mirror of
https://github.com/thib8956/tic-tac-toe-ws.git
synced 2024-11-17 01:16:33 +00:00
Synchronize grid between the two players
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parent
5ccbdb3194
commit
621d2489e4
82
client.mts
82
client.mts
@ -1,45 +1,59 @@
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import { Request, Response, Message } from "common.mjs";
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const ws = new WebSocket("ws://localhost:1234");
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const grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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const ctx = canvas?.getContext("2d") as CanvasRenderingContext2D | null;
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ws.onopen = (e) => {
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console.log("connected to server");
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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if (canvas) {
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const ctx = canvas.getContext("2d") as CanvasRenderingContext2D | null;
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if (ctx) {
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drawGrid(ctx);
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canvas.addEventListener("click", (evt: any) => {
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const {clientX, clientY} = evt;
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const x = Math.floor(clientX / 90);
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const y = Math.floor(clientY / 90);
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if (x < 3 && y < 3) {
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillStyle = "red";
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ctx.fillRect(rx, ry, 90, 90);
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ws.send(JSON.stringify({x, y}));
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}
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});
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}
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}
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console.log("connected to server");
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if (canvas) {
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if (ctx) {
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drawGrid(ctx, grid);
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canvas.addEventListener("click", (evt: any) => {
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const {clientX, clientY} = evt;
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const x = Math.floor(clientX / 90);
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const y = Math.floor(clientY / 90);
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if (x < 3 && y < 3) {
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const msg: Request = { x, y };
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ws.send(JSON.stringify(msg));
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}
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});
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}
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}
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};
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ws.onmessage = (evt) => {
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console.log(evt.data);
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const msg: Message = JSON.parse(evt.data);
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if (ctx && msg.kind == "update") {
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drawGrid(ctx, (msg.data as Response).grid);
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}
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else {
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console.log(msg);
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}
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};
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function drawGrid(ctx: CanvasRenderingContext2D){
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for (let y = 0; y < 3; ++y) {
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for (let x = 0; x < 3; ++x) {
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ctx.fillStyle = "green";
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillRect(rx, ry, 90, 90);
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}
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}
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function drawGrid(ctx: CanvasRenderingContext2D, grid: number[]){
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for (let y = 0; y < 3; ++y) {
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for (let x = 0; x < 3; ++x) {
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if (grid[y*3+x] == 0) {
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ctx.fillStyle = "black";
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillRect(rx, ry, 90, 90);
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} else if (grid[y*3+x] == 1) {
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ctx.fillStyle = "green";
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillRect(rx, ry, 90, 90);
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} else if (grid[y*3+x] == 2) {
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ctx.fillStyle = "blue";
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillRect(rx, ry, 90, 90);
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}
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}
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}
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}
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16
common.mts
Normal file
16
common.mts
Normal file
@ -0,0 +1,16 @@
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export type MessageKind = "hello" | "update";
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export interface Message {
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kind: MessageKind,
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data: Response | string,
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}
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export interface Request {
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x: number,
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y: number
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}
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export interface Response {
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grid: number[]
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}
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43
server.mts
43
server.mts
@ -1,32 +1,37 @@
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import { WebSocketServer } from "ws";
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import { Message, Response } from "common.mjs"
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import { WebSocket, WebSocketServer } from "ws";
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const port = 1234
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const wss = new WebSocketServer({ port });
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let grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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console.log(`waiting for connection on ws://localhost:${port}`);
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let id = -1;
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let clients = [];
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let clients: WebSocket[] = [];
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wss.on("connection", (ws, req) => {
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id += 1;
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if (id > 1) {
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throw new Error("too many players");
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}
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wss.on("connection", (ws) => {
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id += 1;
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if (id > 1) {
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throw new Error("too many players");
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}
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clients.push(ws);
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ws.send("bonjour" + id);
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console.log(`player #${id} connected`);
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clients.push(ws);
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ws.send(JSON.stringify({kind: "hello", data: `player #${id} connected`} as any));
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console.log(`player #${id} connected`);
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ws.addEventListener("message", (event: any) => {
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const message = event.data.toString();
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console.log(`message from client : ${message}`);
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if (id == 0) {
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clients[1].send("coucou");
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} else {
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clients[0].send("coucou");
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}
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const message = JSON.parse(event.data);
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const {x, y} = message;
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const playerId = clients.indexOf(ws);
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grid[y*3+x] = playerId + 1;
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for (const c of clients) {
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const msg: Message = {
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kind: "update",
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data: { grid } as Response,
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}
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c.send(JSON.stringify(msg));
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}
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});
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});
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