mirror of
https://github.com/thib8956/tic-tac-toe-ws.git
synced 2026-02-21 07:48:12 +00:00
fix: minor fixes
This commit is contained in:
28
client.ts
28
client.ts
@@ -31,6 +31,7 @@ let pendingEvts: Point[] = [];
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let isSpectator = false; // is this client in spectator mode?
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let myId: number | null = null;
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let mySymbol: "x" | "o" | null = null;
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let animationId: number;
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let canvasMsg: string = "Offline...";
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function drawGridBackground(ctx: CanvasRenderingContext2D, origin: Point) {
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@@ -43,7 +44,7 @@ function drawGridBackground(ctx: CanvasRenderingContext2D, origin: Point) {
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}
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for (let y = 1; y < 3; ++y) {
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ctx.moveTo(origin.x + 0, origin.y + y * CELL_SIZE);
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ctx.moveTo(origin.x, origin.y + y * CELL_SIZE);
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ctx.lineTo(origin.x + GRID_SIZE, origin.y + y * CELL_SIZE);
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}
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@@ -53,13 +54,13 @@ function drawGridBackground(ctx: CanvasRenderingContext2D, origin: Point) {
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function resizeCanvas(ctx: CanvasRenderingContext2D) {
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ctx.canvas.width = window.innerWidth;
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ctx.canvas.height = window.innerHeight;
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ctx.clearRect(0, 0, ctx.canvas.height, ctx. canvas.width);
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ctx.clearRect(0, 0, ctx.canvas.width, ctx. canvas.height);
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}
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function coordToGridIndex(origin: Point, clientPos: Point): [number, number] | undefined {
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// Coord relative to origin of the grid (origin)
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const pt = { x: clientPos.x - origin.x, y: clientPos.y - origin.y };
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const gridIndex: [number, number] = [Math.floor(3 * pt.x / GRID_SIZE), Math.floor(3 * pt.y / GRID_SIZE)];
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const gridIndex: [number, number] = [Math.floor(pt.x / CELL_SIZE), Math.floor(pt.y / CELL_SIZE)];
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if (gridIndex[0] >= 0 && gridIndex[0] <= 2 && gridIndex[1] >= 0 && gridIndex[1] <= 2) {
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return gridIndex;
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}
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@@ -169,7 +170,7 @@ function update(ctx: CanvasRenderingContext2D, time: number, ws: WebSocket) {
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handlePendingEvts(ws, gridOrigin);
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updateGridState(ctx, time, gridOrigin);
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window.requestAnimationFrame(t => update(ctx, t, ws));
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animationId = window.requestAnimationFrame(t => update(ctx, t, ws));
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}
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function init() {
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@@ -190,12 +191,26 @@ function init() {
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});
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// websocket stuff
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ws.onopen = (e) => {
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ws.onopen = () => {
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console.log("connected to websocket server");
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};
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ws.onerror = () => {
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canvasMsg = "Connection error!";
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};
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ws.onclose = () => {
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canvasMsg = "Disconnected";
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};
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ws.onmessage = (evt) => {
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const msg: Message = JSON.parse(evt.data);
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let msg: Message;
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try {
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msg = JSON.parse(evt.data);
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} catch {
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console.debug("received non-JSON message, ignoring");
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return;
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}
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console.log(msg);
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switch (msg.kind) {
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case "hello": {
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@@ -260,6 +275,7 @@ function init() {
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window.addEventListener('resize', () => resizeCanvas(ctx));
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window.requestAnimationFrame(t => update(ctx, t, ws));
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window.addEventListener('beforeunload', () => cancelAnimationFrame(animationId));
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}
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init();
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36
server.ts
36
server.ts
@@ -1,14 +1,15 @@
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import type { Message, Update, Hello, EndGame, Symbol, SymbolWithHue } from "common.js"
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import { WebSocket, WebSocketServer, MessageEvent } from "ws";
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const port = 1234
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const wss = new WebSocketServer({ port });
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const PORT = 1234;
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const GRID_SIZE = 3;
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const wss = new WebSocketServer({ port: PORT });
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let grid = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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let hues = [0, 0, 0, 0, 0, 0, 0, 0, 0];
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let endGame = false;
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console.log(`waiting for connection on ws://localhost:${port}`);
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console.log(`waiting for connection on ws://localhost:${PORT}`);
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interface Client {
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id: number,
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@@ -36,7 +37,12 @@ wss.on("connection", (ws, req) => {
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if (playerId === 0) {
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spectateData.push(undefined);
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} else {
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const sym = clients.find(c => c.id === playerId)!.symbol;
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const client = clients.find(c => c.id === playerId);
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if (!client) {
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spectateData.push(undefined);
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continue;
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}
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const sym = client.symbol;
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const hue = hues[i];
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spectateData.push({ symbol: sym, hue: hue });
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}
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@@ -55,15 +61,25 @@ wss.on("connection", (ws, req) => {
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const helloMsg: Message = {
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kind: "hello",
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data: { id, symbol } as Hello
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}
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};
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clients.push({id, ws, symbol});
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ws.send(JSON.stringify(helloMsg));
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const addr = req.headers["x-forwarded-for"] || req.socket.remoteAddress;
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console.log(`player #${id} connected with address ${addr}. total clients ${clients.length}`);
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ws.addEventListener("message", (event: MessageEvent) => {
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const message = JSON.parse(event.data as string);
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let message;
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try {
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message = JSON.parse(event.data as string);
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} catch {
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console.warn("received non-JSON message, ignoring");
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return;
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}
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const {x, y} = message;
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if (x < 0 || x >= GRID_SIZE || y < 0 || y >= GRID_SIZE) {
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console.warn("received invalid move, ignoring");
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return;
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}
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const hue = Math.floor(Math.random() * 361); // hue is a value in degrees
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const player = clients.find(x => x.ws === ws);
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if (!player) throw new Error("player not found");
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@@ -93,12 +109,12 @@ wss.on("connection", (ws, req) => {
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}
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}
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if (clients.length < 2 || player.id != currentPlayer?.id || endGame) {
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if (clients.length < 2 || player.id !== currentPlayer?.id || endGame) {
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return;
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}
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if (grid[y*3+x] === 0) {
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grid[y*3+x] = player.id;
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if (grid[y * GRID_SIZE + x] === 0) {
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grid[y * GRID_SIZE + x] = player.id;
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hues[y*3+x] = hue;
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const msg = JSON.stringify({
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kind: "update",
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@@ -151,7 +167,7 @@ wss.on("connection", (ws, req) => {
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}
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});
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ws.on("close", (code: number) => {
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ws.on("close", () => {
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spectators = spectators.filter(s => s.readyState !== WebSocket.CLOSED);
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const isClientDisconnect = clients.some(c => c.ws === ws);
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if (isClientDisconnect) {
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