2024-09-09 12:09:00 +00:00
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import { Message, Response, Hello, EndGame } from "common.mjs"
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2024-09-04 12:25:37 +00:00
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import { WebSocket, WebSocketServer } from "ws";
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2024-09-02 20:34:24 +00:00
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const port = 1234
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const wss = new WebSocketServer({ port });
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2024-09-04 12:25:37 +00:00
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let grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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2024-09-02 20:34:24 +00:00
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console.log(`waiting for connection on ws://localhost:${port}`);
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2024-09-08 10:58:00 +00:00
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interface Client {
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id: number,
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ws: WebSocket
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}
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let id = 1;
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let clients: Client[] = [];
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2024-09-09 12:09:00 +00:00
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let currentPlayerId: number | undefined = undefined;
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2024-09-03 12:07:13 +00:00
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2024-09-04 12:25:37 +00:00
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wss.on("connection", (ws) => {
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id += 1;
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2024-09-08 10:58:00 +00:00
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if (clients.length == 2) {
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console.log("too many players");
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ws.close();
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return;
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2024-09-04 12:25:37 +00:00
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}
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2024-09-03 12:07:13 +00:00
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2024-09-09 12:09:00 +00:00
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if (!currentPlayerId) {
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currentPlayerId = id;
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console.log(`current player is #${currentPlayerId}`);
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}
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2024-09-08 10:58:00 +00:00
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clients.push({id, ws});
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2024-09-08 10:05:02 +00:00
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ws.send(JSON.stringify({kind: "hello", data: { id } as Hello}));
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2024-09-04 12:25:37 +00:00
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console.log(`player #${id} connected`);
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2024-09-02 20:34:24 +00:00
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ws.addEventListener("message", (event: any) => {
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2024-09-04 12:25:37 +00:00
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const message = JSON.parse(event.data);
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const {x, y} = message;
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2024-09-08 10:58:00 +00:00
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const playerId = clients.find(x => x.ws === ws)?.id;
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console.assert(playerId);
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2024-09-09 12:09:00 +00:00
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console.log(message, playerId, currentPlayerId);
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if (playerId != currentPlayerId) {
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return;
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}
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2024-09-08 10:58:00 +00:00
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if (grid[y*3+x] === 0) {
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grid[y*3+x] = playerId as number;
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for (const c of clients) {
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const msg: Message = {
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kind: "update",
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2024-09-09 12:09:00 +00:00
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data: { grid } as Response,
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}
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c.ws.send(JSON.stringify(msg));
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}
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const winnerId = checkWin(grid);
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if (winnerId == -1) {
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currentPlayerId = clients.find(x => x.id !== currentPlayerId)?.id; // change player
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console.assert(currentPlayerId);
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console.log(`current player is #${currentPlayerId}`);
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} else if (winnerId == 0) {
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for (const c of clients) {
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const msg: Message = {
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kind: "endgame",
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data: { issue: "draw" } as EndGame
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};
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c.ws.send(JSON.stringify(msg));
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}
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} else {
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console.log(`player ${winnerId} won !`);
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const winner = clients.find(x => x.id === winnerId);
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winner?.ws?.send(JSON.stringify({
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kind: "endgame",
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data: { issue: "win" } as EndGame
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} as Message));
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const loser = clients.find(x => x.id !== winnerId);
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loser?.ws?.send(JSON.stringify({
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kind: "endgame",
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data: { issue: "lose" } as EndGame
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} as Message));
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}
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}
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2024-09-02 20:34:24 +00:00
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});
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2024-09-08 10:58:00 +00:00
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ws.on("close", () => {
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console.log(`player #${id} disconnected`);
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clients = clients.filter(x => x.id !== id);
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});
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2024-09-02 20:34:24 +00:00
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});
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2024-09-09 12:09:00 +00:00
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function checkWin(grid: number[]): number {
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const clone = [...grid];
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const grid2d = [];
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while(clone.length) grid2d.push(clone.splice(0,3));
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[0][1] &&
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grid2d[0][1] === grid2d[0][2]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[1][0] !== 0 &&
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grid2d[1][0] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[1][2]
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) {
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return grid2d[1][0];
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}
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if (
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grid2d[2][0] !== 0 &&
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grid2d[2][0] === grid2d[2][1] &&
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grid2d[2][1] === grid2d[2][2]
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) {
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return grid2d[2][0];
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}
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[1][0] &&
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grid2d[1][0] === grid2d[2][0]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[0][1] !== 0 &&
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grid2d[0][1] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][1]
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) {
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return grid2d[0][1];
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}
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if (
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grid2d[0][2] !== 0 &&
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grid2d[0][2] === grid2d[1][2] &&
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grid2d[1][2] === grid2d[2][2]
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) {
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return grid2d[0][2];
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}
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if (
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grid2d[0][0] !== 0 &&
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grid2d[0][0] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][2]
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) {
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return grid2d[0][0];
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}
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if (
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grid2d[0][2] !== 0 &&
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grid2d[0][2] === grid2d[1][1] &&
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grid2d[1][1] === grid2d[2][0]
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) {
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return grid2d[0][2];
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}
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for (const row of grid2d) {
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if (row[0] === 0 || row[1] === 0 || row[2] === 0) {
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return -1;
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}
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}
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return 0;
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}
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