mirror of
https://github.com/thib8956/tic-tac-toe-ws.git
synced 2024-11-17 01:16:33 +00:00
implement the game, more or less
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parent
be71a811d3
commit
774b193e7f
15
client.mts
15
client.mts
@ -1,4 +1,4 @@
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import { Request, Response, Message, Hello } from "common.mjs";
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import { Request, Response, Message, Hello, EndGame } from "common.mjs";
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const ws = new WebSocket("ws://localhost:1234");
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const grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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@ -44,6 +44,19 @@ ws.onmessage = (evt) => {
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}
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break;
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}
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case "endgame": {
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const h1 = document.getElementById("title") as HTMLHeadingElement | null;
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if (h1) {
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const issue = (msg.data as EndGame).issue;
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switch (issue){
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case "win": h1.innerText = "you won"; break;
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case "lose": h1.innerText = "you lose"; break;
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case "draw": h1.innerText = "it's a draw!"; break;
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default: throw new Error(`unexpected ${issue}`);
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}
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}
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break;
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}
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default: {
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console.log(msg);
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break;
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@ -1,8 +1,8 @@
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export type MessageKind = "hello" | "update";
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export type MessageKind = "hello" | "update" | "endgame";
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export interface Message {
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kind: MessageKind,
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data: Response | Hello,
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data: Response | Hello | EndGame,
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}
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export interface Request {
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@ -18,3 +18,6 @@ export interface Hello {
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id: number
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}
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export interface EndGame {
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issue: "win" | "lose" | "draw"
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}
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122
server.mts
122
server.mts
@ -1,4 +1,4 @@
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import { Message, Response, Hello } from "common.mjs"
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import { Message, Response, Hello, EndGame } from "common.mjs"
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import { WebSocket, WebSocketServer } from "ws";
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const port = 1234
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@ -15,6 +15,7 @@ interface Client {
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let id = 1;
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let clients: Client[] = [];
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let currentPlayerId: number | undefined = undefined;
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wss.on("connection", (ws) => {
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id += 1;
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@ -24,6 +25,11 @@ wss.on("connection", (ws) => {
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return;
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}
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if (!currentPlayerId) {
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currentPlayerId = id;
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console.log(`current player is #${currentPlayerId}`);
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}
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clients.push({id, ws});
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ws.send(JSON.stringify({kind: "hello", data: { id } as Hello}));
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console.log(`player #${id} connected`);
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@ -33,16 +39,51 @@ wss.on("connection", (ws) => {
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const {x, y} = message;
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const playerId = clients.find(x => x.ws === ws)?.id;
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console.assert(playerId);
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console.log(message, playerId, currentPlayerId);
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if (playerId != currentPlayerId) {
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return;
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}
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if (grid[y*3+x] === 0) {
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grid[y*3+x] = playerId as number;
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for (const c of clients) {
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const msg: Message = {
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kind: "update",
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data: { grid } as Response,
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}
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c.ws.send(JSON.stringify(msg));
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}
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}
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data: { grid } as Response,
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}
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c.ws.send(JSON.stringify(msg));
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}
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const winnerId = checkWin(grid);
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if (winnerId == -1) {
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currentPlayerId = clients.find(x => x.id !== currentPlayerId)?.id; // change player
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console.assert(currentPlayerId);
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console.log(`current player is #${currentPlayerId}`);
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} else if (winnerId == 0) {
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for (const c of clients) {
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const msg: Message = {
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kind: "endgame",
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data: { issue: "draw" } as EndGame
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};
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c.ws.send(JSON.stringify(msg));
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}
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} else {
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console.log(`player ${winnerId} won !`);
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const winner = clients.find(x => x.id === winnerId);
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winner?.ws?.send(JSON.stringify({
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kind: "endgame",
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data: { issue: "win" } as EndGame
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} as Message));
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const loser = clients.find(x => x.id !== winnerId);
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loser?.ws?.send(JSON.stringify({
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kind: "endgame",
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data: { issue: "lose" } as EndGame
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} as Message));
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}
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}
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});
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ws.on("close", () => {
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@ -50,3 +91,72 @@ wss.on("connection", (ws) => {
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clients = clients.filter(x => x.id !== id);
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});
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});
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function checkWin(grid: number[]): number {
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const clone = [...grid];
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const grid2d = [];
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while(clone.length) grid2d.push(clone.splice(0,3));
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[0][1] &&
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grid2d[0][1] === grid2d[0][2]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[1][0] !== 0 &&
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grid2d[1][0] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[1][2]
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) {
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return grid2d[1][0];
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}
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if (
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grid2d[2][0] !== 0 &&
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grid2d[2][0] === grid2d[2][1] &&
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grid2d[2][1] === grid2d[2][2]
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) {
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return grid2d[2][0];
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}
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[1][0] &&
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grid2d[1][0] === grid2d[2][0]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[0][1] !== 0 &&
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grid2d[0][1] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][1]
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) {
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return grid2d[0][1];
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}
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if (
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grid2d[0][2] !== 0 &&
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grid2d[0][2] === grid2d[1][2] &&
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grid2d[1][2] === grid2d[2][2]
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) {
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return grid2d[0][2];
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}
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][2]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[0][2] !== 0 &&
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grid2d[0][2] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][0]
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) {
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return grid2d[0][2];
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}
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for (const row of grid2d) {
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if (row[0] === 0 || row[1] === 0 || row[2] === 0) {
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return -1;
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}
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}
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return 0;
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}
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