2024-09-08 10:05:02 +00:00
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import { Request, Response, Message, Hello } from "common.mjs";
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2024-09-04 12:25:37 +00:00
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2024-09-02 20:34:24 +00:00
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const ws = new WebSocket("ws://localhost:1234");
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2024-09-04 12:25:37 +00:00
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const grid = [0, 0, 0, 0, 0, 0, 0, 0, 0]
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const canvas = document.getElementById("game") as HTMLCanvasElement | null;
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const ctx = canvas?.getContext("2d") as CanvasRenderingContext2D | null;
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2024-09-02 20:34:24 +00:00
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ws.onopen = (e) => {
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2024-09-04 12:25:37 +00:00
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console.log("connected to server");
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2024-09-08 10:05:02 +00:00
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2024-09-04 12:25:37 +00:00
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if (canvas) {
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if (ctx) {
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drawGrid(ctx, grid);
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canvas.addEventListener("click", (evt: any) => {
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const {clientX, clientY} = evt;
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const x = Math.floor(clientX / 90);
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const y = Math.floor(clientY / 90);
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if (x < 3 && y < 3) {
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const msg: Request = { x, y };
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ws.send(JSON.stringify(msg));
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}
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});
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}
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}
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2024-09-02 20:34:24 +00:00
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};
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2024-09-03 12:07:13 +00:00
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ws.onmessage = (evt) => {
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2024-09-04 12:25:37 +00:00
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const msg: Message = JSON.parse(evt.data);
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2024-09-08 10:05:02 +00:00
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switch (msg.kind) {
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case "hello": {
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const h1 = document.getElementById("title") as HTMLHeadingElement | null;
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if (h1) {
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h1.innerText = `connected to server with id ${(msg.data as Hello).id}`
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}
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}
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case "update": {
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if (ctx) {
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drawGrid(ctx, (msg.data as Response).grid);
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}
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}
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default: {
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console.log(msg);
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}
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2024-09-04 12:25:37 +00:00
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}
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2024-09-03 12:07:13 +00:00
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};
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2024-09-04 12:25:37 +00:00
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function drawGrid(ctx: CanvasRenderingContext2D, grid: number[]){
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for (let y = 0; y < 3; ++y) {
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for (let x = 0; x < 3; ++x) {
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if (grid[y*3+x] == 0) {
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ctx.fillStyle = "black";
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillRect(rx, ry, 90, 90);
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} else if (grid[y*3+x] == 1) {
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ctx.fillStyle = "green";
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillRect(rx, ry, 90, 90);
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} else if (grid[y*3+x] == 2) {
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ctx.fillStyle = "blue";
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const rx = x + x * 100;
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const ry = y + y * 100;
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ctx.fillRect(rx, ry, 90, 90);
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}
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}
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}
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2024-09-03 12:07:13 +00:00
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}
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