2018-05-30 17:15:37 +00:00
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using System;
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using System.Runtime.InteropServices;
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namespace spnavwrapper
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{
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2018-05-30 17:36:43 +00:00
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public sealed class SpaceNav : IDisposable
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2018-05-30 17:15:37 +00:00
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{
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2018-05-30 17:46:52 +00:00
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const string DLL_NAME = "spnavhdi";
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2018-05-30 17:15:37 +00:00
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2018-05-30 17:46:52 +00:00
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#region Constants
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private const int SPNAV_EVENT_MOTION = 1;
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private const int SPNAV_EVENT_BUTTON = 2;
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private const ushort SPNAV_VENDOR_ID = 0x046d;
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private const ushort SPNAV_PRODUCT_ID = 0x0c627;
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#endregion
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2018-05-30 17:15:37 +00:00
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2018-05-30 17:46:52 +00:00
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private double _sensitivity = 1.0;
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private int _threshold = 5;
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private static SpaceNav instance;
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2018-05-30 17:15:37 +00:00
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2018-05-30 17:46:52 +00:00
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#region Structures
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private struct SpNavEventMotion
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{
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public int type;
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public int x, y, z;
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public int rx, ry, rz;
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public uint period;
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public IntPtr data;
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}
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2018-05-30 17:46:52 +00:00
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private struct SpNavEventButton
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{
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public int type;
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public int press;
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public int bnum;
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}
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[StructLayout(LayoutKind.Explicit)]
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private struct SpNavEvent
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{
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[FieldOffset(0)] public int type;
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[FieldOffset(0)] public SpNavEventMotion motion;
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[FieldOffset(0)] public SpNavEventButton button;
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}
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#endregion
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2018-05-30 17:15:37 +00:00
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2018-05-30 17:46:52 +00:00
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#region DLL Imports
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[DllImport(DLL_NAME)]
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private static extern int spnav_open(ushort vendor_id, ushort product_id);
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[DllImport(DLL_NAME)]
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private static extern int spnav_close();
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[DllImport(DLL_NAME)]
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private static extern int spnav_wait_event(ref SpNavEvent ev);
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[DllImport(DLL_NAME)]
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private static extern int spnav_wait_event_timeout(ref SpNavEvent ev, int timeout);
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[DllImport(DLL_NAME)]
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private static extern int spnav_sensitivity(double sens);
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[DllImport(DLL_NAME)]
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private static extern int spnav_deadzone(int threshold);
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#endregion
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private SpaceNav()
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{
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// TODO : handle retcode
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spnav_open(SPNAV_VENDOR_ID, SPNAV_PRODUCT_ID);
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}
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2018-05-30 17:46:52 +00:00
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#region IDisposable Support
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private bool disposedValue = false; // To detect redundant calls
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private void Dispose(bool disposing)
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{
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if (!disposedValue)
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{
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// Free unmanaged resources
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spnav_close();
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disposedValue = true;
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}
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}
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~SpaceNav()
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{
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// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
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Dispose(false);
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}
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// This code added to correctly implement the disposable pattern.
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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#endregion
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#region Methods
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public static SpaceNav Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new SpaceNav();
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}
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return instance;
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}
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}
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public void CloseDevice()
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{
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spnav_close();
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instance = null;
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}
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public SpaceNavEvent WaitEvent()
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{
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SpNavEvent sev = new SpNavEvent();
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spnav_wait_event(ref sev);
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switch (sev.type)
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{
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case SPNAV_EVENT_BUTTON:
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return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
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case SPNAV_EVENT_MOTION:
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var ev = sev.motion;
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return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
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default:
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return null;
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}
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}
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public SpaceNavEvent WaitEvent(int milliseconds)
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{
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SpNavEvent sev = new SpNavEvent();
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int ev_type = spnav_wait_event_timeout(ref sev, milliseconds);
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switch (ev_type)
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{
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case SPNAV_EVENT_BUTTON:
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return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
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case SPNAV_EVENT_MOTION:
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var ev = sev.motion;
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return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
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default:
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return null;
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}
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}
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public double Sensitivity
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{
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get
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{
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return _sensitivity;
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}
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set
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{
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// TODO : handle retcode
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spnav_sensitivity(value);
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_sensitivity = value;
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}
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}
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public int Threshold
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{
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get
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{
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return _threshold;
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}
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set
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{
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// TODO : handle retcode
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spnav_deadzone(value);
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_threshold = value;
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}
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}
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#endregion
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2018-05-30 17:15:37 +00:00
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}
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}
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