switch to ES6 modules and fix canvas name
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@@ -33,7 +33,7 @@ function draw(ctx: CanvasRenderingContext2D, points: Point[]) {
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}
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function init() {
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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const canvas = document.getElementById("canvas") as HTMLCanvasElement | null;
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if (!canvas) throw new Error("unable to get canvas HTML element");
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
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