mirror of
https://github.com/thib8956/tic-tac-toe-ws.git
synced 2024-11-17 09:26:33 +00:00
272 lines
8.5 KiB
TypeScript
272 lines
8.5 KiB
TypeScript
import { Request, Response, Message, Hello, EndGame } from "common.mjs";
|
|
|
|
const CELL_SIZE = 150;
|
|
const GRID_SIZE = CELL_SIZE * 3;
|
|
const SHAPE_SIZE = 100;
|
|
const ANIMATE_DURATION = 500; // ms
|
|
|
|
const ws = new WebSocket("ws://localhost:1234");
|
|
|
|
interface Point {
|
|
x: number;
|
|
y: number;
|
|
}
|
|
|
|
interface Shape {
|
|
kind: "o" | "x";
|
|
pos: Point;
|
|
hue: number;
|
|
time: number | null;
|
|
}
|
|
|
|
let grid = [0, 0, 0, 0, 0, 0, 0, 0, 0];
|
|
let pendingEvts: Point[] = [];
|
|
let pendingShapes: Shape[] = [];
|
|
let myId: number | null = null;
|
|
let mySymbol: "x" | "o" | null = null;
|
|
let canvasMsg: string = "Offline";
|
|
|
|
function drawGridBackground(ctx: CanvasRenderingContext2D, origin: Point) {
|
|
ctx.strokeStyle = "white";
|
|
ctx.lineWidth = 5;
|
|
|
|
for (let x = 1; x < 3; ++x) {
|
|
ctx.moveTo(origin.x + x * CELL_SIZE, 0 + origin.y);
|
|
ctx.lineTo(origin.x + x * CELL_SIZE, origin.y + GRID_SIZE);
|
|
}
|
|
|
|
for (let y = 1; y < 3; ++y) {
|
|
ctx.moveTo(origin.x + 0, origin.y + y * CELL_SIZE);
|
|
ctx.lineTo(origin.x + GRID_SIZE, origin.y + y * CELL_SIZE);
|
|
}
|
|
|
|
ctx.stroke();
|
|
}
|
|
|
|
|
|
function resizeCanvas(ctx: CanvasRenderingContext2D) {
|
|
ctx.canvas.width = window.innerWidth;
|
|
ctx.canvas.height = window.innerHeight;
|
|
}
|
|
|
|
|
|
function coordToGridIndex(origin: Point, clientPos: Point): [number, number] | undefined {
|
|
// Coord relative to origin of the grid (origin)
|
|
const pt = { x: clientPos.x - origin.x, y: clientPos.y - origin.y };
|
|
const gridIndex: [number, number] = [Math.floor(3 * pt.x / GRID_SIZE), Math.floor(3 * pt.y / GRID_SIZE)];
|
|
if (gridIndex[0] >= 0 && gridIndex[0] <= 2 && gridIndex[1] >= 0 && gridIndex[1] <= 2) {
|
|
return gridIndex;
|
|
}
|
|
return undefined;
|
|
}
|
|
|
|
function handlePendingEvts(ws: WebSocket, gridOrigin: Point) {
|
|
for (const evt of pendingEvts) {
|
|
const gridIndex = coordToGridIndex(gridOrigin, evt);
|
|
if (gridIndex) {
|
|
const [x, y] = gridIndex;
|
|
const msg: Request = { x, y };
|
|
ws.send(JSON.stringify(msg));
|
|
}
|
|
}
|
|
pendingEvts = [];
|
|
}
|
|
|
|
|
|
function handlePendingShapes(ctx: CanvasRenderingContext2D, gridOrigin: Point, time: number) {
|
|
const shapes = [];
|
|
for (let shape of pendingShapes) {
|
|
if (shape.time === null) {
|
|
shape.time = time;
|
|
}
|
|
const dt = time - shape.time;
|
|
const p = gridIndexToCoords(gridOrigin, shape.pos.x, shape.pos.y);
|
|
switch (shape.kind) {
|
|
case "o":
|
|
drawAnimatedCircle(ctx, dt, p.x, p.y, shape.hue);
|
|
break;
|
|
case "x":
|
|
drawAnimatedCross(ctx, dt, p.x, p.y, shape.hue);
