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mirror of https://github.com/thib8956/tic-tac-toe-ws.git synced 2024-11-17 01:16:33 +00:00

integrate animations

This commit is contained in:
Thibaud Gasser 2024-09-25 13:40:22 +02:00
parent f56fc0a65c
commit 2136159808
3 changed files with 93 additions and 16 deletions

View File

@ -5,10 +5,7 @@ const GRID_SIZE = CELL_SIZE * 3;
const SHAPE_SIZE = 100;
const ANIMATE_DURATION = 500; // ms
const ws = new WebSocket("ws://localhost:1234");
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
const ctx = canvas?.getContext("2d") as CanvasRenderingContext2D | null;
interface Point {
x: number;
@ -16,15 +13,15 @@ interface Point {
}
interface Shape {
kind: "circle" | "cross";
center: Point;
kind: "o" | "x";
pos: Point;
hue: number;
time: number;
time: number | null;
}
let grid = [0, 0, 0, 0, 0, 0, 0, 0, 0];
let pendingEvts: Point[] = [];
let shapes: Shape[] = [];
let pendingShapes: Shape[] = [];
let myId: number | null = null;
let mySymbol: "x" | "o" | null = null;
let canvasMsg: string = "Offline";
@ -75,6 +72,30 @@ function handlePendingEvts(ws: WebSocket, gridOrigin: Point) {
pendingEvts = [];
}
function handlePendingShapes(ctx: CanvasRenderingContext2D, gridOrigin: Point, time: number) {
const shapes = [];
for (let shape of pendingShapes) {
if (shape.time === null) {
shape.time = time;
}
const dt = time - shape.time;
const p = gridIndexToCoords(gridOrigin, shape.pos.x, shape.pos.y);
switch (shape.kind) {
case "o":
drawAnimatedCircle(ctx, dt, p.x, p.y, shape.hue);
break;
case "x":
drawAnimatedCross(ctx, dt, p.x, p.y, shape.hue);
break;
}
if (dt <= ANIMATE_DURATION) {
shapes.push(shape);
}
}
pendingShapes = shapes;
}
function drawCircle(ctx: CanvasRenderingContext2D, center: Point) {
const radius = SHAPE_SIZE/2;
ctx.beginPath();
@ -92,6 +113,45 @@ function drawCross(ctx: CanvasRenderingContext2D, center: Point) {
ctx.stroke();
}
function drawAnimatedCircle(ctx: CanvasRenderingContext2D, dt: number, x: number, y: number, hue: number) {
const radius = SHAPE_SIZE / 2;
const end = dt*2*Math.PI/ANIMATE_DURATION;
ctx.save();
ctx.beginPath();
ctx.arc(x, y, radius, 0, Math.min(end, 2*Math.PI));
const percent = Math.trunc(100*Math.min(end, 2*Math.PI)/(2*Math.PI));
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
ctx.lineWidth = 5;
ctx.stroke();
ctx.restore();
}
function drawAnimatedCross(ctx: CanvasRenderingContext2D, dt: number, x: number, y: number, hue: number) {
const startPoint: Point = { x: x-SHAPE_SIZE/2, y: y-SHAPE_SIZE/2 };
const halfAnim = ANIMATE_DURATION/2;
ctx.save();
ctx.beginPath();
ctx.moveTo(startPoint.x, startPoint.y);
const delta = SHAPE_SIZE*dt/halfAnim;
if (delta < SHAPE_SIZE) { // draw \
const d = Math.min(delta, SHAPE_SIZE);
ctx.lineTo(startPoint.x + d, startPoint.y + d);
} else { // draw /
ctx.lineTo(startPoint.x + SHAPE_SIZE, startPoint.y + SHAPE_SIZE); // keep \ drawn
ctx.moveTo(startPoint.x + SHAPE_SIZE, startPoint.y);
const d = Math.min(delta - SHAPE_SIZE, SHAPE_SIZE);
ctx.lineTo(startPoint.x + SHAPE_SIZE - d, startPoint.y + d);
}
ctx.lineWidth = 5;
const percent = Math.trunc(100*Math.min(delta, SHAPE_SIZE)/SHAPE_SIZE);
ctx.strokeStyle = `hsla(${hue}, ${percent}%, 50%, 1)`;
ctx.stroke();
ctx.restore();
}
function gridIndexToCoords(gridOrigin: Point, x: number, y: number): Point {
const center = {
x: gridOrigin.x + x * CELL_SIZE + CELL_SIZE/2,
@ -103,6 +163,10 @@ function gridIndexToCoords(gridOrigin: Point, x: number, y: number): Point {
function updateGridState(ctx: CanvasRenderingContext2D, gridOrigin: Point) {
for (let y = 0; y < 3; ++y) {
for (let x = 0; x < 3; ++x) {
if (pendingShapes.some(s => s.pos.x === x && s.pos.y === y)) {
continue;
}
switch (grid[y*3+x]) {
case 0: break;
case myId: {
@ -135,6 +199,7 @@ function update(ctx: CanvasRenderingContext2D, time: number, ws: WebSocket) {
drawGridBackground(ctx, gridOrigin);
handlePendingEvts(ws, gridOrigin);
handlePendingShapes(ctx, gridOrigin, time);
updateGridState(ctx, gridOrigin);
window.requestAnimationFrame(t => update(ctx, t, ws));
@ -165,12 +230,20 @@ function init() {
case "hello": {
myId = (msg.data as Hello).id;
mySymbol = (msg.data as Hello).symbol;
canvasMsg = `connected to server with id ${myId}, ${mySymbol}`;
canvasMsg = `connected to server with id ${myId}, ${mySymbol}`;
console.log(canvasMsg);
break;
}
case "update": {
grid = (msg.data as Response).grid;
const res = msg.data as Response;
const shape: Shape = {
kind: res.last.symbol,
pos: { x: res.last.x, y: res.last.y },
hue: Math.floor(Math.random() * 255),
time: null,
};
grid = res.grid;
pendingShapes.push(shape);
console.log(grid);
break;
}

View File

@ -1,22 +1,23 @@
export type MessageKind = "hello" | "update" | "endgame";
export interface Message {
kind: MessageKind,
data: Response | Hello | EndGame,
kind: MessageKind,
data: Response | Hello | EndGame,
}
export interface Request {
x: number,
y: number
x: number,
y: number
}
export interface Response {
grid: number[]
grid: number[],
last: { x: number, y: number, symbol: "x" | "o" }
}
export interface Hello {
id: number,
symbol: "x" | "o"
symbol: "x" | "o"
}
export interface EndGame {

View File

@ -56,7 +56,10 @@ wss.on("connection", (ws) => {
for (const c of clients) {
const msg: Message = {
kind: "update",
data: { grid } as Response,
data: {
grid,
last: { x, y, symbol: player.symbol }
} as Response,
}
c.ws.send(JSON.stringify(msg));
}