import { Request, Response, Message, Hello } from "common.mjs"; const ws = new WebSocket("ws://localhost:1234"); const grid = [0, 0, 0, 0, 0, 0, 0, 0, 0] const canvas = document.getElementById("game") as HTMLCanvasElement | null; const ctx = canvas?.getContext("2d") as CanvasRenderingContext2D | null; let myId: number | null = null; ws.onopen = (e) => { console.log("connected to server"); if (canvas) { if (ctx) { drawGrid(ctx, grid); canvas.addEventListener("click", (evt: any) => { const {clientX, clientY} = evt; const x = Math.floor(clientX / 90); const y = Math.floor(clientY / 90); if (x < 3 && y < 3) { const msg: Request = { x, y }; ws.send(JSON.stringify(msg)); } }); } } }; ws.onmessage = (evt) => { const msg: Message = JSON.parse(evt.data); console.log(msg); switch (msg.kind) { case "hello": { myId = (msg.data as Hello).id; const h1 = document.getElementById("title") as HTMLHeadingElement | null; if (h1) { h1.innerText = `connected to server with id ${myId}` } break; } case "update": { if (ctx) { drawGrid(ctx, (msg.data as Response).grid); } break; } default: { console.log(msg); break; } } }; function drawGrid(ctx: CanvasRenderingContext2D, grid: number[]){ for (let y = 0; y < 3; ++y) { for (let x = 0; x < 3; ++x) { switch (grid[y*3+x]) { case 0: ctx.fillStyle = "black"; break; case myId: ctx.fillStyle = "green"; break; default: ctx.fillStyle = "blue"; break; } const rx = x + x * 100; const ry = y + y * 100; ctx.fillRect(rx, ry, 90, 90); } } }