|
|
break;
|
|
}
|
|
if (dt <= ANIMATE_DURATION) {
|
|
shapes.push(shape);
|
|
}
|
|
}
|
|
pendingShapes = shapes;
|
|
}
|
|
|
|
function drawCircle(ctx: CanvasRenderingContext2D, center: Point) {
|
|
const radius = SHAPE_SIZE/2;
|
|
ctx.beginPath();
|
|
ctx.arc(center.x, center.y, radius, 0, Math.PI * 2);
|
|
ctx.stroke();
|
|
}
|
|
|
|
function drawCross(ctx: CanvasRenderingContext2D, center: Point) {
|
|
const startPoint = { x: center.x-SHAPE_SIZE/2, y: center.y-SHAPE_SIZE/2 };
|
|
ctx.beginPath();
|
|
ctx.moveTo(startPoint.x, startPoint.y);
|
|
ctx.lineTo(startPoint.x + 100, startPoint.y + 100);
|
|
ctx.moveTo(startPoint.x + 100, startPoint.y);
|
|
ctx.lineTo(startPoint.x, startPoint.y + 100);
|
|
ctx.stroke();
|
|
}
|
|
|
|
function drawAnimatedCircle(ctx: CanvasRenderingContext2D, dt: number, x: number, y: number, hue: number) {
|
|
const radius = SHAPE_SIZE / 2;
|
|
const end = dt*2*Math.PI/ANIMATE_DURATION;
|
|
ctx.save();
|
|
ctx.beginPath();
|
|
ctx.arc(x, y, radius, 0, Math.min(end, 2*Math.PI));
|
|
const percent = Math.trunc(100*Math.min(end, 2*Math.PI)/(2*Math.PI));
|
|
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
|
|
ctx.lineWidth = 5;
|
|
ctx.stroke();
|
|
ctx.restore();
|
|
}
|
|
|
|
function drawAnimatedCross(ctx: CanvasRenderingContext2D, dt: number, x: number, y: number, hue: number) {
|
|
const startPoint: Point = { x: x-SHAPE_SIZE/2, y: y-SHAPE_SIZE/2 };
|
|
const halfAnim = ANIMATE_DURATION/2;
|
|
|
|
ctx.save();
|
|
ctx.beginPath();
|
|
ctx.moveTo(startPoint.x, startPoint.y);
|
|
|
|
const delta = SHAPE_SIZE*dt/halfAnim;
|
|
if (delta < SHAPE_SIZE) { // draw \
|
|
const d = Math.min(delta, SHAPE_SIZE);
|
|
ctx.lineTo(startPoint.x + d, startPoint.y + d);
|
|
} else { // draw /
|
|
ctx.lineTo(startPoint.x + SHAPE_SIZE, startPoint.y + SHAPE_SIZE); // keep \ drawn
|
|
ctx.moveTo(startPoint.x + SHAPE_SIZE, startPoint.y);
|
|
const d = Math.min(delta - SHAPE_SIZE, SHAPE_SIZE);
|
|
ctx.lineTo(startPoint.x + SHAPE_SIZE - d, startPoint.y + d);
|
|
}
|
|
|
|
ctx.lineWidth = 5;
|
|
const percent = Math.trunc(100*Math.min(delta, SHAPE_SIZE)/SHAPE_SIZE);
|
|
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
|
|
ctx.stroke();
|
|
ctx.restore();
|
|
}
|
|
|
|
function gridIndexToCoords(gridOrigin: Point, x: number, y: number): Point {
|
|
const center = {
|
|
x: gridOrigin.x + x * CELL_SIZE + CELL_SIZE/2,
|
|
y: gridOrigin.y + y * CELL_SIZE + CELL_SIZE/2
|
|
};
|
|
return center;
|
|
}
|
|
|
|
function updateGridState(ctx: CanvasRenderingContext2D, gridOrigin: Point) {
|
|
for (let y = 0; y < 3; ++y) {
|
|
for (let x = 0; x < 3; ++x) {
|
|
if (pendingShapes.some(s => s.pos.x === x && s.pos.y === y)) {
|
|
continue;
|
|
}
|
|
|
|
switch (grid[y*3+x]) {
|
|
case 0: break;
|
|
