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tic-tac-toe-ws/server.mts

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import { Message, Response, Hello, EndGame } from "common.mjs"
import { WebSocket, WebSocketServer } from "ws";
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const port = 1234
const wss = new WebSocketServer({ port });
let grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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console.log(`waiting for connection on ws://localhost:${port}`);
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interface Client {
id: number,
ws: WebSocket
}
let id = 1;
let clients: Client[] = [];
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let currentPlayerId: number | undefined = undefined;
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wss.on("connection", (ws) => {
id += 1;
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if (clients.length == 2) {
console.log("too many players");
ws.close();
return;
}
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if (!currentPlayerId) {
currentPlayerId = id;
console.log(`current player is #${currentPlayerId}`);
}
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clients.push({id, ws});
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ws.send(JSON.stringify({kind: "hello", data: { id } as Hello}));
console.log(`player #${id} connected`);
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ws.addEventListener("message", (event: any) => {
const message = JSON.parse(event.data);
const {x, y} = message;
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const playerId = clients.find(x => x.ws === ws)?.id;
console.assert(playerId);
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console.log(message, playerId, currentPlayerId);
if (playerId != currentPlayerId) {
return;
}
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if (grid[y*3+x] === 0) {
grid[y*3+x] = playerId as number;
for (const c of clients) {
const msg: Message = {
kind: "update",
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data: { grid } as Response,
}
c.ws.send(JSON.stringify(msg));
}
const winnerId = checkWin(grid);
if (winnerId == -1) {
currentPlayerId = clients.find(x => x.id !== currentPlayerId)?.id; // change player
console.assert(currentPlayerId);
console.log(`current player is #${currentPlayerId}`);
} else if (winnerId == 0) {
for (const c of clients) {
const msg: Message = {
kind: "endgame",
data: { issue: "draw" } as EndGame
};
c.ws.send(JSON.stringify(msg));
}
} else {
console.log(`player ${winnerId} won !`);
const winner = clients.find(x => x.id === winnerId);
winner?.ws?.send(JSON.stringify({
kind: "endgame",
data: { issue: "win" } as EndGame
} as Message));
const loser = clients.find(x => x.id !== winnerId);
loser?.ws?.send(JSON.stringify({
kind: "endgame",
data: { issue: "lose" } as EndGame
} as Message));
}
}
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});
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ws.on("close", () => {
console.log(`player #${id} disconnected`);
clients = clients.filter(x => x.id !== id);
});
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});
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function checkWin(grid: number[]): number {
const clone = [...grid];
const grid2d = [];
while(clone.length) grid2d.push(clone.splice(0,3));
if (
grid2d[0][0] !== 0 &&
grid2d[0][0] === grid2d[0][1] &&
grid2d[0][1] === grid2d[0][2]
) {
return grid2d[0][0];
}
if (
grid2d[1][0] !== 0 &&
grid2d[1][0] === grid2d[1][1] &&
grid2d[1][1] === grid2d[1][2]
) {
return grid2d[1][0];
}
if (
grid2d[2][0] !== 0 &&
grid2d[2][0] === grid2d[2][1] &&
grid2d[2][1] === grid2d[2][2]
) {
return grid2d[2][0];
}
if (
grid2d[0][0] !== 0 &&
grid2d[0][0] === grid2d[1][0] &&
grid2d[1][0] === grid2d[2][0]
) {
return grid2d[0][0];
}
if (
grid2d[0][1] !== 0 &&
grid2d[0][1] === grid2d[1][1] &&
grid2d[1][1] === grid2d[2][1]
) {
return grid2d[0][1];
}
if (
grid2d[0][2] !== 0 &&
grid2d[0][2] === grid2d[1][2] &&
grid2d[1][2] === grid2d[2][2]
) {
return grid2d[0][2];
}
if (
grid2d[0][0] !== 0 &&
grid2d[0][0] === grid2d[1][1] &&
grid2d[1][1] === grid2d[2][2]
) {
return grid2d[0][0];
}
if (
grid2d[0][2] !== 0 &&
grid2d[0][2] === grid2d[1][1] &&
grid2d[1][1] === grid2d[2][0]
) {
return grid2d[0][2];
}
for (const row of grid2d) {
if (row[0] === 0 || row[1] === 0 || row[2] === 0) {
return -1;
}
}
return 0;
}