mirror of
https://github.com/thib8956/tic-tac-toe-ws.git
synced 2025-08-24 00:11:56 +00:00
rename mts to ts
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173
server.ts
Normal file
173
server.ts
Normal file
@@ -0,0 +1,173 @@
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import { Message, Response, Hello, EndGame } from "common.js"
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import { WebSocket, WebSocketServer, MessageEvent } from "ws";
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const port = 1234
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const wss = new WebSocketServer({ port });
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let grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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let endGame = false;
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console.log(`waiting for connection on ws://localhost:${port}`);
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interface Client {
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id: number,
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symbol: "x" | "o",
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ws: WebSocket
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}
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let id = 1;
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let clients: Client[] = [];
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let currentPlayer: Client | undefined = undefined;
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wss.on("connection", (ws) => {
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id += 1;
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if (clients.length == 2) {
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console.log("too many players");
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ws.close();
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return;
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}
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const symbol = clients.length == 0 ? "o" : "x";
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const helloMsg: Message = {
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kind: "hello",
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data: { id, symbol } as Hello
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}
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clients.push({id, ws, symbol});
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ws.send(JSON.stringify(helloMsg));
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console.log(`player #${id} connected`);
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ws.addEventListener("message", (event: MessageEvent) => {
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const message = JSON.parse(event.data as string);
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const {x, y} = message;
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const player = clients.find(x => x.ws === ws);
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if (!player) throw new Error("player not found");
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console.log(message, player!.id, currentPlayer?.id);
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if (!currentPlayer) {
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currentPlayer = player;
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}
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if (clients.length < 2 || player.id != currentPlayer?.id || endGame) {
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return;
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}
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if (grid[y*3+x] === 0) {
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grid[y*3+x] = player.id;
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for (const c of clients) {
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const msg: Message = {
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kind: "update",
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data: {
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grid,
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last: { x, y, symbol: player.symbol }
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} as Response,
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}
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c.ws.send(JSON.stringify(msg));
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}
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const winnerId = checkWin(grid);
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if (winnerId == -1) {
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currentPlayer = clients.find(x => x.id !== currentPlayer?.id); // change player
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console.assert(currentPlayer);
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console.log(`current player is #${currentPlayer?.id}`);
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} else if (winnerId == 0) {
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for (const c of clients) {
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const msg: Message = {
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kind: "endgame",
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data: { issue: "draw" } as EndGame
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};
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c.ws.send(JSON.stringify(msg));
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endGame = true;
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}
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} else {
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console.log(`player ${winnerId} won !`);
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const winner = clients.find(x => x.id === winnerId);
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winner?.ws?.send(JSON.stringify({
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kind: "endgame",
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data: { issue: "win" } as EndGame
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} as Message));
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const loser = clients.find(x => x.id !== winnerId);
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loser?.ws?.send(JSON.stringify({
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kind: "endgame",
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data: { issue: "lose" } as EndGame
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} as Message));
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endGame = true;
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}
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}
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});
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ws.on("close", () => {
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console.log(`player #${id} disconnected`);
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clients = clients.filter(x => x.id !== id);
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});
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});
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function checkWin(grid: number[]): number {
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const clone = [...grid];
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const grid2d = [];
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while(clone.length) grid2d.push(clone.splice(0,3));
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[0][1] &&
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grid2d[0][1] === grid2d[0][2]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[1][0] !== 0 &&
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grid2d[1][0] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[1][2]
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) {
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return grid2d[1][0];
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}
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if (
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grid2d[2][0] !== 0 &&
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grid2d[2][0] === grid2d[2][1] &&
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grid2d[2][1] === grid2d[2][2]
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) {
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return grid2d[2][0];
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}
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[1][0] &&
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grid2d[1][0] === grid2d[2][0]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[0][1] !== 0 &&
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grid2d[0][1] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][1]
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) {
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return grid2d[0][1];
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}
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if (
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grid2d[0][2] !== 0 &&
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grid2d[0][2] === grid2d[1][2] &&
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grid2d[1][2] === grid2d[2][2]
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) {
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return grid2d[0][2];
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}
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][2]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[0][2] !== 0 &&
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grid2d[0][2] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][0]
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) {
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return grid2d[0][2];
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}
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for (const row of grid2d) {
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if (row[0] === 0 || row[1] === 0 || row[2] === 0) {
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return -1;
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}
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}
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return 0;
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}
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