update snake

This commit is contained in:
2026-08-04 23:41:38 +02:00
parent b0230ce887
commit 75ecf670f8
3 changed files with 36 additions and 10 deletions
+7
View File
@@ -35,3 +35,10 @@ body {
width: 100%;
height: 100%;
}
#status-line {
position: fixed;
top: 0;
left: 0;
margin: 1rem;
}
+1 -1
View File
@@ -7,7 +7,7 @@
<link rel="stylesheet" type="text/css" href="snake.css" />
</head>
<body>
<h1>Game</h1>
<div id="status-line"></div>
<div class="canvas-wrapper">
<canvas id="game-canvas"></canvas>
</div>
+28 -9
View File
@@ -61,12 +61,18 @@ const HEAD_COLOR = 0xf43f5e;
const TAIL_COLOR = 0xf4c3cc;
const APPLE_COLOR = 0x58f474;
const DIRECTIONS = {
up: new Vec2d(0, -1),
down: new Vec2d(0, 1),
left: new Vec2d(-1, 0),
right: new Vec2d(1, 0)
}
// state
let snake_body = [new Vec2d(100, 100), new Vec2d(100 - SEGMENT_SPACING, 100), new Vec2d(100 - SEGMENT_SPACING * 2, 100)];
let apple: Vec2d | undefined = undefined;
let velocity: Vec2d = new Vec2d(1, 0); // unit vector. Start by moving right
let velocity: Vec2d = new Vec2d(0, 0); // unit vector
let speed = 200; // px/s
let interpolation_factor = 10;
function resizeCanvas(ctx: CanvasRenderingContext2D) {
@@ -116,6 +122,7 @@ function update(ctx: CanvasRenderingContext2D, t: number) {
const { x: lastX, y: lastY } = snake_body[snake_body.length - 1];
snake_body.push(new Vec2d(lastX, lastY));
speed += 10;
setStatusLine(`speed = ${speed}`)
}
// draw apple
@@ -127,7 +134,7 @@ function update(ctx: CanvasRenderingContext2D, t: number) {
// draw a trail of overlapping circles by interpolating between the body positions
for (let j = 0; j < interpolation_factor; ++j) {
const pos = snake_body[i].lerp(snake_body[i + 1], j / interpolation_factor).wrap(bounds);
const color = lerpColor(HEAD_COLOR, TAIL_COLOR, (i + interpolation_factor / 10) / snake_body.length)
const color = lerpColor(HEAD_COLOR, TAIL_COLOR, (i + j / interpolation_factor) / snake_body.length)
drawCircle(ctx, pos, SNAKE_SIZE / 2, `#${color.toString(16)}`)
}
}
@@ -157,9 +164,9 @@ function init() {
if (!canvas) throw new Error("unable to get canvas HTML element");
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
if (!ctx) throw new Error("unable to get canvas 2D context");
resizeCanvas(ctx);
apple = getRandomPos(canvas.width, canvas.height)
resizeCanvas(ctx);
canvas.onmousemove = () => {};
@@ -168,14 +175,14 @@ function init() {
window.onkeydown = (evt) => {
let new_direction: Vec2d | undefined;
switch (evt.key) {
case "z": new_direction = new Vec2d(0, -1); break;
case "s": new_direction = new Vec2d(0, 1); break;
case "q": new_direction = new Vec2d(-1, 0); break;
case "d": new_direction = new Vec2d(1, 0); break;
case "ArrowUp": case "z": new_direction = DIRECTIONS.up; break;
case "ArrowDown": case "s": new_direction = DIRECTIONS.down; break;
case "ArrowLeft": case "q": new_direction = DIRECTIONS.left; break;
case "ArrowRight": case "d": new_direction = DIRECTIONS.right; break;
case "j": interpolation_factor++; break;
case "k": interpolation_factor = Math.max(1, interpolation_factor-1); break;
}
console.log(`interpolation_factor: ${interpolation_factor}`)
if (evt.key === "k" || evt.key === "j") setStatusLine(`interpolation factor: ${interpolation_factor}`)
if (!new_direction) return;
if (new_direction.x === -velocity.x && new_direction.y === -velocity.y) return; // no 180° turns
if (new_direction.x === velocity.x && new_direction.y === velocity.y) return; // no 180° turns
@@ -185,4 +192,16 @@ function init() {
window.requestAnimationFrame((t) => update(ctx, t));
}
function setStatusLine(text: string, timeout_ms: number = 2000) {
const status_line = document.getElementById("status-line");
if (!status_line) {
throw new Error("unable to get status line HTML element");
}
status_line.innerText = text;
setTimeout(() => {
status_line.innerText = "";
}, timeout_ms);
}
init();