case myId: {
|
|
const p = gridIndexToCoords(gridOrigin, x, y);
|
|
mySymbol == "o" ? drawCircle(ctx, p) : drawCross(ctx, p);
|
|
break;
|
|
|
|
}
|
|
default: {
|
|
const p = gridIndexToCoords(gridOrigin, x, y);
|
|
mySymbol == "o" ? drawCross(ctx, p) : drawCircle(ctx, p);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// update loop, called every frame
|
|
function update(ctx: CanvasRenderingContext2D, time: number, ws: WebSocket) {
|
|
const gridOrigin: Point = {
|
|
x: ctx.canvas.width / 2 - GRID_SIZE / 2,
|
|
y: ctx.canvas.height / 2 - GRID_SIZE / 2
|
|
};
|
|
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
|
|
|
|
ctx.fillStyle = "white";
|
|
ctx.font = "24px sans-serif";
|
|
ctx.fillText(canvasMsg, 10, 30);
|
|
|
|
drawGridBackground(ctx, gridOrigin);
|
|
handlePendingEvts(ws, gridOrigin);
|
|
handlePendingShapes(ctx, gridOrigin, time);
|
|
updateGridState(ctx, gridOrigin);
|
|
|
|
window.requestAnimationFrame(t => update(ctx, t, ws));
|
|
}
|
|
|
|
function init() {
|
|
// canvas stuff
|
|
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
|
|
if (!canvas) throw new Error("unable to get canvas HTML element");
|
|
const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
|
|
if (!ctx) throw new Error("unable to get canvas 2D context");
|
|
resizeCanvas(ctx); // Init canvas
|
|
|
|
canvas.addEventListener("click", (evt) => {
|
|
const {clientX, clientY} = evt;
|
|
pendingEvts.push({x: clientX, y: clientY});
|
|
});
|
|
|
|
// websocket stuff
|
|
ws.onopen = (e) => {
|
|
console.log("connected to websocket");
|
|
};
|
|
|
|
ws.onmessage = (evt) => {
|
|
const msg: Message = JSON.parse(evt.data);
|
|
console.log(msg);
|
|
switch (msg.kind) {
|
|
case "hello": {
|
|
myId = (msg.data as Hello).id;
|
|
mySymbol = (msg.data as Hello).symbol;
|
|
canvasMsg = `connected to server with id ${myId}, ${mySymbol}`;
|
|
console.log(canvasMsg);
|
|
break;
|
|
}
|
|
case "update": {
|
|
const res = msg.data as Response;
|
|
const shape: Shape = {
|
|
kind: res.last.symbol,
|
|
pos: { x: res.last.x, y: res.last.y },
|
|
hue: Math.floor(Math.random() * 255),
|
|
time: null,
|
|
};
|
|
grid = res.grid;
|
|
pendingShapes.push(shape);
|
|
console.log(grid);
|
|
break;
|
|
}
|
|
case "endgame": {
|
|
const issue = (msg.data as EndGame).issue;
|
|
switch (issue) {
|
|
case "win": canvasMsg = "you won"; break;
|
|
case "lose": canvasMsg = "you lose"; break;
|
|
case "draw": canvasMsg = "it's a draw!"; break;
|
|
default: throw new Error(`unexpected ${issue}`);
|
|
}
|
|
break;
|
|
}
|
|
default: {
|
|
console.warn("unhandled message kind:", msg.kind);
|
|
break;
|
|
}
|
|
}
|
|
};
|
|
|
|
//window.addEventListener('resize', () => resizeCanvas(ctx));
|
|
window.requestAnimationFrame(t => update(ctx, t, ws));
|
|
}
|
|
|
|
init();
|