extract magic numbers to constants
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52
grid.js
52
grid.js
@ -1,6 +1,7 @@
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const cellSize = 150;
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const size = cellSize * 3;
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const margin = 10;
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const CELL_SIZE = 150;
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const GRID_SIZE = CELL_SIZE * 3;
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const SHAPE_SIZE = 100;
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const ANIMATE_DURATION = 500; // ms
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let ctx = undefined;
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let circle = true;
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@ -17,23 +18,24 @@ function drawGrid(origin) {
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ctx.lineWidth = 5;
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for (let x = 1; x < 3; ++x) {
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ctx.moveTo(origin.x + x * cellSize, 0 + origin.y);
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ctx.lineTo(origin.x + x * cellSize, origin.y + size);
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ctx.moveTo(origin.x + x * CELL_SIZE, 0 + origin.y);
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ctx.lineTo(origin.x + x * CELL_SIZE, origin.y + GRID_SIZE);
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}
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for (let y = 1; y < 3; ++y) {
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ctx.moveTo(origin.x + 0, origin.y + y * cellSize);
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ctx.lineTo(origin.x + size, origin.y + y * cellSize);
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ctx.moveTo(origin.x + 0, origin.y + y * CELL_SIZE);
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ctx.lineTo(origin.x + GRID_SIZE, origin.y + y * CELL_SIZE);
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}
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ctx.stroke();
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}
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function drawAnimatedCircle(dt, x, y, hue) {
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const end = dt*2*Math.PI/500;
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const radius = SHAPE_SIZE / 2;
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const end = dt*2*Math.PI/ANIMATE_DURATION;
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ctx.save();
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ctx.beginPath();
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ctx.arc(x, y, 50, 0, Math.min(end, 2*Math.PI));
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ctx.arc(x, y, radius, 0, Math.min(end, 2*Math.PI));
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const percent = Math.trunc(100*Math.min(end, 2*Math.PI)/(2*Math.PI));
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ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
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ctx.lineWidth = 5;
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@ -42,23 +44,25 @@ function drawAnimatedCircle(dt, x, y, hue) {
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}
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function drawAnimatedCross(dt, x, y, hue) {
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startPoint = { x: x-50, y: y-50 };
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const startPoint = { x: x-SHAPE_SIZE/2, y: y-SHAPE_SIZE/2 };
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const halfAnim = ANIMATE_DURATION/2;
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ctx.beginPath();
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ctx.moveTo(startPoint.x, startPoint.y);
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delta = 100*dt/250;
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if (delta < 100) { // draw \
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d = Math.min(delta, 100);
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const delta = SHAPE_SIZE*dt/halfAnim;
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if (delta < SHAPE_SIZE) { // draw \
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d = Math.min(delta, SHAPE_SIZE);
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ctx.lineTo(startPoint.x + d, startPoint.y + d);
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} else { // draw /
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ctx.lineTo(startPoint.x + 100, startPoint.y + 100); // keep \ drawn
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ctx.moveTo(startPoint.x + 100, startPoint.y);
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d = Math.min(delta-100, 100);
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ctx.lineTo(startPoint.x +100 - d, startPoint.y + d);
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ctx.lineTo(startPoint.x + SHAPE_SIZE, startPoint.y + SHAPE_SIZE); // keep \ drawn
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ctx.moveTo(startPoint.x + SHAPE_SIZE, startPoint.y);
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d = Math.min(delta - SHAPE_SIZE, SHAPE_SIZE);
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ctx.lineTo(startPoint.x + SHAPE_SIZE - d, startPoint.y + d);
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}
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ctx.lineWidth = 5;
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const percent = Math.trunc(100*Math.min(delta, 100)/100);
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const percent = Math.trunc(100*Math.min(delta, SHAPE_SIZE)/SHAPE_SIZE);
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ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
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ctx.stroke();
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}
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@ -66,8 +70,8 @@ function drawAnimatedCross(dt, x, y, hue) {
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function update(time) {
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const origin = {
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x: ctx.canvas.width / 2 - size / 2,
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y: ctx.canvas.height / 2 - size / 2
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x: ctx.canvas.width / 2 - GRID_SIZE / 2,
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y: ctx.canvas.height / 2 - GRID_SIZE / 2
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};
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ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
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@ -106,13 +110,13 @@ function snapToGrid(origin, clientPos) {
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// Coord relative to origin of the grid (origin)
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const pt = { x: clientPos.x - origin.x, y: clientPos.y - origin.y };
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const gridIndex = {
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x: Math.floor(3 * pt.x / size),
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y: Math.floor(3 * pt.y / size)
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x: Math.floor(3 * pt.x / GRID_SIZE),
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y: Math.floor(3 * pt.y / GRID_SIZE)
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};
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if (gridIndex.x >= 0 && gridIndex.x <= 2 && gridIndex.y >= 0 && gridIndex.y <= 2) {
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const center = {
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x: origin.x + gridIndex.x * cellSize + cellSize/2,
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y: origin.y + gridIndex.y * cellSize + cellSize/2
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x: origin.x + gridIndex.x * CELL_SIZE + CELL_SIZE/2,
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y: origin.y + gridIndex.y * CELL_SIZE + CELL_SIZE/2
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};
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return center;
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}
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