Make the raylib wrapper a library crate

Closes #2
This commit is contained in:
2026-02-23 15:04:31 +01:00
parent c05f984698
commit 16732e640f
6 changed files with 99 additions and 90 deletions

View File

@@ -4,10 +4,14 @@ version = "0.1.0"
edition = "2021"
build = "build.rs"
[lib]
name = "my_raylib"
path = "src/lib.rs"
[[bin]]
name = "rect"
path = "src/rect.rs"
path = "src/demos/rect.rs"
[[bin]]
name = "bounce"
path = "src/bounce.rs"
path = "src/demos/bounce.rs"

View File

@@ -1,42 +0,0 @@
mod raylib;
use raylib::*;
fn main() {
let screen: Vector2<u32> = Vector2 { x: 800, y: 600 };
let ball_radius: f32 = 100.0;
let mut pos: Vector2<f32> = Vector2 {
x: screen.x as f32 / 2.0,
y: screen.y as f32 / 2.0,
};
let mut velocity: Vector2<f32> = Vector2 { x: 200.0, y: 200.0 };
init_window(screen.x, screen.y, "Bouncing ball");
set_target_fps(60);
while !window_should_close() {
begin_drawing();
clear_background(colors::BLACK);
let dt: f32 = get_frame_time();
velocity.y += dt * 1000.0;
let x: f32 = pos.x + velocity.x * dt;
if x - ball_radius < 0.0 || x + ball_radius >= screen.x as f32{
velocity.x *= -1.0;
} else {
pos.x = x;
}
let y: f32 = pos.y + velocity.y * dt;
if y - ball_radius < 0.0 || y + ball_radius >= screen.y as f32 {
velocity.y *= -1.0;
} else {
pos.y = y;
}
draw_circle_v(pos, ball_radius, colors::RED);
end_drawing();
}
}

39
src/demos/bounce.rs Normal file
View File

@@ -0,0 +1,39 @@
use my_raylib::{colors, Vector2};
fn main() {
let screen = Vector2 { x: 800.0, y: 600.0 };
let ball_radius: f32 = 100.0;
let mut pos = Vector2 {
x: screen.x / 2.0,
y: screen.y / 2.0,
};
let mut velocity = Vector2 { x: 200.0, y: 200.0 };
my_raylib::init_window(screen.x as u32, screen.y as u32, "Bouncing ball");
my_raylib::set_target_fps(60);
while !my_raylib::window_should_close() {
my_raylib::begin_drawing();
my_raylib::clear_background(colors::BLACK);
let dt = my_raylib::get_frame_time();
velocity.y += dt * 1000.0;
let x = pos.x + velocity.x * dt;
if x - ball_radius < 0.0 || x + ball_radius >= screen.x {
velocity.x *= -1.0;
} else {
pos.x = x;
}
let y = pos.y + velocity.y * dt;
if y - ball_radius < 0.0 || y + ball_radius >= screen.y {
velocity.y *= -1.0;
} else {
pos.y = y;
}
my_raylib::draw_circle_v(pos, ball_radius, colors::RED);
my_raylib::end_drawing();
}
}

29
src/demos/rect.rs Normal file
View File

@@ -0,0 +1,29 @@
use my_raylib as raylib;
fn main() {
let screen = raylib::Vector2 { x: 800.0, y: 600.0 };
let mut pos = raylib::Vector2 {
x: screen.x / 2.0,
y: screen.y / 2.0,
};
raylib::init_window(screen.x as u32, screen.y as u32, "Hello, raylib");
raylib::set_target_fps(60);
while !raylib::window_should_close() {
raylib::begin_drawing();
raylib::clear_background(raylib::colors::BLACK);
if raylib::is_key_down(raylib::Key::W) {
pos.y -= 10.0;
} else if raylib::is_key_down(raylib::Key::S) {
pos.y += 10.0;
} else if raylib::is_key_down(raylib::Key::A) {
pos.x -= 10.0;
} else if raylib::is_key_down(raylib::Key::D) {
pos.x += 10.0;
}
raylib::draw_rect(pos.x as u32, pos.y as u32, 100, 100, raylib::colors::RED);
raylib::end_drawing();
}
}

