switch to ES6 modules and fix canvas name
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@ -52,7 +52,7 @@ function update(ctx: CanvasRenderingContext2D, time: number) {
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}
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function init() {
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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const canvas = document.getElementById("canvas") as HTMLCanvasElement | null;
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if (!canvas) throw new Error("unable to get canvas HTML element");
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
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if (!ctx) throw new Error("unable to get canvas 2D context");
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@ -17,7 +17,7 @@ function drawCurve(ctx: CanvasRenderingContext2D, curve: Point[]) {
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function init() {
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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const canvas = document.getElementById("canvas") as HTMLCanvasElement | null;
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if (!canvas) throw new Error("unable to get canvas HTML element");
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
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if (!ctx) throw new Error("unable to get canvas 2D context");
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2
image.ts
2
image.ts
@ -1,4 +1,4 @@
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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const canvas = document.getElementById("canvas") as HTMLCanvasElement | null;
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if (!canvas) throw new Error("unable to get canvas HTML element");
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
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if (!ctx) throw new Error("unable to get canvas 2D context");
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@ -33,7 +33,7 @@ function draw(ctx: CanvasRenderingContext2D, points: Point[]) {
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}
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function init() {
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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const canvas = document.getElementById("canvas") as HTMLCanvasElement | null;
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if (!canvas) throw new Error("unable to get canvas HTML element");
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
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@ -25,7 +25,7 @@
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// "moduleDetection": "auto", /* Control what method is used to detect module-format JS files. */
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/* Modules */
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"module": "commonjs", /* Specify what module code is generated. */
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"module": "es6", /* Specify what module code is generated. */
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// "rootDir": "./", /* Specify the root folder within your source files. */
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// "moduleResolution": "node10", /* Specify how TypeScript looks up a file from a given module specifier. */
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// "baseUrl": "./", /* Specify the base directory to resolve non-relative module names. */
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