D, origin: Point) {
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@@ -43,7 +44,7 @@ function drawGridBackground(ctx: CanvasRenderingContext2D, origin: Point) {
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}
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for (let y = 1; y < 3; ++y) {
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ctx.moveTo(origin.x + 0, origin.y + y * CELL_SIZE);
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ctx.moveTo(origin.x, origin.y + y * CELL_SIZE);
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ctx.lineTo(origin.x + GRID_SIZE, origin.y + y * CELL_SIZE);
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}
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@@ -53,13 +54,13 @@ function drawGridBackground(ctx: CanvasRenderingContext2D, origin: Point) {
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function resizeCanvas(ctx: CanvasRenderingContext2D) {
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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ctx.clearRect(0, 0, ctx.canvas.height, ctx. canvas.width);
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ctx.clearRect(0, 0, ctx.canvas.width, ctx. canvas.height);
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}
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function coordToGridIndex(origin: Point, clientPos: Point): [number, number] | undefined {
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// Coord relative to origin of the grid (origin)
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const pt = { x: clientPos.x - origin.x, y: clientPos.y - origin.y };
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const gridIndex: [number, number] = [Math.floor(3 * pt.x / GRID_SIZE), Math.floor(3 * pt.y / GRID_SIZE)];
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const gridIndex: [number, number] = [Math.floor(pt.x / CELL_SIZE), Math.floor(pt.y / CELL_SIZE)];
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if (gridIndex[0] >= 0 && gridIndex[0] <= 2 && gridIndex[1] >= 0 && gridIndex[1] <= 2) {
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return gridIndex;
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}
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@@ -169,7 +170,7 @@ function update(ctx: CanvasRenderingContext2D, time: number, ws: WebSocket) {
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handlePendingEvts(ws, gridOrigin);
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updateGridState(ctx, time, gridOrigin);
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window.requestAnimationFrame(t => update(ctx, t, ws));
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animationId = window.requestAnimationFrame(t => update(ctx, t, ws));
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}
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function init() {
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@@ -190,12 +191,26 @@ function init() {
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});
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// websocket stuff
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ws.onopen = (e) => {
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ws.onopen = () => {
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console.log("connected to websocket server");
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};
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ws.onerror = () => {
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canvasMsg = "Connection error!";
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};
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ws.onclose = () => {
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canvasMsg = "Disconnected";
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};
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ws.onmessage = (evt) => {
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const msg: Message = JSON.parse(evt.data);
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let msg: Message;
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try {
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msg = JSON.parse(evt.data);
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} catch {
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console.debug("received non-JSON message, ignoring");
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return;
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}
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console.log(msg);
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switch (msg.kind) {
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case "hello": {
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@@ -260,6 +275,7 @@ function init() {
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window.addEventListener('resize', () => resizeCanvas(ctx));
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window.requestAnimationFrame(t => update(ctx, t, ws));
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window.addEventListener('beforeunload', () => cancelAnimationFrame(animationId));
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}
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init();
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