View File

@@ -1,10 +1,10 @@
use std::ffi::{c_char,CString};
use std::ffi::{c_char, CString};
#[repr(C)]
pub struct Color(pub u8, pub u8, pub u8, pub u8);
#[link(name = "raylib")]
extern {
extern "C" {
fn InitWindow(width: u32, height: u32, title: *const c_char);
fn ClearBackground(color: Color);
fn WindowShouldClose() -> bool;
@@ -13,7 +13,7 @@ extern {
fn EndDrawing();
fn DrawRectangle(pos_x: u32, pos_y: u32, width: u32, height: u32, color: Color);
fn DrawCircleV(center: Vector2<f32>, radius: f32, color: Color);
fn DrawCircleV(center: Vector2, radius: f32, color: Color);
fn IsKeyDown(key: u32) -> bool;
fn GetFrameTime() -> f32;
@@ -35,20 +35,22 @@ pub mod colors {
#[repr(C)]
#[derive(Copy, Clone)]
pub struct Vector2<S> {
pub x: S,
pub y: S,
pub struct Vector2 {
pub x: f32,
pub y: f32,
}
pub fn init_window(width: u32, height: u32, title: &str) {
unsafe {
unsafe {
let title = CString::new(title).unwrap();
InitWindow(width, height, title.as_ptr());
InitWindow(width, height, title.as_ptr());
}
}
pub fn clear_background(c: Color) {
unsafe { ClearBackground(c); }
unsafe {
ClearBackground(c);
}
}
pub fn window_should_close() -> bool {
@@ -56,22 +58,30 @@ pub fn window_should_close() -> bool {
}
pub fn set_target_fps(fps: u32) {
unsafe { SetTargetFPS(fps); }
unsafe {
SetTargetFPS(fps);
}
}
pub fn begin_drawing() {
unsafe { BeginDrawing(); }
unsafe {
BeginDrawing();
}
}
pub fn end_drawing() {
unsafe { EndDrawing(); }
unsafe {
EndDrawing();
}
}
pub fn draw_rect(pos_x: u32, pos_y: u32, width:u32, height: u32, color: Color) {
unsafe { DrawRectangle(pos_x, pos_y, width, height, color); }
pub fn draw_rect(pos_x: u32, pos_y: u32, width: u32, height: u32, color: Color) {
unsafe {
DrawRectangle(pos_x, pos_y, width, height, color);
}
}
pub fn draw_circle_v(center: Vector2<f32>, radius: f32, color: Color) {
pub fn draw_circle_v(center: Vector2, radius: f32, color: Color) {
unsafe { DrawCircleV(center, radius, color) }
}
@@ -82,4 +92,3 @@ pub fn is_key_down(key: Key) -> bool {
pub fn get_frame_time() -> f32 {
unsafe { GetFrameTime() }
}

View File

@@ -1,30 +0,0 @@
mod raylib;
fn main() {
let screen = raylib::Vector2::<u32> { x: 800, y: 600 };
let mut pos = raylib::Vector2::<u32> {
x: screen.x / 2,
y: screen.y / 2
};
raylib::init_window(screen.x, screen.y, "Hello, raylib");
raylib::set_target_fps(60);
while !raylib::window_should_close() {
raylib::begin_drawing();
raylib::clear_background(raylib::colors::BLACK);
if raylib::is_key_down(raylib::Key::W) {
pos.y -= 10;
} else if raylib::is_key_down(raylib::Key::S) {
pos.y += 10;
} else if raylib::is_key_down(raylib::Key::A) {
pos.x -= 10;
} else if raylib::is_key_down(raylib::Key::D) {
pos.x += 10;
}
raylib::draw_rect(pos.x, pos.y, 100, 100, raylib::colors::RED);
raylib::end_drawing();
}
}