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mirror of https://github.com/thib8956/tic-tac-toe-ws.git synced 2024-11-17 01:16:33 +00:00

implement the game, more or less

This commit is contained in:
Thibaud Gasser 2024-09-09 14:09:00 +02:00
parent be71a811d3
commit 774b193e7f
3 changed files with 135 additions and 9 deletions

View File

@ -1,4 +1,4 @@
import { Request, Response, Message, Hello } from "common.mjs";
import { Request, Response, Message, Hello, EndGame } from "common.mjs";
const ws = new WebSocket("ws://localhost:1234");
const grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
@ -44,6 +44,19 @@ ws.onmessage = (evt) => {
}
break;
}
case "endgame": {
const h1 = document.getElementById("title") as HTMLHeadingElement | null;
if (h1) {
const issue = (msg.data as EndGame).issue;
switch (issue){
case "win": h1.innerText = "you won"; break;
case "lose": h1.innerText = "you lose"; break;
case "draw": h1.innerText = "it's a draw!"; break;
default: throw new Error(`unexpected ${issue}`);
}
}
break;
}
default: {
console.log(msg);
break;

View File

@ -1,8 +1,8 @@
export type MessageKind = "hello" | "update";
export type MessageKind = "hello" | "update" | "endgame";
export interface Message {
kind: MessageKind,
data: Response | Hello,
data: Response | Hello | EndGame,
}
export interface Request {
@ -18,3 +18,6 @@ export interface Hello {
id: number
}
export interface EndGame {
issue: "win" | "lose" | "draw"
}

View File

@ -1,4 +1,4 @@
import { Message, Response, Hello } from "common.mjs"
import { Message, Response, Hello, EndGame } from "common.mjs"
import { WebSocket, WebSocketServer } from "ws";
const port = 1234
@ -15,6 +15,7 @@ interface Client {
let id = 1;
let clients: Client[] = [];
let currentPlayerId: number | undefined = undefined;
wss.on("connection", (ws) => {
id += 1;
@ -24,6 +25,11 @@ wss.on("connection", (ws) => {
return;
}
if (!currentPlayerId) {
currentPlayerId = id;
console.log(`current player is #${currentPlayerId}`);
}
clients.push({id, ws});
ws.send(JSON.stringify({kind: "hello", data: { id } as Hello}));
console.log(`player #${id} connected`);
@ -33,16 +39,51 @@ wss.on("connection", (ws) => {
const {x, y} = message;
const playerId = clients.find(x => x.ws === ws)?.id;
console.assert(playerId);
console.log(message, playerId, currentPlayerId);
if (playerId != currentPlayerId) {
return;
}
if (grid[y*3+x] === 0) {
grid[y*3+x] = playerId as number;
for (const c of clients) {
const msg: Message = {
kind: "update",
data: { grid } as Response,
}
c.ws.send(JSON.stringify(msg));
}
}
data: { grid } as Response,
}
c.ws.send(JSON.stringify(msg));
}
const winnerId = checkWin(grid);
if (winnerId == -1) {
currentPlayerId = clients.find(x => x.id !== currentPlayerId)?.id; // change player
console.assert(currentPlayerId);
console.log(`current player is #${currentPlayerId}`);
} else if (winnerId == 0) {
for (const c of clients) {
const msg: Message = {
kind: "endgame",
data: { issue: "draw" } as EndGame
};
c.ws.send(JSON.stringify(msg));
}
} else {
console.log(`player ${winnerId} won !`);
const winner = clients.find(x => x.id === winnerId);
winner?.ws?.send(JSON.stringify({
kind: "endgame",
data: { issue: "win" } as EndGame
} as Message));
const loser = clients.find(x => x.id !== winnerId);
loser?.ws?.send(JSON.stringify({
kind: "endgame",
data: { issue: "lose" } as EndGame
} as Message));
}
}
});
ws.on("close", () => {
@ -50,3 +91,72 @@ wss.on("connection", (ws) => {
clients = clients.filter(x => x.id !== id);
});
});
function checkWin(grid: number[]): number {
const clone = [...grid];
const grid2d = [];
while(clone.length) grid2d.push(clone.splice(0,3));
if (
grid2d[0][0] !== 0 &&
grid2d[0][0] === grid2d[0][1] &&
grid2d[0][1] === grid2d[0][2]
) {
return grid2d[0][0];
}
if (
grid2d[1][0] !== 0 &&
grid2d[1][0] === grid2d[1][1] &&
grid2d[1][1] === grid2d[1][2]
) {
return grid2d[1][0];
}
if (
grid2d[2][0] !== 0 &&
grid2d[2][0] === grid2d[2][1] &&
grid2d[2][1] === grid2d[2][2]
) {
return grid2d[2][0];
}
if (
grid2d[0][0] !== 0 &&
grid2d[0][0] === grid2d[1][0] &&
grid2d[1][0] === grid2d[2][0]
) {
return grid2d[0][0];
}
if (
grid2d[0][1] !== 0 &&
grid2d[0][1] === grid2d[1][1] &&
grid2d[1][1] === grid2d[2][1]
) {
return grid2d[0][1];
}
if (
grid2d[0][2] !== 0 &&
grid2d[0][2] === grid2d[1][2] &&
grid2d[1][2] === grid2d[2][2]
) {
return grid2d[0][2];
}
if (
grid2d[0][0] !== 0 &&
grid2d[0][0] === grid2d[1][1] &&
grid2d[1][1] === grid2d[2][2]
) {
return grid2d[0][0];
}
if (
grid2d[0][2] !== 0 &&
grid2d[0][2] === grid2d[1][1] &&
grid2d[1][1] === grid2d[2][0]
) {
return grid2d[0][2];
}
for (const row of grid2d) {
if (row[0] === 0 || row[1] === 0 || row[2] === 0) {
return -1;
}
}
return 0;
}