Make SpaceNav disposable, remove lock

This commit is contained in:
Thibaud Gasser 2018-05-30 19:36:43 +02:00
parent 6e3b39a78f
commit 50402abe53

View File

@ -3,13 +3,12 @@ using System.Runtime.InteropServices;
namespace spnavwrapper
{
public sealed class SpaceNav
public sealed class SpaceNav : IDisposable
{
double _sensitivity = 1.0;
int _threshold = 5;
static SpaceNav instance = null;
static readonly object padlock = new object();
static SpaceNav instance;
const int SPNAV_EVENT_MOTION = 1;
const int SPNAV_EVENT_BUTTON = 2;
@ -53,7 +52,7 @@ namespace spnavwrapper
[DllImport(DLL_NAME)]
static extern int spnav_sensitivity(double sens);
[DllImport(DLL_NAME)]
static extern int spnav_deadzone(int threshold);
static extern int spnav_deadzone(int threshold);
SpaceNav()
{
@ -61,107 +60,110 @@ namespace spnavwrapper
spnav_open(SPNAV_VENDOR_ID, SPNAV_PRODUCT_ID);
}
~SpaceNav()
{
// TODO : handle retcode
spnav_close();
}
public static SpaceNav Instance
{
get
{
lock (padlock)
if (instance == null)
{
if (instance == null)
{
instance = new SpaceNav();
}
return instance;
instance = new SpaceNav();
}
return instance;
}
}
public void CloseDevice()
{
lock (padlock)
{
spnav_close();
instance = null;
}
spnav_close();
instance = null;
}
public SpaceNavEvent WaitEvent()
{
lock (padlock)
SpNavEvent sev = new SpNavEvent();
spnav_wait_event(ref sev);
switch (sev.type)
{
SpNavEvent sev = new SpNavEvent();
spnav_wait_event(ref sev);
switch (sev.type)
{
case SPNAV_EVENT_BUTTON:
return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
case SPNAV_EVENT_MOTION:
var ev = sev.motion;
return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
default:
return null;
}
case SPNAV_EVENT_BUTTON:
return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
case SPNAV_EVENT_MOTION:
var ev = sev.motion;
return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
default:
return null;
}
}
public SpaceNavEvent WaitEvent(int milliseconds)
{
lock (padlock)
SpNavEvent sev = new SpNavEvent();
int ev_type = spnav_wait_event_timeout(ref sev, milliseconds);
switch (ev_type)
{
SpNavEvent sev = new SpNavEvent();
int ev_type = spnav_wait_event_timeout(ref sev, milliseconds);
switch (ev_type)
{
case SPNAV_EVENT_BUTTON:
return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
case SPNAV_EVENT_MOTION:
var ev = sev.motion;
return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
default:
return null;
}
case SPNAV_EVENT_BUTTON:
return new SpaceNavButtonEvent(Convert.ToBoolean(sev.button.press), sev.button.bnum);
case SPNAV_EVENT_MOTION:
var ev = sev.motion;
return new SpaceNavMotionEvent(ev.x, ev.y, ev.z, ev.rx, ev.ry, ev.rz);
default:
return null;
}
}
public double Sensitivity
{
get
{
get
{
return _sensitivity;
}
set
{
lock (padlock)
{
// TODO : handle retcode
spnav_sensitivity(value);
_sensitivity = value;
}
// TODO : handle retcode
spnav_sensitivity(value);
_sensitivity = value;
}
}
public int Threshold
{
{
get
{
return _threshold;
}
set
set
{
lock (padlock)
{
// TODO : handle retcode
spnav_deadzone(value);
_threshold = value;
}
// TODO : handle retcode
spnav_deadzone(value);
_threshold = value;
}
}
}
#region IDisposable Support
private bool disposedValue = false; // To detect redundant calls
void Dispose(bool disposing)
{
if (!disposedValue)
{
// Free unmanaged resources
spnav_close();
disposedValue = true;
}
}
~SpaceNav()
{
// Do not change this code. Put cleanup code in Dispose(bool disposing) above.
Dispose(false);
}
// This code added to correctly implement the disposable pattern.
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
#endregion
}
}