mirror of
https://github.com/thib8956/tic-tac-toe-ws.git
synced 2024-11-17 01:16:33 +00:00
60 lines
1.8 KiB
TypeScript
60 lines
1.8 KiB
TypeScript
import { Request, Response, Message } from "common.mjs";
|
|
|
|
const ws = new WebSocket("ws://localhost:1234");
|
|
const grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
|
|
const canvas = document.getElementById("game") as HTMLCanvasElement | null;
|
|
const ctx = canvas?.getContext("2d") as CanvasRenderingContext2D | null;
|
|
|
|
ws.onopen = (e) => {
|
|
console.log("connected to server");
|
|
if (canvas) {
|
|
if (ctx) {
|
|
drawGrid(ctx, grid);
|
|
canvas.addEventListener("click", (evt: any) => {
|
|
const {clientX, clientY} = evt;
|
|
const x = Math.floor(clientX / 90);
|
|
const y = Math.floor(clientY / 90);
|
|
if (x < 3 && y < 3) {
|
|
const msg: Request = { x, y };
|
|
ws.send(JSON.stringify(msg));
|
|
}
|
|
});
|
|
}
|
|
}
|
|
};
|
|
|
|
ws.onmessage = (evt) => {
|
|
const msg: Message = JSON.parse(evt.data);
|
|
if (ctx && msg.kind == "update") {
|
|
drawGrid(ctx, (msg.data as Response).grid);
|
|
}
|
|
else {
|
|
console.log(msg);
|
|
}
|
|
};
|
|
|
|
|
|
function drawGrid(ctx: CanvasRenderingContext2D, grid: number[]){
|
|
for (let y = 0; y < 3; ++y) {
|
|
for (let x = 0; x < 3; ++x) {
|
|
if (grid[y*3+x] == 0) {
|
|
ctx.fillStyle = "black";
|
|
const rx = x + x * 100;
|
|
const ry = y + y * 100;
|
|
ctx.fillRect(rx, ry, 90, 90);
|
|
} else if (grid[y*3+x] == 1) {
|
|
ctx.fillStyle = "green";
|
|
const rx = x + x * 100;
|
|
const ry = y + y * 100;
|
|
ctx.fillRect(rx, ry, 90, 90);
|
|
} else if (grid[y*3+x] == 2) {
|
|
ctx.fillStyle = "blue";
|
|
const rx = x + x * 100;
|
|
const ry = y + y * 100;
|
|
ctx.fillRect(rx, ry, 90, 90);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|